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DerekLoffin

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#1 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Gh0st_Of_0nyx"]

His brawl review was his worst tho. Who hates on a game for unlockables ??

the proffesional troll part was funny tho :lol:

flclempire

Me. :? I was really annoyed that you have to unlock a character worth playing with, even for multiplayer. If it's supposedly a fun play-with-your-friends game, why do i have to play by myself for hours and hours just to get Snake? It's a really stupid move on Nintendo's part.

Unlockables in fighting games are traditional features. I don't say this often but cry some more~

So? Traditional != good. Unlockables can be okay, but as much as I like SSBB, even I feel they went overboard on them on characters.

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DerekLoffin

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#2 DerekLoffin
Member since 2002 • 9095 Posts

http://www.n4g.com/News-142954.aspx

(if posted before please forgivve me.)

Apparently, atleast from what this site says, the 360 numbers for GTA 4 that MS gave out (if you dont remember they said they were outselling PS3 2 to 1 for GTA 4) were actually incorrect. IT appears that the PS3 version is actually outselling the 360 version per Console. I guess that 2 to 1 thing wasnt quit accurate. Still, both sold well and R* has more money than god right now.

black_awpN1

Okay, I'm not fan of MS, and I'll probably never buy 360, but I have to say, that's not misleading in the least.

MS is talking pure numerics. This guy is talking attached rate. These are two different numbers, and like last generation, attached rate, while nice, doesn't beat pure numeric sales.

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#3 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="DerekLoffin"][QUOTE="goblaa"]

You all know this article has nothing to do with any of you? This thread is full of people who are used to and grew up with gamepads and experienced the evolution of them from the atari to today. of course you think nothing is wrong with today's gamepads.

But give a gamepad to someone who did not grow up playing video games and it's seriously intimidating.

If we can get to a point where our games are just as compelling as ever but with a simpler interface, what's to lose? I'll tell you what's to gain, a more respected hobby, that's what.

goblaa

If I have to sacrifice all the complexity to get it 'respected', I'll gladly keep it in the disrespected category.

Making something less intimidating does not automatically mean it is better.

That's funny, I was under the impression that it was gameplay that added complexity and depth, not the controller.

The two kind need each other. I don't care how awesome a game developer you are, if I gave you a controller with nothing but 1 button, you can't make a complex game with it. A game's complexity is essentially capped off by the controller. The simplier you make the controller, the lower the complexity of the game goes.

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DerekLoffin

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#4 DerekLoffin
Member since 2002 • 9095 Posts

You all know this article has nothing to do with any of you? This thread is full of people who are used to and grew up with gamepads and experienced the evolution of them from the atari to today. of course you think nothing is wrong with today's gamepads.

But give a gamepad to someone who did not grow up playing video games and it's seriously intimidating.

If we can get to a point where our games are just as compelling as ever but with a simpler interface, what's to lose? I'll tell you what's to gain, a more respected hobby, that's what.

goblaa

If I have to sacrifice all the complexity to get it 'respected', I'll gladly keep it in the disrespected category.

Making something less intimidating does not automatically mean it is better.

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#5 DerekLoffin
Member since 2002 • 9095 Posts

1. Reduce the number of face and shoulder buttons

Absolutely STUPID idea. Many games already get dumbed down due to controller limitations, and this would make it even worse. There is a balance to be struck, yes, but current controllers are about right on that balance.

2. Ditch the Start and Select buttons in favor of a single "menu" button

Maybe, but ultimately, this is just 1 restated with specifics, and has the exact same issue. Less controls means less varied control.

3. Get rid of the d-pad once and for all

Another stupid a *bleep* idea. Not only are they an extra control that many games make heavy use of, even when they are an option there are many generas and specific games that control better with the d-pad.

4. Use motion controls

When this gen started, I was all hot for motion... I'm not so much anymore. The accuracy just isn't there yet and it so far been a very large mixed bag of implementations, so far, sadly, favoring the bad. It's a nice option, but we still are too soon for this acting as a replacement for traditional controls

5. Add an attachment peripheral

Yeah, that way the company can milk us even more, and I have yet more things to lose. Attachments on Wii are somewhat nice, but for all their benefit they are an equal hassel, not to mention extra expense.

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#6 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="II_Seraphim_II"][QUOTE="cobrax25"]

uh.....if their capturing the video via hardware, its gonna capture exacly whats desplayed on screen...which is upscaled 640p....

so that doesnt prove anything at all.

cobrax25

denail much? come on man, just drop it. So we are disregarding Rockstar's statements and a valid waebsite like gamesradar for a forum hobbiest? ok. Glad we left our common sense at home :?

you simply have no idea what they are talking about......

you cant capture video on consoles through software....you can only do it through hardware....thus capturing exacly what was displayed on the TV....if it really was 64op....it would be upscaled to 720p on the TV....and thus be captured as 720p....this article doesnt prove anything....you could do the same to Halo 3....any captured screenshot of the game will have a size of 720p...but Halo 3 was confirmed a while ago to be running bellow that by bunge.....and BTW.....since your calling these guys forum hobbiests....you should know that this comment was made by the same person who found that Halo 3 was running sub-HD....which was confimred later.

Actually, yes you can bypass the TV output on the consoles. You can actually directly grab the frame buffer if you have the right setup. I don't know if that's what they did here, but it possible to bypass the scalers completely with the right setup.

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DerekLoffin

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#7 DerekLoffin
Member since 2002 • 9095 Posts

I'm currently playing WoW, so in many respects FFXI is clunky, but funny enough, in many respects I miss some of it. WoW essentially forces the mouse and keyboard on you, while in FFXI you can comfortably play 95% of time completely ignoring your mouse.

As has been said though, when you're playing FFXI, you should be doing practically everything via macro. The only times you break open the menu is for those rare things you need once in a blue moon. If you're a decently quick typist, learning the slash commands helps a lot too for the simplier ones. Been a while but I believe /rest and /map cover most your needs and you can just cursor up when in dialog entry to repeat them.

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#8 DerekLoffin
Member since 2002 • 9095 Posts

if its a design defect then no one would still be on their first xbox...oh like me ¬_¬

The same as people say the new AMD phenom has some sort of bug on its chip, however i have yet to run into this bug :roll:

One other question if you have a 'gaming PC' as your sig says...why the hell would you play UT3 on a PS3.

toxicmog

Yes, it is a design defect, it just is one such that it is a stress defect (in this case, heat stress). This means it is only a probability of happening, which increases over time, but could possible never hit 100%.

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DerekLoffin

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#9 DerekLoffin
Member since 2002 • 9095 Posts
In the strictest sense of Role Playing games, pretty much every game out there with a character you're playing is one. However, that achronym has a nice double meaning as Roll Playing game, where the act of dice throwing and all that comes with that gets into the equantion. It's that latter that has become more a defining trait of RPG than the former, which is kinda weird as we still use the former as our naming convention.
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DerekLoffin

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#10 DerekLoffin
Member since 2002 • 9095 Posts

I'm okay w/ using the term "console exclusive" for greater accuracy, but Mass Effect and Bioshock should certainly be identified, in some way, as assets for the 360 platform vis-a-vis the PS3.

The problem is that some folks don't count them as exclusive at all, in any shape or fashion. And that is equally misleading.

fuzzysquash

There is no reason to recognize 'console exclusive' any more than there is to recognize PS3/Wii exclusive... it delutes the term exclusive. It is not really more accurate, but exclusive implies all platform, not just some select number of them.