[QUOTE="DerekLoffin"]Actually, that has yet to be shown. I find more often the gestures are much harder to get right than just pressing a button or sequence of buttons.mjarantilla
That's because developers right now are using gestures LIKE buttons: as triggers rather than gestures. They're just compounding the problem by approaching it from a completely wrong perspective. Gesture control should be smooth and flowing, and should NOT rely on triggers (or should at least hide the triggers).
Thank you for your agreement that it hasn't been shown.
[QUOTE="DerekLoffin"]I'm sorry, but this is BS, especially when you match it up again Wii. The controller doesn't set the learning curve in general, the game designer does, and that can be huge just as easily on the Wii as it is on the gamepad. mjarantilla
True, but unnecessarily complicated controllers encourage unnecessarily complicated control designs.
And the opposite is also true, simplier controls encourage dumbed down designs.
[QUOTE="DerekLoffin"]I have yet to see anything complex done on my Wii that the gamepad couldn't do just as simply.mjarantilla
Resident Evil 4 was singled out as a game that was improved tremendously by the Wii remote from a control standpoint. It made the game significantly easier, which may have taken away from the experience, but that's because it was originally designed for the gamepad, not the Wii remote. A similar Resident Evil game designed from the ground-up for the Wii remote would have been considerably better than RE4, and RE4 was already one of the best games of the last generation.
Then there's also Trauma Center. Try to show me how THAT can be done on the gamepad. It's simple, yet it's also complex.
Considering things like Okami actually got harder to control also originally designed for gamepad, I certainly can see it.
[QUOTE="DerekLoffin"]The true barrier here is that the games are complex, not the controls. It's no shock that many of the Wii's biggest newcomer games are also some of the most simple minded ones.mjarantilla
Again, that's simply overcompensation on the part of the developers who haven't yet learned how to use the Wii remote to perform gestures. Someone earlier pointed out Ninja Gaiden DS and Phantom Hourglass as great examples of games that are simple to control but complex to play.
And again, all you have done is support my point. You profess to this possibility and I'll be nice say it might happen, but as of right now it isn't. In many cases, instead of making things easier, but equally complicated, Wii controls have done the exact opposite, make them simplier yet still hard. The grossest example of this is Lair (not the Wii, but still motion) where the controls are so bad the game was ruined, while the controls could have been mapped to standard game pad controls and done well.
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