GameSpot Presents: Dreamcast's 10th Anniversary: The Rise and Fall of Sega's Last Great System

Take a trip back in time as we look at the highs and lows of Sega's last console.

by

SoulCalibur--one of the many remarkable games that helped the Dreamcast become such a memorable console.

Sega's last attempt at a successful console platform was a valiant one. For many, the Dreamcast--which launched September 9, 1999--righted many of the things that Sega's previous console, the Saturn, did wrong. In fact, in many ways, the Dreamcast was the antithesis of the Sega Saturn. Instead of being a complex, multi-CPU system, the Dreamcast had a single, zippy CPU, a built-in 56K modem, and a powerful graphics processor that could produce some dazzling effects and detailed visuals in both 2D and 3D--whereas the Saturn mainly excelled in the 2D department. Therefore, it was clear from the start that the entire machine was designed to make development as easy as possible, as further evidenced by the inclusion of Windows CE as a development platform.

Equally important for Sega was retailer support. Many stores felt burned by the knee-jerk-reaction launch of the Sega Saturn (to get the system out before the PlayStation), which gave them little time to adequately prepare for its arrival. Of course, the early launch also didn't do the Saturn or retailers any favors in terms of the system's launch lineup, because only a few games were available. But the Dreamcast was a different story. Sega spent almost an entire year ensuring that retailers had adequate time to prepare for and promote the Dreamcast, which led to some impressive preorder numbers. Additionally, the Dreamcast launch lineup was diverse, ranging from arcade and sports games like Hydro Thunder and NFL 2K, to fighting games like SoulCalibur, Power Stone, and Mortal Kombat Gold. Truly, there was something for everyone, including all of the Sonic the Hedgehog fans who finally got a proper 3D follow-up to the popular series with the original Sonic Adventure.

The Dreamcast let one wandering adventurer realize his dream of discovering where Chinese sailors hang out.

Ultimately, the Dreamcast ended up being a remarkably well-rounded console that tried to bridge the gap between the classic 2D graphics of older consoles and the 3D graphics of modern games, and it arguably succeeded. Some Dreamcast fans remember the console as the last great bastion of 2D fighting games such as Street Fighter III, Street Fighter Alpha, The King of Fighters, and the Marvel vs. Capcom games. Others remember it as the sports fan's console--the birthplace of what would become the outstanding 2K Sports series, particularly the early installments of the NBA 2K and NFL 2K series, the latter of which was killed off after the NFL signed a licensing exclusivity agreement with EA Sports in 2004. Other fans remember it as a great racing-game console, home to both excellent simulations and arcade racers, including Test Drive Le Mans, F355 Challenge, Sega Rally Championship 2, and, of course, Crazy Taxi. Then there are fans who recall the Dreamcast as a very quirky, "very Japanese" console with a varied game library that included such oddities as Seaman, ChuChu Rocket!, and the love-it-or-hate-it adventure odyssey Shenmue--it was definitely a great choice for fans of quirky imported Japanese hardware and software, given its unusual Virtual Memory Unit (VMU) memory card and cross-functionality with SNK's NeoGeo Pocket handheld. And still others look back on it for being the first modern console to explore online multiplayer gaming with such experiments as Quake III Arena and Phantasy Star Online--trailblazing hardware that arguably set the stage for Xbox Live and PlayStation Network.

And now, we look back on the console and its tumultuous history--its many triumphs and its frustrating shortcomings. Browse the timeline of the Dreamcast, and then get our editors' take on the hardware and their experiences yelling at Seaman, exploring online in Phantasy Star Online, and looking for where Chinese sailors hang out in Shenmue.

The Life and Death of the Dreamcast

Take a look at the highs and lows as originally reported by GameSpot as they happened.

May 1, 1997: Peep Show: Sega's New Console Creeps Out of the Shadows

Before the official Dreamcast announcement, the first real details of Sega's follow-up to the Saturn surrounded a project named Black Belt, which was designed to use a 3dfx-powered graphics chip.

February 3, 1998: Could It Be Katana?

A new code name surfaced for Sega's next system, indicating that the Black Belt project had been dropped in favor of something different.

April 22, 1998: Katana Strategy Still on Back Burner

Newly appointed Sega of America president Bernie Stolar confirms Katana and goes into detail on how Sega can win back its market share with a new system.

May 19, 1998: Katana to Become Dream Cast?

Reporters spot the first official mention of Sega's new system days before the Electronic Entertainment Expo.

May 21, 1998: Dreamcast Is Here…Almost

The Dreamcast is officially announced in Japan. Sega reveals that the system will use Power-VR hardware and will come packed in with a 33.6K modem in that country.

In 1998, Sega officially announced the Dreamcast console itself.

May 21, 1998: Sega of America "Goes Big"

Shortly following Sega of Japan's reveal, Sega of America officially announces the Dreamcast for North America.

May 22, 1998: Dreaming of Dreamcast

GameSpot readers of 1998 share their thoughts about everything from the logo and the name of the system to its technical specs.

June 1, 1998: Sega Unveils Dreamcast to US

The first footage of Dreamcast projects is shown to press in the US, including an early glimpse at an impressive shooter named Geist Force.

July 13, 1998: Sega's First Dreamcast Title Revealed

While most were expecting Virtua Fighter 3 to be the first official Dreamcast game, Sega surprises everyone with Godzilla Generations, which is also one of the first games to use the system's VMU.

July 15, 1998: Stolar Talks Dreamcast

GameSpot's interview with then Sega of America president Bernie Stolar goes in-depth about Sega's strategy with the Dreamcast and how the company plans to get support from developers.

July 16, 1998: Sonic Onboard Dreamcast

After years without a proper Sonic game, Sega finally announces Sonic Adventure for the Dreamcast with a tease of Sonic's eyeballs and the promise of a big event.

September 17, 1998: How Naomi Got Its Groove On

Sega reveals the arcade incarnation of the Dreamcast hardware, which makes arcade games cheaper for operators and Naomi-to-Dreamcast ports much easier.

October 8, 1998: BioHazard and More on Dreamcast

Capcom releases the first screenshots from two very important Dreamcast games: Resident Evil Code: Veronica and Power Stone.

November 2, 1998: Trouble in Castlevania?

The rumored Dreamcast Castlevania game already hits some serious barriers, and insiders dub it "Cancelvania."

November 13, 1998: PlayStation 2 to Reach 128 bits?

Even the earliest rumors of the PlayStation 2 hardware draw dark clouds over the impending Dreamcast launch in Japan.

1998 was also the year that Seaman, the bizarre voice-recognition game, was also revealed

November 20, 1998: Project Berkley Becomes Reality

Yu Suzuki gives an early glimpse of what eventually becomes one of the most divisive Dreamcast games, Shenmue.

November 25, 1998: Vivarium Does DC Voice Recognition

Yoot Saito and his team unveil Seaman for the Dreamcast, a game that lets you talk to a man-frog-thing via a microphone that attaches to the controller. The North American release would feature the voice talents of Leonard Nemoy.

November 30, 1998: Sega's Big Opening

The Dreamcast launches in Japan and sells out at retail much to Sega's delight.

February 1, 1999: Dreamcastville: Population 4 Million

Some early chest-thumping by Sega shows that the company expects to sell plenty of units by March 2000.

February 24, 1999: Sega's DC Football Game

Visual Concepts reveals its first Dreamcast football game, which would later jump-start the 2K series of sports games.

What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.

The Life and Death of the Dreamcast (continued)

March 2, 1999: Sony's Dream, Sega's Nightmare

GameSpot examines how the impressive unveiling of the PlayStation 2 will affect Sega's new system.

March 3, 1999: Dreamcast Team Addition

Sega adds former Reebok executive Peter Moore to its team. Perhaps you've heard of him?

March 4, 1999: Kojima's Next Game on DC?

With the popularity of Metal Gear Solid, fans eagerly await Kojima's next project. Rumors suggest that he's working on a recently announced Dreamcast game called Raizeleet.

March 5, 1999: Sega Makes Its Statement

Sega finally responds to the PlayStation 2 announcement. Then Sega of America president Bernie Stolar says, "On paper, Sony's machine sounds impressive. But the fact is, it's still on paper."

March 17, 1999: Sega Outlines US Launch

A few more details come out about the US launch, including the availability of a 56K modem and a possible DVD-equipped version of the Dreamcast.

In April 1999, Sega began talking US launch details for the highly anticipated console.

April 15, 1999: Dreamcast $199 on September 9

Finally, the official details about pricing and the date for the US launch are revealed. Sega also says that the North American version of the Dreamcast will come with a 56K modem and not the original 33.6K modem found in the Japanese version.

April 20, 1999: Namco Talks SoulCalibur

Namco reveals some extra details about the enhanced version of SoulCalibur for the Dreamcast, which becomes one of the system's most popular games.

July 12, 1999: Price Drop Fuels Sales

Perhaps serving as a sign of things to come, Sega of Japan drops the Dreamcast price down to 19,900 yen to stimulate slowing sales.

July 30, 1999: Bleem's President Vents

Bleem, the software that lets you play PlayStation games on the PC, comes under fire, but the company still considers releasing a Dreamcast version, which would later come to fruition as Bleemcast.

August 3, 1999: Sega Dreamcast Network Details

GameSpot gets some early details on the network infrastructure for the Dreamcast, including that the network will not be ready for full-on multiplayer gaming until the following year.

August 12, 1999: A Post-Bernie Sega Speaks

A month before the Dreamcast release, Sega ousts then-president Bernie Stolar. The remaining executive crew, which includes Peter Moore, comments on where Sega will go next.

August 13, 1999: EA Comments on Dreamcast

The drama surrounding EA's support for the Dreamcast continues as the company says it's still "evaluating" the platform.

September 10, 1999: Sega's $97 Million Dreamcast

The Dreamcast gets off to a successful start as Sega measures launch-day revenue and praises a successful preorder campaign with 300,000 units reserved at retail.

September 10, 1999: Defective Dreamcast GD-ROMs

The launch doesn't go as flawlessly as Sega hopes. Reports surface about games not playing properly on systems due to data being improperly burned. Sega quickly offers a replacement program.

September 14, 1999: DC Sells Through the Roof

More impressive launch numbers show that Sega sold 372,000 Dreamcasts in its first four days.

November 5, 1999: Sega Comments on 2000

GameSpot speaks with Sega of America's Charles Bellfield to get details on the company's Dreamcast plans for network gaming, the Windows CE-powered portion of the platform, and the Dreamcast Zip drive. The number of Dreamcasts sold reaches 750,000.

December 21, 1999: BioHazard: Code Veronica Arrives

Capcom releases the demo for Resident Evil Code: Veronica in Japan, cementing its status as one of the Dreamcast's flagship games.

Resident Evil: Code Veronica went on to become one of the Dreamcast's most memorable games.

January 5, 2000: First Look: Tony Hawk Dreamcast

One of many major third-party PlayStation games makes its way to the Dreamcast and leads the way for others that are announced a few weeks later, including Tomb Raider.

January 7, 2000: EA Square Considers Dreamcast

Rumors swirl that the newly formed publishing venture between Electronic Arts and SquareSoft will produce additional support for the Dreamcast from both companies.

February 14, 2000: DC Internet Users Reach 1 Million

The worldwide number of Dreamcast users online reaches the 1 million mark--an important figure that shows how many owners are ready for the upcoming push for online multiplayer gaming.

March 29, 2000: Quake III Arena for Dreamcast Announced

Activision and id formally announced a Dreamcast version of the popular PC first-person shooter. Quake III Arena also becomes one of a few games to support the Dreamcast keyboard and mouse as well as the broadband adapter.

March 31, 2000: Jet Set Radio Lights Up Sega Booth

The springtime version of the Tokyo Game Show features some of Sega's most prominent Dreamcast games, one of which is the visually impressive Jet Grind Radio, while the other is…

March 31, 2000: Phantasy Star Online Unveiled

Phantasy Star Online, an online multiplayer role-playing game, is a big hit at the Tokyo Game Show, and it shows that Sega is taking online gaming seriously.

June 15, 2000: EA's PlayStation 2 Support

EA all but officially steps away from any potential Dreamcast support, pushing all of its efforts toward the PlayStation 2. Sega of America president Peter Moore says, "They would never admit it, but I'm sure they regret the decision now that the numbers are out."

August 17, 2000: Dreamcast Misses Projections

Despite doing well in North America, worldwide sales for the Dreamcast fall short of expectations. The system has an especially hard time selling in Japan.

August 31, 2000: Dreamcast for $149.95

Sega drops the official price of the Dreamcast and bundles it with an online deal to help spur sales and support for upcoming online games, including NFL 2K1, NBA 2K1, Quake III Arena, and Phantasy Star Online.

September 7, 2000: SegaNet Launches

Almost a year after the Dreamcast hits shelves, Sega launches its full-scale online gaming network with NFL 2K1.

October 3, 2000: Dreamcast Sales Stimulated

Sega gets a boost in Dreamcast sales thanks to the price reduction, the release of NFL 2K11, and the recently launched SegaNet.

October 31, 2000: Low Pings Invade SegaNet

The Dreamcast broadband adapter arrives at GameSpot much to the dismay of users stuck with the standard 56K modem.

NFL 2K1 helped buoy the Dreamcast's sales numbers in 2000.

November 7, 2000: Sega Ships Shenmue

After years of work and millions of dollars, Sega finally releases Yu Suzuki's eagerly anticipated adventure game, Shenmue, in North America.

January 23, 2001: Report Claims That Sega Plans to Halt Dreamcast Production

Things aren't looking up after the holiday shopping season. Sega of Japan hints at the possibility that the company will abandon its position as a console manufacturer. The next day Sega confirms that it's exploring other opportunities with the Dreamcast hardware.

January 31, 2001: Sega Announces Drastic Restructuring

The unthinkable happens: Sega formally withdraws from the hardware console race and becomes a third-party developer, announcing various PlayStation 2 projects. The company also announces a Dreamcast price drop to $99.95 but vows to continue supporting the Dreamcast with software.

January 31, 2001: Peter Moore Discusses Sega's Announcement

Sega of America president and CEO Peter Moore discusses Sega's new role as a third-party developer.

November 21, 2001: Sega Drops Dreamcast Price Again

In what is surely an Old Yeller moment, Sega makes its last official cut in price for the Dreamcast, dropping it from $79.95 to $49.95--the price of a single game on other platforms.

August 28, 2003: Phantasy Star Offline

Sega announces plans to close the online servers for Phantasy Star Online, thus officially taking the Dreamcast off life support for the remaining users of its online service.

What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.

The Dreamcast Remembered

GameSpot editors recall some of their fondest memories of the Dreamcast--the hardware, the games, the ups, and the downs--and how it managed to become permanently etched in their gaming histories.

Andrew ParkManaging Editor

SoulCalibur made me a believer in the Dreamcast.

As someone who focused on PC games, and whose previous time with console and arcade games was generally spent on one-on-one fighting games, I didn't have a high opinion of console hardware in the late 1990s. I wasn't a big fan of playing PlayStation fighting games where I'd win the first round, sit through a nine-minute loading screen, then win the second round, then sit through a five-minute loading screen to see my character's victory pose, and then wait another nine minutes waiting for the next match to load up. Back then, I stuck to arcade games and cartridge-based hardware, like my NeoGeo AES home cartridge system, which was arcade-perfect with no load times. Then I saw SoulCalibur for the Dreamcast and was stunned. Even though I was only a casual fan of polygonal fighting games like Tekken, Soul Edge, and Virtua Fighter, SoulCalibur's amazing graphics (and its beautiful soundtrack and excellent voice acting) were a revelation to me. As a result of that game's tremendous presentation, as well as its solid fighting engine and many game modes, I became a believer in console fighting games and, I suppose, in modern console games in general.

Brian Ekberg Senior Editor

Is it too dramatic to call this a life-changing moment?

Ten years and four months ago, I was prowling the halls of the 1999 Electronic Entertainment Expo in Los Angeles, checking out all the Dreamcast games on hand and unable to tear my unbelieving eyes away from kiosks housing NFL 2K. Ten years and two months ago, I was sitting on my couch poring over gaming magazines in the hopes of gleaning any new scintilla of information I could about the Dreamcast. Ten years and two weeks ago, I was searching through my bank account, my wallet, and my sofa, scrounging for every bit of spare change I could muster toward my purchase of a console. Ten years and one week ago, I was arguing with my then-roommate about which launch games he would buy (Ready 2 Rumble Boxing) versus which ones I would foot the bill for (NFL 2K, SoulCalibur, and, soon after launch, NBA 2K). Ten years and a handful of hours ago, I was in line at my local game retailer looking to pick up my launch console.

Ten years ago today, I was ensconced in my living room and murdering my roomie in NFL 2K.

I have more fond memories of the Dreamcast than any other console in my long gaming history. There's an element of rose-colored nostalgia there, but the Dreamcast's short history was populated by so many personal favorites, including Legacy of Kain: Soul Reaver and Grandia II.

Where the Dreamcast shone brightest for me was with its sports games. I would argue that the Dreamcast did more for sports gaming than nearly any console before or since, with all-time classics like NFL 2K and NBA 2K, as well as fantastic racing games like F355 Challenge and the underrated Sega GT series. Cutting-edge presentation and graphics and innovative online features made a lot of sports fans out of Dreamcast owners…and made Sega's competitors take notice.

The irony, of course, is that the Dreamcast made such huge strides in sports gaming despite (or perhaps more accurately, in spite of) a complete lack of console support from Electronic Arts (and its subsidiary EA Sports). Even more ironic: That lack of support contributed to the Dreamcast's downfall and led us to the exclusive-license-happy sports gaming landscape we grouchily inhabit today.

Ten years ago. It was good while it lasted.

Tom McShea Associate Editor

Don't forget to cross your Ts and shoot their eyes.

Killing zombies with a gun, your fist, or even a flaming chainsaw can be so cliche, but when you can turn your vengeance upon the always-feasting undead with a mere keyboard strapped to your back, full-scale genocide becomes so much more exciting. The Typing of the Dead is the ultimate learning tool, teaching people not only how to deftly locate the letters and odd symbols littering their keyboard, but also the quickest, most deadly way possible to vanquish an army of hungry brain lusters. The Dreamcast was known for its abundance of high-caliber arcade ports, but none of these transformed quarter munchers received the utterly bizarre, but strangely engrossing, face-lift that The House of the Dead 2 was privy to. The original light-gun shooter was full of unintentional comedy, with over-the-top voice acting so awful you couldn't help but smile, but by swapping your firearms for a standard computer accessory, the already comical veneer was made even funnier. Typing of the Dead may not deserve a spot among the oodles of awesome games the Dreamcast was home to, but it was so unique and laughably awesome that I'll always remember gunning down the living impaired by quickly typing "Even a guy like me nearly cried."

Brendan Sinclair News Editor

Worth modding a Dreamcast for.

I have too many good memories of the Dreamcast to effectively boil them down into a paragraph-long eulogy. But a few moments stand out from the crowd. I remember winding down my college days with seemingly endless evenings spent passing controllers around for four-player matches of Tony Hawk's Pro Skater 2 or San Francisco Rush 2049's stunt mode. I remember my roommate and I having nightly random eight-on-eight Team Battle skirmishes in SoulCalibur and discovering new wrinkles to the game every time. I remember an embarrassment of riches from Capcom: Mars Matrix, Tech Romancer, Project Justice, Jojo's Bizarre Adventure, Street Fighter III: 3rd Strike, and Marvel vs. Capcom 2. Then there were the blessedly weird games, refreshingly novel experiences like Seaman, The Typing of the Dead, Bangai-O, or the Japanese poltergeist "sim" Roommania #203. I remember modding my Dreamcast in order to play Roommania and Giant Gram: All Japan ProWrestling 2 and having the system burn out on me within a month. I remember not thinking twice about rent or food money before running back out and dropping $200 on a brand-new Dreamcast. But mostly, I remember the joy of the best year and a half of my gaming life and the frustration of watching the system effectively die before its competition ever hit shelves.

Shaun McInnis Associate Editor

Too bad they didn't make Crazy Forklift.

I'll get this out of the way right now: Prior to the Dreamcast, I had never owned a Sega console. I was a dyed-in-the-wool Nintendo fan right up to a point in the late '90s when I did the unthinkable and bought myself a Sony PlayStation, but never once did my childhood or teenage self consider buying a Sega console. When the Dreamcast was originally announced, I was perfectly content to meet its launch with the same ambivalence I had displayed toward the Genesis and Saturn.

Then something changed. With each issue of Electronic Gaming Monthly that showed up in my mailbox, some new Dreamcast game was written about that caused me to raise an eyebrow. Jet Grind Radio. Crazy Taxi. Sonic Adventure. (Wait, Sonic Adventure? That Sonic?) The allure of the Dreamcast's amazing graphics and promise of vast, shimmering 3D worlds was too much for me to resist. The wall was beaten down. After a few not-very-subtle hints directed toward my parents, I became the owner of a Dreamcast when Christmas morning 1999 rolled around.

We had some great times, that little machine and I. Few gaming memories I possess are as fond as my memories of tearing up Tokyo in Jet Grind Radio, flying ships in Skies of Arcadia, or, yes, even driving a forklift in Shenmue. (Who am I kidding? Especially driving a forklift in Shenmue.) But of course, that steady supply of great games wouldn't last. Who knows why? I prefer to think of the Dreamcast as a star that burned too brightly and couldn't last forever. In truth, it was something more akin to unfortunate business decisions and the looming threat of the PlayStation 2, but that reality doesn't soil or destroy my fond memories. Those don't die as easily as doomed hardware.

Giancarlo Varanini Editor-At-Large

Exactly.

The Dreamcast will always have a special place in my mind since it's in part responsible for giving me the career that I have now. But that aside, I still remember the day I walked into an EB Games and saw a Sonic Adventure video running behind the desk. It was a scene from the first level where the camera switches in front of Sonic as a massive killer whale busts through the docks behind him. I just stood there--staring for what was probably 15 minutes as the same sequence repeated over and over. Despite having seeing countless screenshots and videos of Dreamcast games, it was (at the time) one of the most amazing things I'd seen in a console game. Others soon gathered around to see what my friend and I were looking at and subsequently went up to the EB Games employee to plunk down some cash for a preorder.

It would be the first of many such moments I enjoyed over the Dreamcast's life. Whether it was the amazing SoulCalibur and the near-perfect arcade port of Crazy Taxi or some of the best sports games such as the NFL 2K and NBA 2K series of games, there was a constant stream of great games that not only provided countless hours of entertainment, but also gave a glimpse of where gaming was headed. Think of it this way: what other system prior to the Dreamcast let you talk to a creature that had the body of a fish and the face of a very cynical Japanese man?

But there was one game that had me more impressed than almost all the other Dreamcast games, and that was Phantasy Star Online. At the time, I wasn't sure why I was so completely fascinated with it. After all, I'd already been doing significant amounts of online gaming with first-person shooters like Quake and role-playing games like Diablo and even EverQuest. And for the most part, Phantasy Star Online felt more like a 3D sci-fi Diablo than anything fundamentally unique. Perhaps it was just the experience of playing it on a console and not a PC and the fact that it worked so darn well? I'm still not sure but I was hooked, and I will never forget the time that a group of former GameSpot editors and I were engaged in a late-night marathon session when one of them says through the in-game chat, "I think someone just got murdered outside my apartment." We probably should have called him to make sure he was OK, but we just kept on playing, and it was then that I realized that online multiplayer gaming for consoles had truly arrived.

What were your memories of the Sega Dreamcast hardware and game lineup? Leave us a comment and share your thoughts.

Discussion

343 comments
ProjectAlpha
ProjectAlpha

kinda late to say this but the Dreamcast is amazing. bought one two months ago and i will always cherish it. sigh... sonic adventure rules...

CrossFire312
CrossFire312

I still love the one I have. Haven't played it in a while, though. It was my first real console.

nissanmaxima
nissanmaxima

I had one. Loved it. My favorite game was 18 Wheeler!

halvedlife
halvedlife

an excellent game console that really didn't get its due. So sad. But it will live on as the favorite underdog forever.

mike0295
mike0295

I can't read this too many memories I'm crying now!

GodGundamNT1
GodGundamNT1

and btw the Saturn was a better console with better support and original games, sega made a huge mistake making an allegiance with Microsoft and taking the Dual SH4 set up down to a single SH4 to please whiny microsoft and game devs when their best developers had already mastered Saturn's dual SH2, most important of all is that the console was release too early by dropping support on Saturn and angering sega fans who went to other consoles because of this. It also does not take a genious to figure out that putting in the modem actually hurt the console and shifted focus on real single player games to empty hollow shell multiplayer games, had Sega not wasted money so carelessly they would not have had the console die the way it did, but microsoft played a hand in it its just so funny that very few people actually realize this.

GodGundamNT1
GodGundamNT1

@DCUltrapro a sega fanboy who never owned a saturn during its lifecycle... now you know why the dreamcast died

lookin_boy
lookin_boy

so ahead of its time... why didnt they just leave sega alone :(

DCUltrapro
DCUltrapro

Greatest console of ALL TIME in my humble opinion, coming from a Sega fanboy through and through who also owns a PS1, PS2, Atari Consoles, Nintendo Wii, Gamecube and Xbox/360. DC was the best, most fun, most entertaining console of all time and was way ahead of the curve in its day. God I miss you DC!!!

athenian29
athenian29

They're actually considering adding Dreamcast games to PSN. I think it was in the monthly rumor section of Game Informer...

nate1222
nate1222

@wario96 I've been saying that since the Wii launched. We've already got HotD2&3. Why not Power Stone 2, Sonic Adventure Battle 2, Shenmue (the Wii-mote might be good for it), Street Fighter Alpha 3, etc...? I still own and enjoy my Dreamcast. It's STILL awesome, regardless of current gen tech. Technologically, we're hitting a glass ceiling (cost wise) where development costs are ridiculous! Instead of creating another "gimmick" game for the Wii, why not re-release some of the Dreamcasts' old Classics? I'd snag'em!

wario96
wario96

you know what they should do, add dreamcast games to the wii VC and make the dreamcast master collection (including sonic adventure i love that game)

Agelu
Agelu

Very good article. I love these well-made "History Of..." articles of things worthy to remember. I never had a DC. I've always been more of a PC player.

clsmithj
clsmithj

robertwarnes91. It was released in North America on 9/9/99 not just in one country, and many American sites are celebrating that date. Perhaps other markets celebrated their launch date, it does not matter as it doesn't pertain to it's North American launch.

robertwarnes91
robertwarnes91

So..... why is every site chosen to celebrate the Dreamcast's 10th birthday on the date of the tenth anniversary of the system's release in ONE country a year after the original Japanese launch? It would have been more logical to mark the 10th birthday on the 30th of November 2008 ten years after its original release in Japan?

ultravga
ultravga

Dreamcast was an amazing system for its time and had many superb games availabl for it. Even though it did not have the graphic ability of the PS2 (see Sega Rally, headhunter etc) it still managed to pull off brilliant experiences that will always be remembered by all who played through them. I still have mine and play jojos bizarre advetnture to this day. Where else can a dog pull of a raging demon??

CAPPAT
CAPPAT

[This message was deleted at the request of a moderator or administrator]

Reaper-Sho
Reaper-Sho

No matter what you people say. The dream still lives on.

iloveyourface
iloveyourface

still have my dreamcast. always will have my dreamcast. why you may ask? shenmue. if you didn't ask why i apologize.

xraystar
xraystar

loved the genesis and dreamcast but come on people, sega put out another console? In this day and age where Nintendo, Sony and Microsoft rule the market; that would be [another] unwise move by sega. They can't even manage to put out a decent game nowadays. Shenmue II wasn't nearly as good as the original.

Herosuperdude
Herosuperdude

I feel like I'm having amnesia. This whole situation kinda reminds me of Nintendo, and especially the Wii...

narutoquest
narutoquest

The Dreamcast is seriously one of my favorite systems. I'm a big fan of Sega and it's a really big shame that this console got so little spotlight and became obsolete way too fast. It was unquestionably WAY ahead of its time. Online gameplay, VMUs, one of the first to use discs, the list goes on. I was 8 years old when my parents bought me my dreamcast and I instantly loved it. I think I was too young to appreciate the online capabilities it had to offer, but I was enthralled with the quality of the games they produced. I have a great collection of DC games that I really enjoy and still play with my little brother on ocassion. Even the "Generator" demo disc that came with the system provided countless hours of entertainment for me. I'm just waiting for the day that Sega realizes they need to make another console. Their fanbase is large and solid, and I think they would do very well to go back into the console business. I know I and probably everyone on this page would buy one. I want that special Sega feeling back in me. I want to remember what it feels like to really, REALLY enjoy playing a game, like I used to. Until then I'll stick to Nintendo.

robram9
robram9

@ cube-gage: I completely agree with you about the DC and I don't know why but I always felt that warm fuzzy feeling every time I turned on my DC and I still can't explain what it is, I think it's the same feeling I got when I used to turn on my NES and SNES to play the Mario and Zelda games, you can feel there is something special about them...

DamageIncM
DamageIncM

"Seeegaaa".... lol couldn't help it. You know you love that sound. ;)

Roxas00000007
Roxas00000007

Man...I still remember the day when I first bought it. This little console sure burned some nice memories in me. After reading this topic, I am really considering playing Shenmue again.

-White_Knight-
-White_Knight-

The good ol' days, when Xbox Live didn't rule the tv... and I could sit down and play some Soul Calibur, House of the Dead, Spawn, Pen Pen TriIcelon, 'n Jet Set Radio with my bro and sis :) ... hell, we still go back 'n play Marvel vs Capcom 2 and Power Stone 2 from time to time!!!

cube-gage
cube-gage

Had the DC been around longer it would of seriously ruled the online gaming market. PS2 never had much of an online experience, Gamecube pff all they did online is port PSO. Ive always had my suspicions that MS somehow helped in the demise of the DC just so they could enter the market with the XBOX. Theres something about the DC that gives you a certain feeling. I dont know what it is but when you play one or turn one on theres just this warm feeling. You just dont get that with the PS3 360 or Wii IMO. Yeah the controllers sucked, but in time Sega would of improved them just like Sega would of included broadband adapters and DVD capability. And who knows, they might of released more advanced VMU that would act as MP3/MP4 players. Oh the possibilities were so great.

guthwulf_de
guthwulf_de

Poor old Dreamcast. I wanted it to do well so badly. I think with it some of the "old" gaming spirit died as well. Wonderful console. Misunderstood (or at least under appreciated) like so many of Sega's consoles before.

TreyTable
TreyTable

I play more Dreamcast than PlayStation 2, XBOX, and GameCube. .. Of the four past generation consoles, all of which I own, for me, the Dreamcast still lives as long as I still live.

Mokintash
Mokintash

Felt sort of sad reading this ;( I get the feeling that sega might make a come back and probably woope ass becuse there's o many people who wish for it to come back. Better watch out playstation and Microsoft :P Btw my fav sega game was Crazy Taxi !!!! Sigh...

zakkess
zakkess

aint it funny how 10 years ago the dreamcast did what consoles are just now doing 10 years later? people tend to see past the features of something and look at looks..even though the DC was equal to PS2 in graphics..if sega ever released another console theyd be better off not innovating something because no one would want that in their consoles for another decade.. :/

2w-sephiroth
2w-sephiroth

If I knew that the Dreamcast would have lasted so little I would have still brought the system. It was the best fun I ever had... Its funny that when I brought it, next week it dropped the price lol, I was enfuriated :P The best fun I had was Jet Set Radio and Grandia 2. Shenmue and Shenmue 2 was an incredible experience as well. Thank you microsoft for killing this two Sega franchises... sigh.

NOS_1PLAYER
NOS_1PLAYER

I just brought one for $30. let my son play nba showtime & ready 2 rumble2. He had a blast. I really had high hopes for the dreamcast. Being that i prefer the sega master sys. over the first nintendo.I love the Genesis. The Saturn was a BIG mistake!!!!!

Hillsy_
Hillsy_

Soul Calibur was the most impressive. 10/10 without a doubt. Shenmue was also impressive for its' time. The Dreamcast also had some Arcade fun games too like Crazy Taxi, House of the Dead 2 & Virtua Tennis etc.. Good to see the Dreamcast being remembered by users.

Hanzoadam
Hanzoadam

I never had one I played and liked them but to be honest I think it was too advanceed it failed

P0T
P0T

I loved my Dreamcast man! Remember house of the dead 2? Dual wielding light guns baby! Skies of Arcadia was amazing. And I easily spent a few hundred hours on PSO. Can't forget Shenmue or Soul Calibur either. I remember feeding a chaos from Sonic Adventure on my VMU. 2k football! Such a classic system man.

Blueguy93
Blueguy93

I loved the Sonic Adventure games!

03207771
03207771

I never actually ever owned a dreamcast but reading this feature brought a tear to my eye. I remember being round my friends place all the time playing Soul Caliber, DOA, Virtua Tennis and Shemue all the time. Some of the best times of my gaming life and just shows you how innovative and ahead of its the time the DC really was. You look at Xbox line and PSN you see how many features they have adopted from Seganet. P.S. The only reason I never owned a DC is because I was just a kid who convinced his parents to buy a PS and would never shell out for a another console:(

joevit
joevit

I loved the dreamcast but No one would give it a chance and PS2 was no way better than the DC. The DC was a monster for its time and if it stayed in the game it would have made PS2 games look like NES games. I still have the DC. I might buy a new one. I was told that Sega was going to put them back into play. If thats true, I'm going to get a new one.

bobdimstar
bobdimstar

the 1st console i owned was a micro genius,coming with nintendo and sega genesis,and we was poor back then and saturn and dreamcast was what i only see and cant play,i owned a sega genesis and i loved it,and hopefully sega is gonna make a comeback

Flint247
Flint247

I wish they make something similar to the VMU again, that was tight. (Despite the battery life)

Xaviersx
Xaviersx

For some reason, it was a very endearing system. I bought a second one when my 1st died, and this was well after it's commercial demise. It was fun and powerful, compact (except for maybe the controllers), and even the VU units were novel. Plus, some classic games are always in fashion.

0karl0
0karl0

This had the most loved games like Sonic adventure 2, Crazy Taxi and Power Stone. Man I love the dreamcast =)

Bengameaholic
Bengameaholic

I remember seeing Crazy Taxi on the Dreamcast for the first time. Best graphics I had ever seen up to that point. I think...