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poetsoul

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#1 poetsoul
Member since 2006 • 321 Posts

Not so much.

It's always been the way of Nintendo handhelds to improve over time. I'd rather they improved the technology over time, wouldn't you?

The only reason I would be upset with Nintendo is if they deliberately held back on features to make more money with the DS Lite... and I doubt that was the case, seeing as they were still neck and neck with Sony in the early months of the release.

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#3 poetsoul
Member since 2006 • 321 Posts

I really can't see a sonic rpg working. MOST sonic games just seem too fast paced for a slow, menu based game.GameBlender

Agreed. Even with a name like Bioware behind it, I have trouble believing that the Sonic series can make the leap to into the RPG genre.

I can just imagine the dialog tree..

Sonic Dialog Tree

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poetsoul

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#4 poetsoul
Member since 2006 • 321 Posts

[QUOTE="totalgame78"]my no1 most annyoying game is halo3:evil: is so overrated i h8 it!!!!!!!!!!!!!!!Dill-Man

im going to go ahead and ignore that...

Too late. :)

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#5 poetsoul
Member since 2006 • 321 Posts

1) Women in thongs, in combat.

2) The lack of an option to turn off the voice acting.

3) 13-year-old protagonists commanding the forces that will defeat darkness.

4) Final Fantasy XII

5) The lack of a mature DS RPG title.

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#6 poetsoul
Member since 2006 • 321 Posts

Hookshot.

{[[[]-------------------->Bam.

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#7 poetsoul
Member since 2006 • 321 Posts

Of those that I've played

1. The Ocarina of Time

2. Wind Waker

3. Majoras Mask

4. Phantom Hourglass

5. A Link to the Past

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#8 poetsoul
Member since 2006 • 321 Posts

According to GameSpot news, someone connected to the project is claiming that the redesign is already complete.

Don't hold your breath, however. Even if the rumor is true, with the DS lite repeatedly outselling the PSP five units to one, Nintendo has no need to release the next DS version until sales start to slump.

Nintendo doesn't seem to want to encourage this rumor. In response to questioning, all Nintendo senior vice president George Harrison had to give was this...

"We don't have any imminent plans for an upgrade for the Nintendo DS. The product is still selling extremely well around the world."

On the surface this seems to be a flat denial, but of course, one can read into this quote and speculate the value of the word, 'imminent'. As far as Nintendo is concerned, the current DS sales predict a long and healthy period of DS-Lite profitability; the company won't need to release the new DS until they have a need to re-energize the market. What Harrison is saying doesn't necessarily bend the truth because in effect, all the man is saying is "not yet." Being something of a whimsical optimist, I choose to believe that the redesigned DS does in fact exist somewhere. It's probably in a drawer of Satoru Iwata's desk.

Look at the many iterations of GameBoy and GameBoy advance if you doubt that a Mark III DS is going to be out there someday.

Anyway, for those of you too lazy to hit the gamespot link, the features of the new DS emphaize sleekness and larger screens.

"Our contacts indicate that a refreshed DS is complete," Wilson said today in his holiday preview investor's note. "It is thinner (it has no GBA port), has on-board storage, and larger screens."

With the advent of onboard storage, I think I'll be content to lose the GBA port. It's been holding the DS memory expansion pack for my Opera Browse for the past 6 months. Its a shame to know that rumble will be out, but I think I'll survive without it.

So, there's a likelihood that the DS is due for another itteration sometime in the future. Just don't hold your breath for it.

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#10 poetsoul
Member since 2006 • 321 Posts

To sum up: The DS is technically capable of reproducing any Nintendo 64 game, even the large ones. The reason that no games have been made for the DS in the mode of The Lengend of Zelda: Ocarina of Time, is because game producers have as yet not chosen to do so, not because they are unable.

And to follow up on what someone said about cartridges: In an age when USB sticks can be made to fit 20 GB in a space comparable to the size of the DS cartridge, size is not really a limitation on DS games. It's really all about the money. Production of the larger cartridges is expensive, and so is paying programmers the extra hours to fill that space.

In the grand scheme of things, Nintendo's goal is to make a product for the casual gamer that the hardcore audience can in some way appreciate. Until DS programmers start focusing on creating games of higher complexity, DS players are doomed to languish in smaller, less elaborate titles.