If someone feel atachment and simpathy for a game or company, will not want to download torrents, because i, for example, would like that the company or game do great sales, gain money and keep making new products. But, with companies like EA... i mean, c´mon.
Treat with respect the gamers, and piracy will fall a little.
MartinCaillou
I agree with you that we should support the game studios we like, Martin, and not download torrents of games we genuinely enjoy. I'll take it one step further - we should never should download game torrents, period. Piracy is simply wrong, even if the pirated titles come from EA. Just because a company is rich doesn't mean that it should be any less protected by the law.
I unfortunately have to disagree with your second statement, though. I don't see how there could be an inverse relationship between the lack of DRM on a game and the amount it is pirated. Piracy isn't about respect - it's about wanting to own something without being willing to pay for it. That's true, whether it concerns games, music, or any other medium of entertainment.
[QUOTE="poetsoul"]Food for thought: According to the most recent Hotspot podcast (2/3/09) Spore sold 700,000 copies. According to various other sources, more than 1.7 million copies were pirated online. You bet that the companies are going to try to stop that from happening. That it ends up hurting us do-gooders sucks, but I applaud, or at least endorse, the effort.ch2423
Look a little farther into why that is. Spore was pirated so much because the retail version came with a horrible DRM program that prevented actual customers from installing and using the game right. So a strict DRM forced paying customers to suffer while people easily pirated the game without the DRM and enjoyed it, just like the problem we have with Microsoft.
Piracy is a problem, but if the solutions to stop it makes it harder for paying customers to enjoy the product, you'll have people getting illegal copies in droves, which Spore proved.
You make a very good point, ch2423. Somewhere along the lines companies are going to have to perform the hard algebra and weigh the dollars lost to piracy against the dollars lost from consumer discouragement. I'd only stipulate that the trouble people encountered in dealing with DRM doesn't legitimize outright theft.
Game companies should continue to use DRM - hopefully with as little harm done to the legitimate consumer as possible. At the end of the day, however, I certainly can't blame them for trying to protect their property.
Log in to comment