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Javy03

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#1 Javy03
Member since 2006 • 6886 Posts
It's funny that you attribute this change in the industry to Sony. I just watched the new Batman movie that had a long trailer before previews for Halo 4. This trailer emphasized it's cinematic feel and the fact that they hired famous musical composers for the game. They bragged about how it's like playing a big budget movie. The truth is with the amount of money these games cost publishers it's only natural for them to mimic big budget movies when it comes to telling stories because that appeals to their target audience. Honestly I find it funny that people criticize telling stories through cinemas. There are only a few options for telling a story in game. You can read text bubbles or files, wonder around talking to random villagers or watch portions of the story through cinemas. I prefer to watch my stories then read long text files.
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Javy03

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#2 Javy03
Member since 2006 • 6886 Posts
It's funny that you attribute this change in the industry to Sony. I just watched the new Batman movie that had a long trailer before previews for Halo 4. This trailer emphasized it's cinematic feel and the fact that they hired famous musical composers for the game. They bragged about how it's like playing a big budget movie. The truth is with the amount of money these games cost publishers it's only natural for them to mimic big budget movies when it comes to telling stories because that appeals to their target audience. Honestly I find it funny that people criticize telling stories through cinemas. There are only a few options for telling a story in game. You can read text bubbles or files, wonder around talking to random villagers or watch portions of the story through cinemas. I prefer to watch my stories then read long text files.
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Javy03

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#3 Javy03
Member since 2006 • 6886 Posts
Great game. My only issue was the story. They do a good job of making you care about how you treat and interact with characters but leave you with some boring anticlimactic lecture of an ending. I don't need a philosophy lesson from my games I just want an entertaining story with relevant character interaction.
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Javy03

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#4 Javy03
Member since 2006 • 6886 Posts
Without PC being available to make the developers extra money devs probably couldn't justify anything more then a timed exclusive release.
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#5 Javy03
Member since 2006 • 6886 Posts
Nah, there are much better games out there that balanced fluid gameplay, unique style, story and didn't take you just 4 hours to beat. Deux Ex is one I can name off the top of my head.
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#6 Javy03
Member since 2006 • 6886 Posts

Man I hope they patch the online because it's def. not pretty.

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#7 Javy03
Member since 2006 • 6886 Posts

3d is a joke and its not something that really changes a game, or how it plays, so why bother mentioning it?

dxmcat
Of course it impacts how you game, it's part of the visual aspect of a game and that greatly impacts the game. If reviews can mention character models, the texture of a rock at the edge of a level they can easily mention how a game plays in 3D.
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#8 Javy03
Member since 2006 • 6886 Posts

Yes because team bondi and many other dev studos are not closing:roll: This industry is very destructive because there is no space for lower budget games beause companies are fighing for first place. Casual gamers just want high budget games that are dumbed down and hold your hand the entire time ("cinematic"), without realizing that not all devs can compite on the same equall field. Just look at the japanese industry; they have just a select few dev teams that can produce games for hd consoles, the rest moved to handheld gaming.

Everything get impacted from originality to heck the ability to make a game at all. So people that say there's nothing wrong with this industry are the ones that are dillusional. Ironic because people here always act like bussiness experts lol.

edo-tensei

Yes because video games studios have never closed down until this gen. Come on, video games is a very tuff field to get in and it's a lot of work, a lot of initial investment for one possibly big payday or let down. There have and will always be studios closing down or devs that don't make it.

As for budget, gamers could care less about how much a game cost the dev or publisher. All we want is a very fun game with polished gameplay that interests us. The problem is devs want a fast way to show off a game and instead of working on creative gameplay or unique stories they focus on making a game as pretty as possible so they can show it off at game showsor invideo game trailers. Games don't have to cost Billions of dollars to sell or look as real as possible but it's an easy bragging right devs want to try to use to sell their games, whether the quality is crap or not.

Gaming difficulty is also a different discussion. Games are becoming less and less cheap and with save states it makes games easier. I don't necessarily think they have completely dumbed them down, heck we are using more buttons and sticks then every before.

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#9 Javy03
Member since 2006 • 6886 Posts
[QUOTE="AcidSoldner"]

Honestly, and I know I'm in the minority here, but I think that internet forum culture will eventually bring this industry down to it's knees more so than piracy, casualization, or used games ever could.

Dennis Dyack had mentioned this a few years ago, and while the guy hasn't made a decent game since Eternal Darkness on the Gamecube, I think he made a very strong point. Things like fanboys, haters, trolls, the whole "9.0 or bust" mentality that plagues gaming forums these days are all bad for the industry. It has become less about the games themselves and more about hype and whether "game X" is better than "game Y."

The System Wars metagame is a familiar example of this. If a game doesn't meet a certain "hype" set by the community then that game has "flopped." All this ever does is snowball into negative discussions about a particular game that, while still scored well, is now viewed by the majority of the community as a failure.

Again, I know I'm probably alone in this but I just think it's something to look out for.

If buzz and online community had as big an impact as you imply, shovelware games or movie franchised games would sell horribly. But the truth is crappy games sell well all the time while many great games are ignored and most of the gaming community is completely ignorant to a games quality and even more so to communities of fanboys. Fanboyism and the forum gaming community is a small community with little impact on overall game sales, whether they praise a great game that gets poor sales or bashes a crappy game that get's great sales. We have little impact.
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Javy03

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#10 Javy03
Member since 2006 • 6886 Posts

But it comes and goes and that is what makes it a fad. What also makes it a fad is that people tire of it so quickly and it adds zero value to movies and videogames. Once you've experienced it a few times you're done and most people don't want to pay extra for it anymore.Bread_or_Decide

It does come and go, but not in the same form. It has improved significantly since the red and blue days. As for it not adding anything, I think that is subjective. It's a whole dimension to a game or movie that brings the audience one step closer to being in the movie. How does that add nothing? It doesn't cost extra in any video game so far and people are easily coughing up money for it in the theater. Heck Lion King got crazy sales for it's 3D presentation and more movies are being made in 3D in 2012.