[QUOTE="Javy03"]
2) People like me resell the games they bought and know they won't play again to buythemselves NEW games. Publishers never like to bring up the most likely scenario of gamers selling their old games to afford brand new games. So that old copy of Madden gave me money towards my NEW copy of Castlevania. Imagine how many sales might be lost if people have to keep every game they buy and can't get any monetary value for it. I am pretty sure people would be more frugal with their gaming purchases leaving a lot of games that would be bought otherwise, alone.N30F3N1X
Completely irrelevant, I don't know why so much people like to boast about this point when in truth it doesn't help their case in any way...
You sell the game to buy a new game, that means the guy buying the game from you isn't buying a new game, thus negating whatever positive effect you could gain from this wannabe transaction, other than thinking you have done your part for the society making yourself feel better.
3) Publishers and Devs need to give us more incentive to buy new. Gamestop and other stores are doing their best to convince gamers to preorder games so they can lock their money with them by giving people exclusive DLC or items for preordering new games. Devs should do something as well like offer acollectors edition version of the game for the first few months promoting people to preorder and buy new. Blazblue did this, I preordered it because it would upgrade my game to the collectors edition with a combo tutorial movie for free. It's time publishers work for our money instead of just forcing us to buy their games at their set prices with no option to trade, sell or buy used.
Javy03
It's like RedLion said - you don't care about the developers' well being, they don't care about yours.
It all works in a dog-bites-his-tail cycle.
It's sad so much people thinks closing themselves in a shell and giving the middle finger to developers will ever bring them something good other than istant gratification :|
My second point is far from irrelevant becauseas I said before, not every used game sale = a potential new game sale. Just because I sold Madden and bought Castlevania, doesn't mean the guy who bought madden would have spent those 30 dollars that month on ONLY video games. That 30 dollar used game could have easily been an impulse buy that otherwise might have been spent on liquor, movies or food. Then that same game along with some more of his money go back to gamestop to buy the new COD. So a game that would have just sat on someone's shelf helped motivate another person to buy their next new video game. This is not an unlikely scenario.
You and RedLion seem to think that the video game industry is new, which it isn't. I am 28 and some of the games I purchased when I had an NES were flat out horribly made or broken. Many of the Boxes which is all we had back then were misleading as to what to expect gameplay wise. This industry has been around making money for a long long time and things have improved because we made it HARDER for them to get away with crap not EASIER like your suggestions would be. We made review sites and magazines important sources to get info on if a game is play worthy or not and now because devs are held more responsible for their games they had to make them better and fix bugs.
As I said it's the publisher that is dependent on the game selling millions and millions of copy much more then the developer. I am pretty sure the developer gets on prearranged set amount. Of course if the game sells well then the negotiations for the next game will earn the developer more but they aren't as dependent on sales as people think.
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