1) This is still not enough for an entire industry toonly depend on sales via the internet. Right now Console makers are trying to convince most of their gamers to play online and there are still millions that don't, can't or won't. This is still money that they would lose until the VAST majority of gaming regions have super faster internet speeds with no caps which so far is not the trend. Cable and Fios internet is something that has been improving SLOWLY and with the monopoly they have their is little chance of this speeding up.
2) Gamers currently have that ability, it's called buying a console and a handheld and the best part is games are made with that in mind. Not every console game is something that can be played well or comfortably on the go and visa versa. When you buy a handheld and it's games you get a video game device that is made with pick up and play in mind. Could I enjoy playing MGS4 or Uncharted on the go. Not really, every button counts for those games and a small screen is not ideal. But mario, puzzle games, mini games etc. are games that translate well on a handheld.
As for the money aspect of it, MS, Sony, Nintendo and every other dev makes the majority of their profit on software sales and excluding people who don't wanna pay for their games online with a credit card or prepaid card or don't have a stable internet connection is gonna hurt that profit which is not a sound business model. Again the entire internet infrastructure would have to VASTLY change and improve and give consumers some incentive aside from saving us a trip to the store to get us to buy games online exclusively and play even single player games with internet connectivity being a factor.
3) Everyone is investing in a variety of ways for distributing goods but that doesn't mean it would replace the old way of doing things. You can download movies but DVDs and Blu rays are still preferred. You can download music but people still buy CDs. Just because companies invest in a new way of doing things does not mean consumers will have to choose the new way or nothing.
4) Onlive demonstrates that gaming is not ready for cloud gaming and that consumers don't care for cloud gaming. Onlive having their single player games being affected by online connectivity is a step backwards, not to mention many games look worse then the console counter part. It also has a small library of old games, no exclusives and you don't really own the games. These cons are reflected by consumers not touching Onlive, except for you of course.
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