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The Art of XCOM - XCOM: Enemy Unknown Deep Dive Video #2

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  • Apr 30, 2012

Firaxis art director Greg Foertsch breaks down the creative design of enemies, characters, and the overall player experience found within the game.

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8 comments
amahlfeldt
amahlfeldt

october will not come soon enough, looks like fanboys of xcom are finally going to get what we have been dreaming of, hail firaxis!

Centurion95
Centurion95

So exicted, just got to decide, 360 or PC....

RavenXavier
RavenXavier

 @Centurion95

 Get the PC version as long as you're sure your system will be able to run it. They've already stated on the forums the PC version will have a "better PC friendly UI" and a few other minor tweaks that will make it more likely to live up to the original.

 

Granted, I know they carried over the original X-Com to the Playstation and even some other devices, but they didn't have to change the game any to make that happen. Hopefully they don't dumb down our beloved X-Com for the "can I winz now?!?!?!" generation of gamers who don't know what real challenging game-play is all about.

mswy
mswy

Seldom see a game with so much replay value even after so many years. Just listening the background music reminds me 'oh...those days with X-com'. Can't wait to feel the thrill again! O_o

s_h_a_d_o
s_h_a_d_o

If you recognise the reference embodied by my username, you'll understand why I'm excited for this game. ;)

Growgor
Growgor like.author.displayName like.author.displayName 2 Like

 @s_h_a_d_o

 Shado control from the 70's Uk Tv series called UFO ??

DakoGuyver
DakoGuyver

Can't wait for this one to come out. Everything I've seen so far has been beautiful, but I'd love to see some extended gameplay videos. Watching these made me start playing the old X-COM again. So much nostalgia ^.^

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