Maybe next they will get crazy and allow Metro apps to be run in windowed mode natively and allow the app volume to controlled through the standard windows volume control.
You know what would be really nice? If Gearbox altered the intro video for the game so that it took advantage of the fact that there are more then 4 vault hunters in the game now. Even just adding character recordings for Gaige and Krieg, like the ones that the other characters get, into the game would be a nice way to better integrate them into the game world.
I wonder how long it will be before they jettison most of their none Playstation related consumer electronics businesses, their TV's aren't doing so hot and I can't imagine their mobile phone or PC divisions are doing much better.
"He explained that the studio's goal with the new technology is, as it has always been, to capture the most realistic and authentic performance as possible. This will translate to believable characters in the end product, he said".
Maybe I am old fashioned but you can easily make a character believable without high end graphics and animation, it's called investing in good writing (voice acting as well nowadays). You can have the best looking, best animated character ever made if the writing sucks, or the voice acting is crap, the entire illusion breaks and you are left with nothing but an expensive tech demo.
Ok, am I the only one that doesn't understand the whole desire to use Hollywood actors for games? No offense to anyone from Hollywood or anything, but why should we care if they want to be a part of a game or not? There are plenty of seriously talented voice actors that have spent years perfecting their craft that can do just as good a job, if not better, as anybody from Hollywood does.
If it needs to be online to play games and access DLC or other digital content that I purchase then no deal, if it just needs to be online for social nonsense then it isn't so bad
When he says "Let's say it's $22 million to produce. With marketing it's maybe $30 million. With distribution, $40 million" does he just not know what it cost? That wording seems weird to me if he did.
Also, I don't know many developers that think that innovation rhymes with being unprofitable, that sin I would think lies with the publishers that control the cash flow for a project.
I agree with him, I don't want to agree with him but I do. Let's face it always online requirement hasn't prevented Diablo 3 from reportedly selling 12 million copies, Starcraft 2: Wings of Liberty about 4.5 million copies, hell even Sim City has apparently cleared 1 million copies.
So as much as the vocal minority, I include myself in this by the way, it seems that most people just don't care. The companies might get a lot of flak for putting this kind of DRM in but let's face it, the games sell and make them money, if they didn't then they may rethink their stance, kind of like what Ubisoft had to do with the PC versions of all of its games.
*Edit* I should note that all of the sales figures I quoted were pretty much pulled from the Wikipedia entries for the games.
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