Keep your game. Skip their repackaging, and give the money to a dev that cares about making original things.
If you already have the game with all DLC its free.... No foul play there.
Still, a lot of development time they could have spent making a new game.
The development time porting Skyrim to new consoles was their practice before making FO4, their first actual next gen game release. The more you know :D
This is what I was thinking. There were also a lot of VRAM issues, an stability issues, and maybe the new version of Skyrim will remedy some of these issues?
Hopefully, although a big part of the problem was how the game managed the memory, rather than how much it used. Just hoping 64-bit would give the freedom for Bethesda to dump 32-bit Skyrim's dopey memory management.
Yes, classic skyrim has a limit of somewhere around 100mb of 'stuff on screen', so if you spawned a buttload of NPCs, and hit 100mb, the game immediately crashes. This is the core of how unstable modded skyrim is. Removing the limit can be done, but it's a bit wierd and takes some time. My game hasn't crashed since.
Warhammer. I'm a huge history nut, but the fantasy setting making each army play entirely different and looking unique is important. Historical armies play more or less as reskins of each other.
I see people still don't know how to play overwatch if they are crying about turrets
My guess is console players. With stick shooting having a couple of long range mid level damage auto aimers on the battlefield is a big advantage. The Dorf has something like a 70% win rate on console. I almost never see him on PC. Usually a team has at least one sniper, often two. Nothing stationary lasts very long.
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