None.
All is going to suck.
Overhyped games and titles are years from coming out and even then its downgraded beyond believe..
Pretty much this.
Hype and advertising is killing it for me. I see absolutely no humility, no real innovation (only gimmicks). Nothing really looks fun to me, you know? It all is starting to just blend together and look like the same crap, it might as well just be the same three or four games from the same two or three megapublidevs.
Still waiting for them to tackle cross-platform play on Xbox and PC, that would be awesome.
All innovation started as gimmicks. Please explain this fetish for innovation some many have?
That's a cynical way to view innovation.I would argue that necessity, boredom, or the desire to create leads to innovation...
...while the desire to make a quick buck, take advantage of the lowest common denominators, and take the easy way out leads to gimmicks.
I mean, look it up: gimmick has a very negative denotation and connotation both. Innovation is generally very positive.
Is there some overlap? Sure: the widemouth can, for example, was a gimmick; but it also is found on nearly every can of soda, beer, and drink because it was innovative, works well, and ultimately serves a practical purpose. Open-world level design is incredibly innovative and can be mind-blowing, but has turned into a gimmick and leads to many potentially-great games being incredibly dull.
I don't have a fetish for innovation, I just want there to be some substance when they add new things to games, when they develop stuff. I don't want to see great, innovative ideas turned into abominations, either.
My view about innovation comes from how gamers use it. Many times seem they use the only thing to measure games by yet you really can not measure innovation. Then there the over generalization like how indie games are the only source of innovation.
I guess I just find it over used and often no real backing for me to see it having any value.
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