If it affects the pacing and playability of the game, sure.
Anyway most modern game design will usually offer some kind of build, or VATS or bullet-time, something where the skill of the user becomes less relevant to completing the game.
Like in Ghost Recon Wildlands, you could buff up the NPC's so they could do most of the shooting.
Lots of otherwise very competent gamers are terrible at aiming with a twin-stick, you're basically aiming with your thumbs, which is kind of like scratching your nose with your foot.
Hence the liberal auto-aim they provide in console titles.
Even with a mouse, in online games you're competing with 12 year olds with reflexes like monkies on crack, that's why developers use crosshair dilation to force everyone to slow down to aim.
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