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Maroxad

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#1 Maroxad
Member since 2007 • 23919 Posts

The PS4 had better games in terms of overall library.

But I already have a PC for its multiplats and its exclusives? Don't make me laugh. The Wii U did better, and so too did the Vita (such an underrated platform, I got one recently)

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#2 Maroxad
Member since 2007 • 23919 Posts

@texasgoldrush said:

Please, you continue to overrate Divinity. First, the quest design is nothing to write home about, in fact, its pretty poor. It is also a bunch of find this thing or this guy for this guy. Only a few quests are memorable. this is bad for a CRPG. second, DAI has very few FedEx quests outside the requisitions, which are far from required. The simple fact is that you do not need to do them to continue the story. Most quests in DAI are actually serviceable to good. The problem with DAI is that this exploration and questing are nearly separate from the main plot and many zones have no main story relevance whatsoever. That's the problem. However, DAI's strength in its exploration design is that each zone has a different feel and a different mechanic that makes it unique from other zones. Divinity not so much outside annoying status affects in certain environments.

And at least DAI's final boss doesn't end your game BEFORE YOU EVEN MAKE A MOVE. And at least you can't knockdown and stunlock the final boss to victory if somehow the escort survives. The last boss in DAI was far from great, but DOS's final boss is an atrocity.

DAI lifeless world? Look at Divinity. At least in DAI your quests impact the world around you and change the map. Take Crestwood for example, the entire map has a couple big changes when you do its major quest. You do not see that in Divinity. And Divinity at its core IS flawed. its a bad RPG when it comes to affecting the world, it has flaws mechanically in its RPG systems, it is flawed with its encounter design and leveling system.

And DAI, with its very weak plot, manages to be a much better written game than Divinity.

And really, who cares about what a small group of people, your people think? Face facts here, your game here has won just as many GOTY awards as my favorite game this year (This War of Mine), not very many. Instead of appealing to a vocal minority you think highly of, why don't you accept reality?

While I may "overrate" D:OS a bit, D:OS still has a higher metascore than DA:I.

Yes stuff like that suck, when bosses kill enemies before oyu get a chance to act. I hated this in Tactics Ogre: LUCT as well, where that dumb woman in yellow got herself killed before anyone in my aprty could reach her.

D:OS's quests were decent or passable, there was some interconnection between them, and I actually had to use my brain to solve them. The quests in DA:I felt like they were procedurully generated, and I could shut off my brain while doing them.

I call DA:I's world lifeless because it felt procedurully generated. DA:I's world by comparison felt handcrafted, and as a result, had a lot more personality and density, and was considerably more memorable.

More well written, perhaps, then again... Sera, Dorian, and gods know how many more poeple.

GOTYs are popularity contests. And D:OS is a niche game, of course it doesnt get many GOTY awards. However, how will DA:I and D:OS be remembered in 10 years? I see some journalists already get past the honeymoon stage for DA:I, but D:OS is as well regarded as ever. That is how I judge the quality of games. Skyrim was loved by nearly everyone at launch. However, its reception has soured quite a bit since then. Of course, Skyrim is a much better game than DA:I, especially with mods like Requiem.

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#3  Edited By Maroxad
Member since 2007 • 23919 Posts

Starting a brewmaster monk in World of WarCraft, only to realize that everyone dreads having you in their group at level cap.

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#4  Edited By Maroxad
Member since 2007 • 23919 Posts

@texasgoldrush said:

Most GOTY awards this year.

http://gotypicks.blogspot.com/

And I am not even big fan of DAI, its a step backwards for Bioware overall.

And...?

What the critics say does not necessarily mean the best. Actual RPG fans, particulary those of an old school flavor, tend to greatly prefer Divinity.

Not to mention, journalists man... lets not even get started into how well it is going for those guys

@texasgoldrush said:

“In one paragraph and unsurprisingly, my biggest issues with the game are the same things most people had issues with. I think the main story can be told a lot better and has more potential than is apparent, that combat falls a bit flat after act 1 and that crafting, inventory & trade UIs could use a bunch of improvements. Certain dialogs should be done better, there’s still a lot of feedback missing from tooltips & skills, and at higher levels character progression isn’t as cool as it should be. Our loot system doesn’t behave as hoped for, and the companions could use some work.”

That is called, being willing to see your own mistakes, it takes some degree of honesty to do that. It is the overall experience that matters, games dont start from 10 and go down from there. The quest design, itemization, combat, encounter design and pacing are all far superior to DA:I's mmorpg-esque quests, stackdamage itemization, mmorpg combat where you can kill the final boss using only 2 commands, copy paste encounter design where there is no mechanical variety, and forcing players to do fed ex quests to continue the story.

While it may not have gotten many GOTY awards. D:OS did get PCGOTY here AND Durante placed it on his list. Something he didn't do for the DA:I. And when asked why, he simply said, it is not a very good RPG.

It is the overall experience that counts, and the overall experience is good enough so that the flaws dont detract all too much from it. Mount&Blade: Warband was one of my favorite PC games of last gen, yet that game has even more flaws than Divinity: Original Sin. The only significant flaws you listed are the combat not being as great as it is post act 1 and the high level character progression being rather meh.

But lets not overlook DA:I's flaws here, while D:OS's flaws remained for most of the part outside the game's core. DA:I was flawed in the core, with its lifeless world, broken combat mechanics and David Gaider-tier writing.

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#5  Edited By Maroxad
Member since 2007 • 23919 Posts

@elessarGObonzo said:

kind of off topic but

@texasgoldrush said: Because DAI enraptured the critics the most. This is what having good characters does.

i am actually enjoying Inquisition quite a bit but i wouldn't claim it's one of the best "cRPGs" or even game of this year in any category. the characters is one of it's biggest flaws in my opinion. seems they started out with some good ideas and some of them turned out to be pretty good but most of them make the stupidest comments and jokes during conversation and just regular banter. they have their own side quest lines but they don't need to be there and don't contribute if they are, all you get is a little more banter from them if they are included in the party. and every character you interact with does not need the opportunity to be gay every time you have same sex conversation. -they should add sexually transmitted diseases to the game with the gay options having a much higher percentage of contamination.

Hardly offtopic at all, some people were upset by the lack of mention of DA:I of the games he mentioned. Others rejoiced and cherished his choice.

That said, I do not think that DA:I belongs in the renaissance of the cRPG genre, not only because I see it as a poor game (heck, even some critics are starting to get rather critical towards it now), but also because it quite frankly embraces a lot of what was wrong with RPGs in the past decade.

I assume both the AAA way of doing things (DA:I, ME, TESV ect) will continue, and the revived old school way will continue to, independantly going seperate paths. Who knows, maybe we will see another sub genre split again. Just like we saw with cRPGs and jRPGs.

As for homosexuality, I would rather see the complete removal of romances overall. Be it gay or straight. You dont need LGBT romance options to play as a gay character. I roleplayed a homosexual quite extensively in a tabletop game back then, and he never had a lover or even a romantic or sexual encounter. Of course, homosexuality was never a defining trait for that guy, something that BioWare seems to make with SOME of their characters.

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#6 Maroxad
Member since 2007 • 23919 Posts

@uninspiredcup said:

Wasteland 2 was disappointing. multiple ways to heal yourself - multiple ways to breach a wall - multiple ways to level a chat style - but incredibly simplstic combat. Actually: even more simplstic than Dragon Age - and that's saying something. And most of the game is taken up by combat: it's not like Planescape Torement which is mostly dialogue.

It wouldn't be so bad if (like Fallout) you where predominantly alone, but: when you are running around with 4-5 party members: personally, I want some depth and synergy (i.e. Icewind Dale or Divinity: Original Sin). The combat was just shit. Rather than making a classic CRPG - they looked at a modern console focused strategy game, Xcom: EU. In that regard (like Dragon Age) they bent the game to appeal to modern ideals.

Young people.

Perhaps this was the case because it was not a combat focused RPG.

The strengths in the game lied in the questing, the combat was the weakest link.

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#7  Edited By Maroxad
Member since 2007 • 23919 Posts

No one seems to be able to agree on what an RPG is. So I dont see the point in bothering anymore with trying to define it. As far as I am concerned, this

Is an RPG.

@N30F3N1X said:

Agreed. Looking back at the entire year I'm amazed at how it seemed to be generally lacking on all fronts, while instead the RPG genre single handedly outshined years of last gen's publishing history, in fact I'd go as far as saying that 2014 alone would be on par with the entirety of last gen's RPGs if not for Obsidian's work (whose MotB I still believe to be the best RPG of said period).

I guess this shows how much sites who gave "best RPG" awards to DAI actually know about the gaming scene. Other than that, can't say I'm whining.

Yup, for all the doom and gloom in general. At least there was some light. We got RPGs that actually embraced the strengths of the genre, rather than attempting to be something they are not.

I also agree on Mask of the Betrayer being the best RPG of last gen. Regarding DA:I, I would be bashing that game if I wanted to. But someone on this board, clearly can not handle negativity towards DA:I, to the point where he hurls out namecalling like a child in a tantrum.

@Cloud_imperium said:

@elessarGObonzo: @Maroxad:

I think writing cRPG next to games like Mass Effect, DA 2 was a mistake. Pretty sure TC wanted to say RPG or Action RPG.

I was simply referring to RPGs on computers, be they Personal Computers (PCs) or otherwise (consoles/handhelds). Provided that they do not strictly fit into the JRPG category.

I actually enjoyed JRPGs a whole lot more than cRPGs the 7th gen. Be it Shin Megami Tensei, Labyrinth of Touhou, Elminage, Growlanser, Ys, Pokemon, Rune Factory 3/4, Etrian Odyssey, Purse Owner, SRPGs, Rance, Mario and Luigi Bowsers Inside Story, and I still havent played Nier for some reason.

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#8 Maroxad
Member since 2007 • 23919 Posts

The fact that they can stuff it with side missions is not surprising. The question is, will those side missions be any good?

And that excuse for F-Zero was lame. Overall, though, it looks like 2015 might be another good year for the Wii U.

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#9 Maroxad
Member since 2007 • 23919 Posts

@bussinrounds said:

Heh, was mapping out dungeons in Wiz 5 last night. Have you played Chaos Strikes Back Maroxad ? I heard that game had some really good dungeon design.

Not yet.

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#10 Maroxad
Member since 2007 • 23919 Posts
@uninspiredcup said:

CRPG's are wonderful. Very much looking forward to Pillars Of Eternity: huge fan of Icewind Dale. Along with Darksouls - these two series are the best dungeon crawlers imo.

Icewind dale is an excellent dungeon crawler.

However, nothing touches Wizardry in this aspect. The dungeon design in Wizardry 4 in particular has some of the most devious and clever dungeon design I have ever seen.