Point #2: Having extra skills is nice, but they aren't worth a stat drop and subsequent grinding. Just make the enemies tougher to compensate.
The idea is to have as little reclassing as possible ;) But perhaps a total stat reset would be too harsh. Instead the stats could go like this (Class Mimimum+Current Stats)/2. The exception to this is of course promotions. This should mean that they will be weak after a class reset, but will have powerful skills from their other class(es) and you will be able to level them up fast.
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