http://pdamobileweb.com/index.php
This is a site designed for mobile web devices which provides links to pda friendly versions of many popular web pages, it loads quick and makes a good psp homepage.
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http://pdamobileweb.com/index.php
This is a site designed for mobile web devices which provides links to pda friendly versions of many popular web pages, it loads quick and makes a good psp homepage.
You should try to narrow down your problem by eliminating some variables.
Does this happen with all of your controllers?
Does it happen on both controller ports?
Does the problem correct itself if you remove and reinsert the controller plug?
No, the PS2 will still only output PS1 games at 480i, I have heard the PS3 does upconversion but I don't have one and can't really say how well it works.
I think your best bet for playing PS1 games on a computer monitor would be to use a video processor that will handle the conversion and scaling for you, I just found one in the garbage a few weeks ago and have been using it for this exact purpose. In all honesty though, unless you have a really nice processor/scaler (expensive) PS1 games will still look better on any old TV.
The most irritating problem is that party members will not avoid traps even when they have Libra active, you have to either manually move each character around them, or cast float on the entire party.
Also, I thought the battle system was really lacking the ability to assign actions for all of your party members without having to exit and re-enter the menu. During many battles I was constantly double tapping x when executing a command so that I could get back to the menu and choose actions for my other characters. Meanwhile, little bits of time were usually lost because the characters were already initiating their gambit commands.
Ideally, I would want to have a switchable mode (mostly for use in boss fights) where all gambits are turned off, and each time a party members action meter fills, the battle automatically pauses and brings up the menu for that character (kind of like in FF Tactics). That way you have full control over all actions being taken, and no time is wasted trying to override gambit actions or having characters stand idle while waiting for commands. Being able to queue actions for party members would also be cool, as opposed to relying on gambits all the time.
All complaints aside though, I thought the game was excellent. Yes, even the plot, (which is not highly regarded to say the least) there is always room for improvement, but even with its flaws this is still probably my favorite RPG on PS2.
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