The battle system in XII certainly looked different, but apart from the freedom of movement (which is basically irrelevant) it didn't really play a whole lot different than the old ATB system from FFVII. I thought it was more of an amalgamation of the best parts of the ATB system and the turn based system of FFX. Actions are taken in real time so it isn't really turn based, but you can also pause the action at any time and switch characters or select your next action from the menu like in a turn based game.
The gambit system seems to be the most disliked addition to the game. I found the gambits useful because they allow for a decision to be made once, instead of forcing you to choose the same action over and over again. If the gambits were automatically configured that would be one thing, but the player gets to set all of the gambits. So each time a party member takes a gambit based action it is still an action that the player chose. I thought the gambits kept the pace of the game moving along smoother, and allowed for much less time to be wasted when battling weaker enemies. If the player doesn't like the gambits or doesn't want to use them at a particular point, (like boss battles) they can always be turned off.
I did think the battle system really needed an option to assign actions for all of your party members without having to exit and re-enter the menu. During many battles I was constantly double tapping x when executing a command so that I could get back to the menu and choose actions for my other characters. Meanwhile little bits of time were usually lost because the characters were already initiating their gambit commands.
What I would really want is to have a selectable mode where all gambits are turned off, and each time a party members action meter fills, the battle automatically pauses and brings up the menu for that character. That way you have full control over all actions being taken, and no time is wasted trying to override gambit actions or having characters stand idle while waiting for commands. Being able to queue actions for party members would also be cool as opposed to relying on gambits.
While the FFXII battle system has plenty of room for improvement, to me it was a move in the right direction, especially the elimination of random battles and separate battle screens. At a time when most "innovation" in rpg battle systems seems to mean throwing hack and slash combat into them, I am just glad to see new innovation in the genre that doesn't water down the strategy which makes rpgs so enjoyable.
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