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EG101

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#1 EG101
Member since 2007 • 2091 Posts

@Martin_G_N said:

@EG101: the 5700xt has been overclocked to 2.2ghz without issues. There will be no problem to run the PS5 GPU at those speeds consistently if needed. Or else Cerny wouldn't have told devs that. But keeping the power consumption down if games don't utilize all the power is important, especially these days where the environment is so important. There is no point for the X1X to use 300watt running Netflix.

The small differences between these consoles isn't much to argue over. The X1 ran most games at 720 to 900p at 25-30fps, no Xbox fans complained then. Both these next gen consoles are impressive, but Sony looks like to have the best combination of power, innovation, and cost. People who really misses some pixels will have a gaming PC anyways.

Thanks that's good to hear. PS5 should be able to sustain 2.23 Ghz without any issues.

When there are no current GPU'S selling at that clock speed its difficult to believe PR speak that 2.23 would've been sustainable.

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#2 EG101
Member since 2007 • 2091 Posts

@Sagemode87 said:

@EG101: No, it's not. But keep saying that to further your little narrative.

Name 1 other stock AMD GPU running above 2Ghz right now on a 7nmE process.

If you can I'll admit I'm wrong

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#3 EG101
Member since 2007 • 2091 Posts

The PS5 is a 9.2 TF console boosted to 10.3 TF's.

The 7nm process can only sustain speeds around 1.8 Ghz and 7nmE Process can sustain speeds up to 2 Ghz not above 2 Ghz. MS already told us XSX is 7nmEnhanced.

Unless the PS5 is built on the expensive and fairly new 7nm+ process those 2.23Ghz claims are not realistic.

I highly doubt the PS5 was designed around a different process than XSX. More likely both are probably built on the 7nmE process with 2 Ghz sustained clocks being the safe clock speeds for those GPU's.

GitHub was correct with their information. 9.2 TF's is likely the sustained output of PS5's GPU with it able to boost to 10.3 TF's when power allows.

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#4  Edited By EG101
Member since 2007 • 2091 Posts

In case anyone is interested in how Elegantly designed the XSX is they should check it out on Xbox' official site.

Really, really impressive design. Panos Panay has blown me away with the design of the XSX.

The Split Motherboard, Vapor cooling, etc. is just overflowing with a highly thoughtful, very intelligent design.

Scroll all the way down and check it all out.

Xbox Series X design

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#5 EG101
Member since 2007 • 2091 Posts

If the 11.6 TF's # for PS5 is true than it would certainly seem like Sony is afraid to announce 11.6 TF's for fear that MS might try to up the clocks on the XSX to create some separation.

Maybe 11.6 TF's is the upper limit of that SOC within PS5's current housing and cooling solution.

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#6 EG101
Member since 2007 • 2091 Posts

Xbox One also has a dedicated audio chip.

That's why Xbox One has more audio features than the competition.

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#7  Edited By EG101
Member since 2007 • 2091 Posts

@Pedro said:
@EG101 said:
@Pedro said:

And mathematically it is the smallest difference between the two competing consoles.

Based on your other responses that followed, its clear that you lack the ability to understand what others have tried so hard for you to comprehend.

I understand your point perfectly I simply disagree.

Also in the future do me a favor stay on topic and attack the argument.

I am sorry but according to you "This is mathematical fact. Not really open for debate."

Percentages mean nothing without context.

If the rumored specs are true there is a difference of 2.8 TF's which is the largest amount of Flops between same gen consoles.

A difference of 2.8 TF's is factually larger than any other gap between direct competitors.

What people here are trying to convince me is that the gap will be less noticeable than the gaps between past consoles.

This is a legit argument that I disagree with. I believe that a lot of work can be done with those Flops as long as the HW was designed around maximizing that spec.

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#8 EG101
Member since 2007 • 2091 Posts
@04dcarraher said:

Ok....

Lets break it down a bit further for you to understand..... Lets look at the RX 5700 XT NITRO+ Special Edition which is overclocked to the point of being at 10.4TFLOPS. Now a stock RX 5700 with 7.9 TFLOPS. Those two gpu's have a 2.5 TFLOP difference in performance. Math dictates a 24% performance difference.

So that 2.5 TFLOP lead should be HUGE!!!!!!! buts its not....

Now with a 22 game test the overall performance gap of the gpu's is only 16% at 4k and 1440p max settings. Using 4k resolution BF5 has a 10 fps difference 75 vs 65 fps only 14% gap. Look at Rage 2 which 34 fps vs 32 FPS at 4k 6% difference. Or AC: Odyssey 30 fps vs 27 FPS 10% difference. Now lets look at a game where we see almost a 19% difference in framerate Devil May Cry 5, 58 vs 48 FPS.

If both consoles are using same memory type and amount with same bandwidth using the same RDNA architecture we are only going to see slight differences in graphics and performance because even with a 2.5 TFLOP advantage of the 5700XT nitro over the plain 5700 is 14% in framerates. So at most we will only see minor graphical differences ie select few high vs ultra setting or slightly less post process effects to gain back that small % of performance to reach that 30 or 60 FPS target.

That's a simple over clock not a SOC designed around the target specs.

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#9  Edited By EG101
Member since 2007 • 2091 Posts

@Pedro said:
@EG101 said:

2.8 TF's is the largest difference between consoles in the same gen.

This is mathematical fact. Not really open for debate.

And mathematically it is the smallest difference between the two competing consoles.

Based on your other responses that followed, its clear that you lack the ability to understand what others have tried so hard for you to comprehend.

I understand your point perfectly I simply disagree.

Also in the future do me a favor stay on topic and attack the argument.

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#10 EG101
Member since 2007 • 2091 Posts
@04dcarraher said:
@EG101 said:
@Pedro said:
@EG101 said:

I don't think your analogy works here.

Game graphics scale linearly with how much HP that engine (CPU & GPU) has while horse power on a car have a lot of other variables that affect performance.

For example things like, torque, gear ratios, traction, suspension, etc, etc all affect the performance of your vehicle.

Whether he nailed the analogy or not, the difference between the two systems is smaller than before.

2.8 TF's is the largest difference between consoles in the same gen.

This is mathematical fact. Not really open for debate.

Um no its not....

Xbox One was 1.3 TFLOP while PS4 was 1.84, and 1.3 TFLOP of 1.84 is a 30% difference..... And that's only 540 GFLOPS

X1X is 6 TFLOP while PS4 Pro is 4.2 TFLOPS. 4.2 TFLOPS of 6 is again 30% difference... and that's 1.8 TFLOPS

Now if we are to take the rumored XSX 12 TFLOPS and PS5's 9.2 is only a 24% difference while that's 2.8 TFLOPS

So the performance difference this time around will be less than the last two console versions percentage wise ..... Even though the TFLOP difference may be higher than the last two.

Right the TF value is higher and therefore the differences will be greater.

Percentage means nothing in this comparison because 2.8 TF's is a huge difference.

The difference between XB1 1.4 TF's and PS4 1.8 TF's is 400 GF's.

Guess which one will make a bigger difference in games?