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Bond007uk

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#1 Bond007uk
Member since 2002 • 1642 Posts

The procedurally generated elements of Starfield are part of the game I don't have a problem with, it's the copy and paste bases. Land on a planet and find an 'abandoned' base. A base that looks exactly the same as the base I visited in totally different system 50 light years away! Even the enemies were the same!

The unique designed bases are cool, but not the copy and paste bases. The abandoned Research bases have dead scientists in them, problem is, the bodies are all in the exactly the same location!

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Bond007uk

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#2 Bond007uk
Member since 2002 • 1642 Posts

I've told some people at work with whom I'm friends with that I like a bit of gaming and I'm perhaps a bit of a 'tech nerd'. I mean built my own gaming PCs so....

But also have other hobbies as well. Gaming isn't quite as stereotyped as it used to be.

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#3  Edited By Bond007uk
Member since 2002 • 1642 Posts

Buggy mess, still? Nope.

I played it from day one launch on PC. While there were some bugs, for me they manifested as minor and silly graphics glitches. The classic one was where Jackie walked through the lift (elevator) doors before they open on the first mission after the prologue. That didn't get fixed for months if I remember.

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#4 Bond007uk
Member since 2002 • 1642 Posts

What does it matter?

No matter when a Switch 2 is released it will be compared to the XSX and PS5 on these boards, despite the fact that the Switch 2 will probably draw 20W in handheld mode, while a PS5 maxes out at around 300W.

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#5 Bond007uk
Member since 2002 • 1642 Posts

For me it's my Xbox Series X and my Nintendo Switch.

The Xbox hasn't been on for over 6 months. I've really lost interest in it. My gaming PC is connected to 32" monitor and my LG C2 OLED. While it's no longer 'top of the line', it still has a powerful RTX 3080 and 13th Gen i5. It blows away my Xbox in both visuals and performance. With no exclusive Xbox games, there really isn't much point anymore. I guess I only keep it due to the amount of money I've spent on the Xbox brand over the years.

Nintendo Switch. I don't think I've turned it on for well over 18 months. It's back in it's carry case in a draw.

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#6  Edited By Bond007uk
Member since 2002 • 1642 Posts

I don't visit this board very often, but I'm glad I came here today and read this. I really hope you get better. As I person who has had some, albeit rather minor, 'episodes' with my mental health over the years, and knowing of some others, I can appreciate what you've been going through.

Stay strong.

This may be rather a cliché saying, but remember, 'it's okay, not to be okay'.

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#7 Bond007uk
Member since 2002 • 1642 Posts

@Litchie said:

We totally needed a thread about Cyberpunk still having bugs.

It would be a short thread. I've played the game since launch on PC and all the bugs I've had were visual. I've not had any game breaking ones. Granted, the visual bugs could be odd, but thankfully brief.

The biggest issue this game had is that it should have never have been released on the original Xbox or PS4, it's far too CPU demanding.

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#8 Bond007uk
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#9 Bond007uk
Member since 2002 • 1642 Posts

It would still have a Zen 2 processor, just with a boosted clock. It won't matter how many TF's it's got over the current PS5, it won't boost BG3 to 60 in the city area's. Graphics hardware won't matter a jot if your game is CPU bound.

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#10  Edited By Bond007uk
Member since 2002 • 1642 Posts

I didn't vote, because you forgot about the CPU.

It's not just all about upgrading your GPU either. Your CPU is crucial. Your CPU draws the scene and sends the drawn frames to the GPU to render them. If your game is CPU heavy and can't draw the frames, your graphics card won't render them.

If you Lower the resolution and or graphics settings and get an increased frame rate, then your GPU is the issue.

If the graphics or resolution change doesn't increase the FPS then the issue is a bottlenecked CPU.

What are your current specs?

Many on these System Wars forums are obsessed with TF (teraflops) which is only the mark of graphics performance, not CPU performance.