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karenwen

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Edited By karenwen

"With a production budget of $30, and a similar figure spent on marketing"

Dan Auty outdid his previous errors in articles with this one for sure.

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karenwen

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Mouse movement for the video is inverted, which sucks.

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karenwen

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Lol, this was being sold for 60 dollars? It ain't even worth 60 cents.

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karenwen

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@mesome713:

Wow, didn't think anyone else like the Federova boss fight. For me that was one of the best and most intense boss fights I've gone through in a video game.

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karenwen

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@Nightdragonist @Dresden05 @green_scorpion They were even better before the 2000s

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karenwen

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@Tristan2668 @Viper9_QC @Max_160 Heh, I remember when 16MB of RAM was a minimum requirement like back in the late '90s.

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@AlmostHaslem Did you even read the story? So much ignorance in your comment, it's hilarious.

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Edited By karenwen

@Kusann The sad thing is that the longer a game takes to be made doesn't necessarily mean that it will be a better game because of the increased dev time. Sometimes you'll wonder what the hell the dev was doing for the past 4+ years why the game turned out to be so bad.

Hell there are games that were scrapped, redeveloped and when it finally came out, turned out to be a huge disappointment. I just hope D4 doesn't end up in that category(they have the scrapped and are redeveloping it part down already) because Bethesda/Zenimax will see them as a liability and id's days as a developer will be surely numbered.


What matters most is what the devs do in the time given.


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karenwen

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@Zevvion @2bitSmOkEy Not true, UT3 and Portal 2 are examples of this where significant features were omitted from the X360 versions of those games. Of course, the PS3 versions didn't suffer the same fate due to Sony's more open policies. I'm referring to UT3's mod support(Gears of War dev be damned) and Portal 2's Steamworks features.

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karenwen

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SFV in 2020 at the earliest.