@y2guru: I would call it a respectable starting point since that capped off the classic NFS series and did so on a high note. Most kids nowadays would think the recent iterations were good since they weren't born yet in NFS's best days.
Sounds like pay extra to make the game easier for me. If the story missions are on the content level of The Missing Link, though, I might cave and buy this, otherwise, I'm probably going to wait for a considerable price drop or a DC. The DC in HR actually merged The Missing Link with the base game.
I found the boss battle with Federova to be one of the most engaging I've had in a video game, but at the same time, I can understand that it went against what is expected of the series. Still, though, they were easy to get rid of with the Stun Gun, and I've never really had much issue with them because of it. Like I said, though, I can understand that it went against what is expected of the series. The main problem seems to be implementation. Deus Ex did them better.
Yeah, I always had an issue with DX: HR awarding points for taking out enemies, with the unevenness in points between lethal and non-lethal. Just as bad or even worse though, the game straight up spoiled you for hacking everything. Forget using keycodes and passwords. I liked how the original Deus Ex didn't give points for taking out the majority of enemies. I think they only awarded points if that enemy was your direct objective. MD seems just like HR in the way points are dished out, sadly, but I stand to be corrected here.
I miss the fact that there was no swimming in HR. It made for good exploration in the original.
Would be funny if they did an about turn and release the game on GOG, but I understand that the Earth has a greater chance of being hit by an asteroid 10 times its size than that coming to fruition.
@p1p3dream: That's a very sobering outlook. I couldn't put it into words better myself. DNF comes to mind, and on the flip side, the upcoming "The Last Guardian". Oh yeah, and Max Payne 3. Though, those weren't crowdfunded, a dev can have all the time in the world.
Max Payne 3, imo, was a pretty good game, but with titles like DNF being a letdown, TLG will be tested to see if the time on development was put to good use. Being critical of your own work can sometimes be taken too far with impossibly high standards and this results in constant time suckers like analysis paralysis, procrastination and perpetual insatiability. The feeling that whatever you do won't be good enough. Time passes by, and before you know it, your stuff is dated and you have to play catch up.
Then there are those whose standards where quality is concerned is just too damn low. They somehow get their hands on a respected property or advertise the revival of a tried and true gameplay system, and play on sentimentality of gamers, making thousands to millions before development has started. Now their intentions might actually be good, but at some point or another, complacency kicks in. I haven't given any bucks towards the development of SC, but I'm hoping for its sake, and those who have invested that it lives up to the hype.
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