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cain006

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#1 cain006
Member since 2008 • 8625 Posts

@lundy86_4 said:

@cain006 said:

@lundy86_4 said:

It's becoming far more common than it was... Which is awesome. Definitely need more. TW3 should be ballin' with regards to choice and consequences.

I played The Witcher and the first part of Witcher 2, there's hardly any choice in gameplay. You make choices that pertain to the story and when you're given a quest and there's one or two ways to complete it that boil down to help this person or help that person. And this is all done as a choice at the end, not some constant thing like in Deus Ex or Vampire.

You need to finish The Witcher 2... The second act changes entirely upon your choices.

Beyond that, not all games play into that model.

Still not what I'm talking about. And I knew that the second act is different depending on your choices already. Again I'm not talking about choices that change the story. I'm talking about multiple approaches to quests.

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cain006

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#2  Edited By cain006
Member since 2008 • 8625 Posts

@lundy86_4 said:

It's becoming far more common than it was... Which is awesome. Definitely need more. TW3 should be ballin' with regards to choice and consequences.

I played The Witcher and the first part of Witcher 2, there's hardly any choice in gameplay. You make choices that pertain to the story and when you're given a quest and there's one or two ways to complete it that boil down to help this person or help that person. And this is all done as a choice at the end, not some constant thing like in Deus Ex or Vampire.

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cain006

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#3 cain006
Member since 2008 • 8625 Posts

@Lucianu: That makes sense, it just stinks because those types of games are my favorite.

@catwomaniskyle: Elder Scrolls series isn't like what I described at all. They have lots of quests but there's only one way to complete each of them. Take for example Vampire: The Masquerade - Bloodlines. There's a quest where you have to steal blood from a bank. You can stealthily steal the blood using lockpicking. You can also use domination, seduction, persuasion to do it. Also there's one class where you're hideous and you get in trouble for allowing any non quest human to see you.

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#4  Edited By cain006
Member since 2008 • 8625 Posts

Um it's the complete opposite for me. I hate playing any shooter on consoles because it just feels bad compared to mouse and keyboard.

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#5 cain006
Member since 2008 • 8625 Posts

I'm talking about games where there's a huge variety in how you can play the game. For example, getting into that bar in Deus Ex Human Revolution. You can beat up the bouncer, get a card in the brothel, go in through a window and get in the bathroom, pay your way in, or go through the sewers.

I can only think of a handful of other games that do things like this, and none of them came out recently - Vampire: The Masquerade - Bloodlines, Deus Ex, and presumably Deus Ex: Invisible War but I never played it.

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#6  Edited By cain006
Member since 2008 • 8625 Posts

For me it's just because I'm bad at remembering people's names outside of the obvious ones like charizard and darklink.

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#7 cain006
Member since 2008 • 8625 Posts

@cfisher2833 said:

Not even engineering. Two of my friends are engineers--both had amazing grades and had years upon years of paid internships under their belts. One of them got a non-engineering related job in the company he was an intern with, and the other is currently doing tutoring work on the side while he looks for a job. Engineering is anything but a guaranteed job. The fundamental problems related to getting a job nowadays are two-fold: 1. Competition over jobs is high, and companies almost never choose the guy with little to no work experience. 2. Having a degree means jackshit in most professions unless you know how to use the software or have the on-site skills required for the job.

90 something percent of engineering students at my school have an engineering job waiting for them upon graduation.

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#8 cain006
Member since 2008 • 8625 Posts

co op at an engineering company

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#9 cain006
Member since 2008 • 8625 Posts

Vampire: The Masquerade - Bloodlines

Released: November 16, 2004

Developer: Troika games

Platform: PC

This is a game that I'm willing to look past its flaws to see the masterpiece that it is. Few other games have the sheer variety in gameplay that this does. Two classes play so different than the others that its almost like a new game. I've played through it 3 times and I'm going through it again right now. The characters are memorable and some of the quests are amazing (for example, the haunted house.) I love the setting and the well defined rules of the vampire society really immerse you in the game. The game has issues for sure, the combat isn't very good and the last fourth of the game is mostly combat. But the dialogue is genuinely funny and a lot of the voice acting is great.

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#10 cain006
Member since 2008 • 8625 Posts

@selfreflect said:

Even in regards to the story.

Tell me how many post-apocalyptic zombie stories in games have focused on the characters and on their personal journey, like the Last of Us does?

walking dead did exactly that