It's becoming far more common than it was... Which is awesome. Definitely need more. TW3 should be ballin' with regards to choice and consequences.
I played The Witcher and the first part of Witcher 2, there's hardly any choice in gameplay. You make choices that pertain to the story and when you're given a quest and there's one or two ways to complete it that boil down to help this person or help that person. And this is all done as a choice at the end, not some constant thing like in Deus Ex or Vampire.
You need to finish The Witcher 2... The second act changes entirely upon your choices.
Beyond that, not all games play into that model.
Still not what I'm talking about. And I knew that the second act is different depending on your choices already. Again I'm not talking about choices that change the story. I'm talking about multiple approaches to quests.
Log in to comment