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NightlyOne

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To quell complaints on both sides of the fence, video game companies should just make every character in every game skeletons from now on. Who doesn't like playing as a nice, spooky, shambling skeleton?

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NightlyOne

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Reality - a live-action shot of the fatality being performed.

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NightlyOne

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@eternal_napalm Spencer could say something as inane as "I like peach cobbler" and GameSpot would be all over it like flies on poop.

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NightlyOne

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Congratulations to Ubisoft for making a successful series. While the Assassin's Creed games are good (subjectively speaking) in their own right, I hate that the series pretty much buried my favorite Ubisoft franchise - Prince of Persia.

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NightlyOne

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After watching the Twitch stream, my interest in this game is definitely piqued. Can't wait to play it, but I doubt I'll pick up the Early Access.

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NightlyOne

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I can understand wanting to create in-game pop-ups to advertise services, but it gets super annoying if it happens frequently. They should handle pop-ups in PlanetSide 2 as they do in EverQuest, where a free-to-player only experiences one pop-up per play session instead one, two or more per hour.

(I haven't touched EQ in a few months so I don't know if they made the pop-ups more obtrusive now compared to when I played)

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NightlyOne

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I've played a few hours, and I have to admit that Loadout is a fun little game that is easy to pick up. The mainstay of the game is the interesting and flat-out goofy weapon configurations and combinations, which I'm sure everyone knows of by now. The zany yet vulgar cartoon violence and graphics are also interesting "pluses" for the game.

However, I find that the game lacks staying power. Outside of the "many customizations" talking point, Loadout is just another competitive arena shooter with its variations of typical game modes (King of the Hill, Capture the Flag, etc.). There's only a small selection of maps to play on as well, so the action can get old rather fast. The lack of a free-for-all deathmatch mode in a game like this also irks me to no end. The game is still young, however, so I'm sure there will be more game modes, maps, and other new features in due time.

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NightlyOne

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Edited By NightlyOne

While it's good that Nintendo isn't taking the "hold your hand" route with ALBW, I feel that Tom is really overexaggerating his other talking points in relation to other Zelda games.

He mentions "good overworld" this and "no boring sidequests" that. However, I think he fails to realize that these previous titles possess story-telling aspects that spill over into gameplay elements associated with them (such as Wolf Link having to find the Tears to clear the Twilight). Also take into account the 3D-aspect of the Zelda games he "buts" about, where you have the freedom to view the world around you in 360-degrees thanks to dynamic-style camera angles at your disposal, and you literally have to look above and below to find what you need. It forces you to stop, take a minute and actually explore the game and take in your surroundings. However, turn it into a top-down 2D perspective and you lose that added level of "depth", and finding your way is as simple as walking to the edge of the screen. But I do give kudos to Nintendo because how ALBW makes up for this is by giving Link the power to turn into a wall drawing to explore. It does add more complexity to the overall game and gives another perspective to look at things from.

In short:

-Tom has immersion issues when it comes to certain 3D Zelda titles
-What sets ALBW apart is the fact that it isn't technically a "new" Zelda, but takes the base game of ALTTP at its base and adds some new elements; ALTTP is/was already a good game, so ALBW is not nearly as groundbreaking as Tom makes it out to be
-Trying to compare 3D Zelda with 2D Zelda is like comparing apples to oranges

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NightlyOne

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Edited By NightlyOne

I was originally going to just buy a PS4, but now I'm gonna get both the PS4 and X1.

I'm gonna hook up the X1, get Kinect set up, and let Microsoft watch as I hook up and play the PS4 all day, every day.

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NightlyOne

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I blame Duke Nukem Forever. Why?

Games are like food - best served hot, but drag the wait out too long, and the customer gets cold, disgusting food. DNF took 15 years to develop. When it finally had a release date slapped on it, the world's eyes turned to it. However, we all know how much of a steaming pile of failure DNF turned out to be after 15 years of waiting.

Now look at Half-Life. The last game in the series was HL2 Episode 2, which came out in 2007. HL2 itself was released in 2004, marking a 9-year span between then and now. HL2 Episode 3 / HL3 have been trapped in development hell (assuming they are even being developed after all of this), and the world has their eyes on this. If it gets released now, who's to say it won't absolutely get pooped on like DNF did? Figuratively speaking, this ship has sailed for Valve. It's too late for HL2 Ep. 3 and/or HL3 to come out without it being absolutely torn apart by critics whom Valve have kept waiting.

However, while the ship is gone, Valve's got a secret weapon in all of this - a nuclear submarine named Portal. Look at how "revolutionary" it was and how many people gobbled it up ("The cake is a lie", anyone?). It's been speculated that the Half-Life and Portal universe are connected, so if Valve did consolidate the two, you'd practically have "the best of both worlds" so to say. I would even go so far as to say Portal and L4D could be interchangeable in this scenario.

In short, Half-Life is a dead shell at this point, but Portal's ongoing popularity will be the breath of resurrection.

I am also full of s***, so consider all of this a bored man's hypothesis.

And remember, it's Duke's fault.