As Joshua Burnworth said, it would've been better on a console. And I completely agree, this could've been a life safer to the wii U. This and Mario 3D lands releasing side by side for Xmas would've gotten a lot of people to jump to the wii U instantly. Since this is on the 3ds and I no longer own one. I don't see the point in buying one for this title only.
I'm gonna agree and disagree on stuff, one of the things I actually
liked about old Zeldas WAS the backtracking. Yes, I'm serious. I loved
going back to a dungeon or area to reach all the areas and getting the
secrets previously inaccessible. I even liked getting all the items
slowly. Having them all available to you from the start was actually a
turn-off for me.
Tutorials kinda suck, but there's not a whole lot you need to know in a top-down adventure game. You probably may need some text tutorial on how to use a grappling hook in the 3D Zeldas. Tutorials never really bothered me too much, but I get that mileage may vary.
Yes, overworlds filled with stuff, rather than field hubs (Ocarina, Twilight Princess) that lead to all the REAL areas, are way better.
I also enjoy "filler", which seem to be, from your footage, minigames, stories or sidequests.
No, Tom, it captures the only But any Zelda has had in the modern days. It's a sequel to one of the greatest in the series, BUT it is only on a handheld. If you aren't even going to bother to release it on the console, you shouldn't even release it at all. To keep something like this from going to the console is sacrilege. Nintendo shoots themselves in the foot with this one.
I find it funny how mario 3D world, and this have better metacritic scores than any other "Next Gen" game.
And it did this game is awesome getting my need for a new zelda game and my need to play link to the past filled with one game
Well it's a double feeling I have with the game. The original was tougher because you actually needed arrows and it's not an infinite thing (until your energy is consumed). I kinda wish there wasn't the system of renting items but then again, you get the warping bird functionality from the original game very early on so it's not that big of a deal. The plots are really made more interesting, like it's not simply a trip to zora with the right items but there's a story item involved there. Also the way you can paint yourself on a wall is pretty cool. Realizing that all of the world is now in full 3d (because you have to be able to see it from the perspective of being a painting), that gives an old guy like me goosebumps. Its like I always imagined a bit how this word would be in 3d and it's a step closer.
I have to protest: Spirit Tracks is a great game. We're told "Well it just sucks" without even a reason?
i'm sure you don't really need to hear it again, but i feel as if you've kind of missed the point of the games. by "useless, boring fillers" i'm assuming you mean the storyline and mini storylines that help make you more fond of certain characters.....that make the game entertaining and give you more things to do? how terrible. all legend of zeldas are great in their own way, for example without the "hours before twilight princess really begins" we wouldn't feel any ties or fondness for the rest of the characters in the game that you're trying so desperately to save. it was done extremely masterfully and i think you've totally undersold twilight princess along with all the other zelda games.
Tom, we reasonable players ask for your inmediate resignation. I know you're expressing your opinion, but the things you said about backtracking and questing are clear staples of the franchise. In Zelda, when we see a crack in a wall or a pit we can't cross our mind instantly knows the truth: we have to come back. That means, backtracking. So, if you don't like backtraking, please try a game series with more linearity but don't forget to resign first.
Seriously, we don't like you.
Its nice to see you enjoyed this Zelda, but you need to stop complaining about the others..... Navi was annoying as hell, but that didnt make the entire game crap. I feel you are a very critical man Tom, and you need to stop bitching
zelda is repetitive, get in a dungeon, kill a boss (always with 3 strokes), win a heart (the history give you just enough for the final boss) and win an ability(let you go to other places that wasnt open yet to you), and finally rescue the girl building up the triforce. pretty much thats it, i just LOL over those that ask about zeldas history...it cames over and over with some minor twist...moves...tools...different puzzles...but the main core of zeldas games is a world open to be discover...a much easier task to achieve with a 2d vision over the character like in the old ones...
Hey guys, as a Zelda noob (only ever played Minish Cap which was loads of fun), should I start with OOT or ALBW on 3DS? I will definitely be playing through both but I can't decide! Thoughts?
Seriously, when I played Wind Waker at 12 years old, it took a few hours to complete the triforce. Stop bitching about it all the time.
He said a game "sucked". I wonder if he would have done the same thing if it wasn't Nintendo? I mean I don't have to ask you guys to recall the Gerstmann fiasco do I?
Tom. Thanks for saving the praise for a Zelda that deserved it. You looked like the smartest chap out there when you gave Skyward Sword a 7.5.
Zelda games have good stories & gameplay, but this reviewer is correct. Zelda games should have a main story with a lot more puzzles, more exploration, more interesting personalities or various types of enemies, deeper story w/ better dialog, more diverse action, & less hand-holding.
I don't mind the optional side-quests (e.g., find bugs or move pumpkins), but keep the focus on the main story. I want more main-story stuff & less side-quest stuff. Say 35 hours worth of main-story stuff with 5 hours of optional side-quests.
The side-quests have to be interesting, too. I don't enjoy finding bugs for a little girl or moving pumpkins for a bumpkin restaurant. Involve side-quests with interesting puzzles or unique action plus funny characters, witty characters, nefarious characters, controversial characters, & any other interesting characters.
hey hey hey... Twilight princess was awesome!!! it took long to get anywhere because it was building up the story ;) though i was interested in that story it wasn't okay on SS where i wasn't interested.. so yea.. i would say it's objective.
Typically loath this dude but everything he says about Zeldas past is true. I love, LOVE the franchise, and it broke my heart, iteration after iteration never living up to it's potential. The first DS zelda was so close but sunk to the depths of crap ocean with that stupid, idiotic recitative dungeon, and Spirit Tracks did suck, it sucked big time, especially because it was another Zelda game that teased greatness but fell so far short. This new Zelda is the reason I will be picking up a 3DS.
It's hard to see how such a silly-looking, cartoony game could be so good without playing it myself, but I am tempted by all these positive reviews, and an escape from all the "but's" I've noticed when I look back on most of the Zelda games I've played.
Still hate Wind Waker. LOL, I remember the Triforce hunt and said not wasting my time. Haven't been able to play a Zelda title since. I am really looking forward to this one though.
@glimpus It's a direct sequel, you BETTER love it :<
@isildor81 i never get this arguement. It can be twisted and manipulated against any game set you want. (e.g. CoD is going through linear levels shooting enemys, Batman is the same combat over and over, mario is rescuing the princess.) I think the word that sums it up is "so?" Most open world games have restrictions at first (assassins creed and desynchronisation for instance).
Also, it should be pointed out that you can deal with the castles in this zelda in any order, making it more open world than before
And what boss dies in three hits? Gone through OoT and a link to the past in my head, i cant think of one boss that takes three hits.... (maybe dodongo and the fire dragon in the fire temple, but im sure they are more too)
@jasopan Oot is Links introduction to the 3D world and ALBW is a new version of the 2D top down games...... So if you wanted to go in some kind of order and play the most classic zelda possible even though Oot is older it's actually kind of newer in it's gameplay style....
So I guess 2D classic top down Zelda or 3D 3rd person zelda
@jasopan Considering the overall story it doesn't matter because there is none, nothing connects these games so it doesn't really matter which you play first. OoT on 3DS is just fantastic, in my opinion best version of it by far thanks to nicer graphics and touch screen controls that make item swapping easier and 3D is nice. If anything I'd say start with Link to the Past, play on emulator or something but from those two probably OoT, it's a classic and you might appreciate it more before playing a bit more modern looking LBW. But like I said, it doesn't really matter.
@jasopan You should definitely start with a link to the past. Just emulate it.
@jasopan Start with ALTP, then ALBW, then OOT and then Majora's Mask (hopefully they'll remake this).
@jasopan I would start with a link to the past personally :) but OOT out of those two
@Kalan_Arkais Good games can't be cartoony? What?
@nousername66 Someone's mad that Zelda got praise....