DerekLoffin's forum posts

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DerekLoffin

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#1 DerekLoffin
Member since 2002 • 9095 Posts
While I give Carmack a lot of respect on the PC, I give him very little on consoles. His development on consoles has been very minimal. He just doesn't have the depth of experience of other developers in the console environment.
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DerekLoffin

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#2 DerekLoffin
Member since 2002 • 9095 Posts

Blizzard is the king of addictive gameplay. That the key to all their games success, a solid addictive core. Whether it be the button mash fest of Diablo, or the ultra casual friendly WoW, and the extremely well balanced SC, they all draw you in and keep you there.

However, as far as RPG goes, they actually are fairly weak. Their stories are lack luster, their RPG elements poorly balanced, and none of them are particularly cutting edge graphically.

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DerekLoffin

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#3 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="DerekLoffin"]

While in theory a analog movement control should be better, in practice it doesn't matter in FPSers. FPSers are generally all or nothing the vast majority of the time. The rest of the time, a 'walk' toggle typically covers that need.

Now there are generas where analog movement is more important, such as platforming, but FPS just doesn't happen to be one of them.

HuusAsking

So what if you have both situations--say a firefight among a bunch of girders too high up to tolerate hitting the ground?

Then you're still better off with the digit movement, but better aim, mostly because what you gain in movement, you lose in percision, but with the better aim, you can fight back better.

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DerekLoffin

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#4 DerekLoffin
Member since 2002 • 9095 Posts

While in theory a analog movement control should be better, in practice it doesn't matter in FPSers. FPSers are generally all or nothing the vast majority of the time. The rest of the time, a 'walk' toggle typically covers that need.

Now there are generas where analog movement is more important, such as platforming, but FPS just doesn't happen to be one of them.

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DerekLoffin

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#5 DerekLoffin
Member since 2002 • 9095 Posts
This list is full of fail.
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DerekLoffin

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#6 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="chikenfriedrice"][QUOTE="360-ps3-wii-pc"][QUOTE="hongkingkong"]

This scene says you're wrong.

Veterngamer

thats the wierdest gameplay camera angel I have ever seen! oh wait I get it, to you the movies are the gameplay that should be what we are talking about. oh right. and here is your :roll:

cut scenes are all in-game

but are not rendered in real time, therefore cannot be included in a graphical debate.

Yes, they are rendered in realtime, they simply are in-game scripts.

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DerekLoffin

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#7 DerekLoffin
Member since 2002 • 9095 Posts

C&C: Renegade.

Tanks just sit there and let you slowly chip away at them with your infinite ammo basic weapon. Very sad.

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#8 DerekLoffin
Member since 2002 • 9095 Posts
[QUOTE="DerekLoffin"]

Depends on the game.

Linear swapping, where you only swap forward, that's no big deal at all. Minor nuisance. This is the FFVII style

Multi-way swapping, where the game is spread out over multiple disks and swaps are frequent and go back and forth, yes this can ruin a game for me. This is the Baldur's Gate style (nearly killed that game for me before I managed to get a bigger HDD and install it completely).

waynehead895

Didn't know there were games that actually did this.

There is, but they are few for good reason, it seriously sucks to do that much disk swapping. After a few hours with BG in this mode, I was ready to huck the disks out the window.

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DerekLoffin

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#9 DerekLoffin
Member since 2002 • 9095 Posts

Depends on the game.

Linear swapping, where you only swap forward, that's no big deal at all. Minor nuisance. This is the FFVII style

Multi-way swapping, where the game is spread out over multiple disks and swaps are frequent and go back and forth, yes this can ruin a game for me. This is the Baldur's Gate style (nearly killed that game for me before I managed to get a bigger HDD and install it completely).

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DerekLoffin

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#10 DerekLoffin
Member since 2002 • 9095 Posts

But this wrong the journalism must say the truth not what the developers want,

So basically you saying that news reporter should say what the government want and not the truth.!!!!!!! Because he should not spoil the government fun :|

Rexer-i4

This is not governmental reporting, it a review of a creative work with a plot. You don't review a movie by giving away the ending. You don't review a book by revealing all the key plot points.