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AK_the_Twilight

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#1 AK_the_Twilight
Member since 2008 • 286 Posts

He came back to Twitter for like a day, then took down his profile again.

While I love the idea of video makers using gameplay to make cool videos (like JonTron, The Completionist, and Two Best Friends Play do), I have a problem with people making Let's Plays without any unique commentary or post-production editing, and claiming they have full rights to monetize the video. Even worse are those "it's free advertising" people, because that's a huge load. Let's face it: these "free advertising" preachers are not making these videos solely out of love for the game makers. If they were, they wouldn't care if they were making money or not; they'd do it for free, because that's free advertising.

The reason the "free advertising" argument is pushed is because the makers are downright lying about why they want to have the right to make videos with gameplay. Sure, you are advertising the game, but they need to stop pretending like they're doing this purely out of the goodness of their heart. They want a cut.

That being said, Phil has zero social skills and I think that people who make Youtube videos that actually require serious editing, post-production, and effort, should not have to pay a developer every cent they earn from the video.

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AK_the_Twilight

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#2 AK_the_Twilight
Member since 2008 • 286 Posts

@scatteh316 said:

30fps and low is very very sluggish to me and my eyes, at minimum I could cope with 50fps but ideally 60fps+

And it's hard to explain what a good frame rate means and how much affects playability and input response to a bunch of people who've never experience high frame rates, i.e console players.

You can't really miss 60fps+ if you've never really had it.

This. Unless you've seen 60fps consistently, it doesn't really matter. The frame rate issue isn't too important, but I'd rather have people yearn for a better frame rate than stupid resolution issues.

While frame rate is absolutely noticeable in comparison between 30 and 60, resolution is like this generation's "blast processing": a term used by console zealots and marketing executives to say their console is better without knowing anything about how it works or the difference it makes.

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#3 AK_the_Twilight
Member since 2008 • 286 Posts

I expected much lower, and considering this is a big, high-profile release for the Vita, it's downright exhausting to see the system flub it up.

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#4 AK_the_Twilight
Member since 2008 • 286 Posts

I want Nintendo to do this kind of thing again next year. It's such a smart idea.

Lots of awesome surprises for the Wii U, a nice bit of humor with the Robot Chicken sketches and Iwata VS. Reggie fight, no potential for flubbing a live performance with "technical difficulties", and best of all, they kept the games coming even after the digital event was over. Nintendo had momentum throughout the entire show; they kept announcing games and showing real game footage throughout the entire week, and considering the hype dies down considerably after the press conferences are over, that's very impressive. You never knew what Nintendo would show next, but holy hell, they kept churning out awesome stuff to show us.

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#5  Edited By AK_the_Twilight
Member since 2008 • 286 Posts

Bayonetta Collection. Delicious 60fps.

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#6  Edited By AK_the_Twilight
Member since 2008 • 286 Posts
@locopatho said:

There's ALWAYS been unevolved sequels and lame knock offs. Go back to the fricken' NES and you can see 6 Megaman games and a bunch of generic Mario ripoffs. Get over it, it's always happened and always will. Indies are a welcome addition for sure but the AAA market is always going to be the main part of gaming. There's more to it than COD rehashes, as you know well.

@AK_the_Twilight

Okay, cool, but you'd have to be insane to ignore the detrimental annual, unevolved releases, the rehashed sequels to military shooters, the saturation of microtransactions to win back money lost on huge budgets, and dearth of innovation in AAA titles. I'm not saying the indies are propping up the entire market, but they aren't causing anywhere near the absurdly high level of damage that multi-platform AAA releases are.

Yeah, there were, but those games didn't have budgets that outweigh Michael Bay-directed feature films. They didn't have a workforce that was overexerted to compensate for an industry that was always watching them through the internet, commentating and criticizing their development practices, solely to increase hype and site traffic. Most importantly, AAA multi-platform games didn't have competition back then. Indie development was not nearly as big and influential as it is now. The only AAA games that actually hold up are the first-party exclusives like Mario Kart 8, Uncharted 2 and Halo 3, because they have internal development and close relations with the console manufacturers on their side. The funds for porting and massive marketing aren't in the mix.

The gaming industry today is nothing like the game industry of the late 80's and early 90's. If you're curious, read up on the state of the gaming industry right before E.T. on Atari 2600 was released. Look at how the inflated budgets, huge prices for licenses, and dearth of quality control among both developers and consumers appeared. The game's development wasn't based around making a game: it was making a product and it failed because of it. The entire industry fell apart because of lackluster job security, budgets that treated the workforce like garbage, and a market that had too many products without any real messaging behind them. Consumers didn't have options that appealed to them. They just had to contend with AAA publishers doing what they want, even if that was something old, redundant, or just plain bad. It was a total mess.

Sound familiar?

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#7 AK_the_Twilight
Member since 2008 • 286 Posts

If the XenoMech Saga name didn't convince you, the font and formatting that look like a sixth grade English paper that's in line for proofreading and the terrible banal, completely unprofessional language should. Fake.

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#8 AK_the_Twilight
Member since 2008 • 286 Posts

@StrongBlackVine said:

@AK_the_Twilight said:

@StrongBlackVine said:

@Maroxad said:

Considering the fact that there are upcoming games for it that are still TBA, I doubt it will be discontinued anytime soon.

@locopatho said:

@Slimmin360 said:

@ps4hasnogames:

LOL Wii U should be discontinued? it has more in the way of games to offer right now than X-1 and PS4.

Nope. More exclusives yes, more games no.

Actually, the Wii U has both more exclusives and games atm that scored 75 or above on Metacritic (can't be bothered to check on GS atm).

Not to mention, lolconsolemultiplats.

Console multiplats drive this industry. Your comment was stupid so I understand why you put lol in front of it...but it was still stupid.

Hey, guess what? The industry is approaching a crash because of the sky-high budgets of multi-plats.

After the game they spent dozens of hours per week working on breaks a million copies sold in a week, developers are still likely to be laid off. We lost so many great studios because of that. The lack of job security is scaring away new talent from entering the game development field over another technical field like basic computer programming or software management. The huge AAA budgets killed off B games, and with no new talent, we're getting multi-platform games every year with little to no change or innovation. Call of Duty, Assassin's Creed and Battlefield prove it.

Indies are the ones who are thriving. They have less to lose, so they can afford to experiment and make cool new ideas. That's why Nintendo and Sony are accommodating them: the indies are gaining popularity and exposure while the AAA games are killing themselves off.

So, no, multiplats do not drive this industry. They're killing it.

I like indies, but the day they become the focus of gaming industry is the day I quit gaming for good(or just play games on my phone occasionally).

Okay, cool, but you'd have to be insane to ignore the detrimental annual, unevolved releases, the rehashed sequels to military shooters, the saturation of microtransactions to win back money lost on huge budgets, and dearth of innovation in AAA titles. I'm not saying the indies are propping up the entire market, but they aren't causing anywhere near the absurdly high level of damage that multi-platform AAA releases are.

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#9 AK_the_Twilight
Member since 2008 • 286 Posts

Sony really needs to stop marketing the Vita as a remote play device, and I swear, this bundle is the epitome of leashing it to the PS4 (next to actually tying it to the system).

Sony doesn't understand that the Vita is a damn good piece of hardware. Seriously, aside from the terrible rear touch pad, there is nothing I can complain about from a hardware standpoint. But why isn't Sony releasing any Vita games? Why are the only ones who are providing games for the system indie developers and Japanese developers like those who are making Freedom Wars? Why is Sony so dead set on not doing anything for this system?

I'm so tired of Sony neglecting this system, because it's a great piece of hardware. The Vita is a great piece of hardware. On its own. Not glued to the PS4 like Sony has been doing for the past year. They can do so much with it if they actually take it seriously and stop letting it fend for itself on a market that Nintendo has owned for decades. Bundling it with the PS4 might sell some units, but it doesn't solve the Vita's problem of having next to no support from Sony themselves. It's downright pathetic.

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#10  Edited By AK_the_Twilight
Member since 2008 • 286 Posts

@NFJSupreme said:

@AK_the_Twilight said:

@NFJSupreme said:

@AK_the_Twilight said:

@NFJSupreme said:

people really blaiming marketing for the wii u's failure? I'm done.

Because that is a big problem. Not the only problem, but a serious issue. Before Mario Kart 8 was the focus, I saw barely any major Wii U commercials since the system launched. DKC: Tropical Freeze had a bit, but nothing special. No serious collaboration with promotional events and a lack of communication with retail outlets. Hell, the name was a problem. A lot of people mistook the system for a Wii expansion, simply because it shared the Wii name. It should've been called the Wii 2, Super Wii, or better yet, drop the Wii name altogether. Wii U caused consumer confusion; they didn't know what it was, at least not at first.

That's all marketing. Interaction with vendors, communicating the content through media, providing info about the system itself to consumers, it's all marketing. It's not just advertising; business is much bigger than that.

that is rubbish as far as I'm concerned. Here is what really happened since it is apparently hard for people to see. Because of the success of the wii Nintendo failed to realize that success was not sustainable and that they were alienating a lot of core gamers. Because of this they went and did the exact same thing with the wii u expecting for lighting to strike twice. Well it didn't as it almost never does and they have a console that neither casuals nor core gamers want for the most part. The people that want a Wii U are the ones who are die hard fans of Nintendo franchises. So yes when a new Mario Kart is released it will sell and move some units. When smash bros. come out it will sell and move some units. Same with Zelda. But the casual gamers (who bought the wii in droves) don't want the wii u because it does nothing the wii can't do. They already barely play their wii to begin with so $300 for a new system that they will barely play isn't exactly attractive to them. Core gamers don't want the wii u because they look at it as another casual console from Nintendo. Unless they absolutely must play Nintendo franchises they wont want one. Not when the more impressive PSBone exists. No amount of marketing will change this conundrum. Simply put they botched it. Many core gamers are just waiting on new hardware from nintendo now and the casuals are still enjoying their wii.

Also one thing that people don't talk about. People don't really go about and buy new party games. They are still playing rock band from 2009. When me and my friends want to play mario kart we play the Nintendo 64 version or gamecube version. Guess what? We have just as much fun on those still. Same with smash bros. This is the problem you have when some of your best system sellers are party games. Party games are fun not because they are new and fresh they are fun because you are having a good time with other people. You don't need a $350 wii u to do this. That older nintendo console of yours will be just as fun when everyone has had a few drinks and are acting like a fool.

There are many reasons why the wii u is failing. Marketing is the LEAST important one. Fact of the matter is if the wii u captured the hearts of core gamers and the attention of casuals it would sell not matter what. Instead core gamers scoff at it and casuals are ignoring it (they all want tablets now).

You're treating the situation like there are "hardcore" gamers and "casual" gamers, but nothing in between. That's what's really rubbish.

Some gamers do their research through those Game Informer magazines, but when it comes to knowing specs or in-depth games overall, they don't have a clue. Essentially, the "Wii Sports" casual is not equivalent to the "dudebro" casual. The first is not as educated as the second. The second will cling to Playstation's name while the first will simply look for a "neat" system. Some casuals are fickle, others will play Call of Duty to death without knowing that it gets worse every year.

I don't deny the fickle nature of the casuals being a major contribution to the Wii's success and the Wii U's lack of success, but if you think that what you said is the only problem with the Wii U's situation, you're out of your mind.

Go into a Wal-mart and ask an employee where the Wii U's are. There's a good chance that they'll direct you to the Wii section. If an employee can't tell the difference between a Wii and Wii U, then your average consumer sure as hell can't. It's brand confusion, and it directly correlates with the casual audience's ignorance to gaming's intricacies and their fickle nature toward industry trends.

You're not treating marketing as anything but advertising, but that's not the entire picture. There are people who STILL don't know that the Wii U is a brand new console. Nintendo botched that advantage early on and they're still picking up the pieces from it. It's just not as simple as "the casuals left Nintendo."

I get what you are saying but by "casual" in this context I'm referring to a none "gamer." Someone who the only game you would ever see them play is candy crush on their phone. A lot of people like that bought the wii. I mean a lot. Also even PC gamers like my coworker who only games on PC and has never owned a console but the Wii in his entire life got one. it made the numbers balloon an Nintendo thought they could recreate this again. They thought the new tablet control scheme would be attractive to them like the wiimote. I meann tablets are in right? They thought just like last gen they didn't have to have stellar hardware. That's what the wii proved right? That was their mantra last gen and it is again now. All the while they didn't realize just how volatile casuals can be or that gamers do want better and better hardware to keep up with the times. They kinda dropped the ball on many fronts. I'm not saying this the only thing. We can all agree on that. But believe this, if the Wii U was on par with the xbone or even PS4 it would be selling a lot better than it is right now. The entire narrative of the console would be different. Which was the ultimate point of my rant.

Nah, I follow you, man. No sweat.

The non-gamer crowd flocked to the Wii, but moved on afterward. I do agree with you that Nintendo pushed the Gamepad idea from the tablet hype, and while I like the idea of off-TV play, I'd like it more if the tablet didn't seem like such an afterthought to the developers. And don't worry, I agree that the non-gamers contributed to Nintendo's mindset here, but I still think that marketing was a huge problem. In fact, I also think it's the problem with something like the Vita, which has had next to no marketing here in the States. I think Nintendo was too torn this gen: they couldn't choose between going after the non-gamers or the core gamers, so they took a rather unhappy medium.

That being said, the Wii U's 2014 looks much brighter than the PS4 and Xbox One's. We actually have concrete 2014 releases for the Wii U, while games like The Order, The Division and Arkham Knight are getting shoved to 2015. Bayonetta 2 and X are what I'm looking forward to the most, with Smash Bros. U coming too. I think Mario Kart 8 proved that Nintendo can sell consoles if they actually push getting the word out on their awesome software. I want them to do more of that.