zomglolcats' forum posts

Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#1 zomglolcats
Member since 2008 • 4335 Posts

Well lets look at it this way. As more and more games get shipped with increasingly ridiculous DRM schemes, people who might not have otherwise thought about pirating might actually contemplate it. Of course, there's no way to extrapolate any real numbers from that, but it's a logical assumption. Me personally, I'm not buying the game, but I'm not going to pirate it either. So at the very least, they still lose sales.

Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#2 zomglolcats
Member since 2008 • 4335 Posts
It actually does affect difficulty in the sense that you have more time to think and react, especially for micromanagement. So I would say that yes, making the game slower does make it easier. If your problem with the game is not being able to react fast enough, slowing it down a bit might help.
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#3 zomglolcats
Member since 2008 • 4335 Posts

By incomplete they actually meant unplayable except launching it right now. They are talking about the present. Of course it is going to be cracked eventually, nobody expects it to end piracy immediately but right now you can't play it unless you buy it. Beleive it or not, this brings a lot of sales because the initial sales are the biggest part of the total sale figures of games. Consider the inpatient nature of the gamers, you can understand that they are actually achiving their goal.

This sheer hate that is flowing towards Ubi is a bit undeserved I think. In essence, they are a firm trying to protect their business. Yes the actual paying gamers are paying the price of this by having a crappy DRM and you may call this being selfish. Yet you blame them, insult them because they try to protect their work and this somehow interferes with your game experience. How are you any different?

This DRM is rubbish. I would never buy a game with a DRM like that. But ffs, be logical, use your commonsense, they are not just some ass*** trying to mess their rep and **** their customers. They are not the "bad guy" you are looking for. Also DRM do not increase piracy rates and no DRM do not decreace it. AC 1 had no DRM and it was pirated to hell, even before the actual release. What would you expect them to do.

Think before posting people. Oh well...this is internet.

Requem
Spore had one of the highest piracy rates. Was the DRM outrage partially to blame? I think at least partially, but there's no real way to measure that.
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#4 zomglolcats
Member since 2008 • 4335 Posts
[QUOTE="zomglolcats"][QUOTE="Renevent42"]They are...if there were no pirates there would be no DRM like this...fact. Don't be pissed with Ubisoft, be pissed at all the cheap jerks ripping them off. Eh whatever, that's probably you anyways even if you don't admit it. It's probably 90% of the people who post on these boards in reality if piracy rates say anything about the percent of gamers who pirate.Renevent42
It's a circular effect now. Piracy caused DRM. But now DRM causes more piracy. Piracy will never go away, that will remain a constant. Unless you pull the plug on the internet. But then someone would sell bootlegs out of their van. As I see it, there is absolutely nothing a developer/publisher can do to stop hard core piracy. They only need to make it difficult for the casual copiers. In other words, disc checks, even a one time online activation. But anything really beyond that is pushing it. The fact of the matter is, if someone really wants to pirate the game, they will always find a way. Devs just need to focus on minimal DRM to keep honest people honest. And offer more incentives to actually own the real copy.

I don't really buy that...games with no DRM get pirated at astronomical rates as well. The reason why people pirate is has remained constant since it first starting happening: Free > $$$ And that's the bottom line, it's been going on forever the real difference between today and 20 years ago is how easy it is to pirate a game these days. Torrents and broadband has turned something that once was primarily something done between a group of friends into a copy getting leaked and a group distributing it to a "million of their closest friends"

You're missing the point though. Yes, games with no DRM get pirated. But how far do you go to try and prevent something from happening that will happen regardless? Look at what they are doing at Ubisoft. It's gotten to the point where they are punishing the consumers for buying their products, and the kicker? It's not even going to stop what it was designed to stop in the first place. It's going to be pirated regardless, so why shackle it with ridiculous DRM that is going to drive away customers?
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#5 zomglolcats
Member since 2008 • 4335 Posts
They are...if there were no pirates there would be no DRM like this...fact. Don't be pissed with Ubisoft, be pissed at all the cheap jerks ripping them off. Eh whatever, that's probably you anyways even if you don't admit it. It's probably 90% of the people who post on these boards in reality if piracy rates say anything about the percent of gamers who pirate.Renevent42
It's a circular effect now. Piracy caused DRM. But now DRM causes more piracy. Piracy will never go away, that will remain a constant. Unless you pull the plug on the internet. But then someone would sell bootlegs out of their van. As I see it, there is absolutely nothing a developer/publisher can do to stop hard core piracy. They only need to make it difficult for the casual copiers. In other words, disc checks, even a one time online activation. But anything really beyond that is pushing it. The fact of the matter is, if someone really wants to pirate the game, they will always find a way. Devs just need to focus on minimal DRM to keep honest people honest. And offer more incentives to actually own the real copy.
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#6 zomglolcats
Member since 2008 • 4335 Posts

[QUOTE="dakan45"]Ehh this is a pc forum.N30F3N1X

Elaborate.

We're putting one of the best RPGs in gaming history against one of the most overrated JRPGs in gaming history, what has the PC forum to do with anything?

Because technically according to the GS forum rules, this sort of stuff belongs in system wars. Yeah I'm aware that FF7 actually came out on PC eventually, but I think everybody considers it a console game.

Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#7 zomglolcats
Member since 2008 • 4335 Posts

Wow....

It would be awesome if they actually get the rights back to CoD: MW as outlined in their lawsuit, but I have a feeling that isn't going to happen.

http://kotaku.com/5485733/ex+infinity-ward-heads-claim-orwellian-moves-by-activision

Thelawsuitfiled against Activision by two ex-Infinity Ward leads alleges that the publisher of its Modern Warfare games carried out an "Orwellian," "pre-ordained" investigation designed to "manufacture a basis to fire" them in order to avoid paying them bonuses.

That suit, filed in the Los Angeles Superior Court on March 3, was filed by founders Jason West and Vince Zampella in an attempt to be paid royalties earned from the release of Call of Duty: Modern Warfare 2 and to regain rights to the Modern Warfare line of games.

West and Zampella's lawsuit claims that Activision is simply trying to withhold (or reduce) bonus payment on the billion dollar selling Modern Warfare 2. In a dig at the publisher's CEO Bobby Kotick, the suit notes this is "not surprising, given that Activision is run by a CEO who has been publicly quoted as believing that the best way to run a videogame studio is to engender a culture of'skepticism, pessimism, and fear'and who prefers to pay his lawyers instead of his employees."

The two are seeking "in excess of $36 million" in damages.

In the suit, Infinity Ward's ousted founders claim that Activision refused to honor its agreements with the development studio, agreements that granted the Call of Duty creatorscreative authorityover "any Call of Duty game set in the post-Vietnam era, the near future or the distant future" and any title under the Modern Warfare brand. No such game, the suit reads, "can be commercially released without the written consent of West and Zampella."

That agreement, legally a Memorandum of Understanding, was signed by West, Zampella, and Activision Publishing president Mike Griffith in March of 2008. That MOU, the lawsuit explains, was signed to induce the two to continue as co-heads of Infinity Ward, grant certain royalty arrangements for Modern Warfare 2 sales and games built on Infinity Ward's technology, and to "ensure that Infinity Ward employees received rewards for their hard work."

The suit against Activision contends that the publisher opted not to honor the MOU or West and Zampella's employment agreement, but to "launch a pre-textual investigation…to create a basis to fire the two co-heads of Infinity Ward before the first Modern Warfare 2 royalty payment would be paid..."

"From the very beginning, it was clear that the purpose of the investigation was not to uncover any facts concerning any actual wrongdoing, but to manufacture a basis to fire West and Zampella," the lawsuit reads.

West and Zampella claim that the publisher refused to explain the basis of the investigation, insisting "in Orwellian fashion" that the two "already have a clear understanding of what they have or have not done."

"Anything less than their full cooperation with the inquisition would constitute 'insubordination," which would justify the firing of Zampella and West.

"Activision conducted the investigation in a manner designed to maximize the inconvenience and anxiety it would cause West and Zampella," the lawsuit claims, alleging that the two were "interrogated for over six hours in a windowless conference room" and that other Infinity Ward employees were "brought…to tears" by Activision investigators.

The ousted Infinity Ward heads believe that the investigation was "a charade," citing "trumped up grounds for termination" and "charges that were disproved in the investigation" at the root of their March 1 dismissal. Activision, they claim, had "already made up its mind" to terminate the two in an attempt to deny them payment.

We've reached out to Activision reps for comment on the suit, but have not yet received a response.

Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#8 zomglolcats
Member since 2008 • 4335 Posts
Even if FFVII was a good game, I can tell you the outcome of this poll on the PC games forum.
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#9 zomglolcats
Member since 2008 • 4335 Posts

ah sorry im not too well at the moment xD i ment will it take more memory off me to run windows 7 64bit and leave me with less for my games, or be better than windows xp currently is as it can only see 3gb of ram rather than all 4gb

hlhmark
Ooooh okay. Yes Win 7 64 bit will see all 4 gigs of your RAM. I'm assuming you have XP 32 bit.
Avatar image for zomglolcats
zomglolcats

4335

Forum Posts

0

Wiki Points

32

Followers

Reviews: 2

User Lists: 0

#10 zomglolcats
Member since 2008 • 4335 Posts
GTA 4 is a terrible port. Odds are you can't run it due to its really high requirements.