quakeknight1991's forum posts

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#1 quakeknight1991
Member since 2006 • 1528 Posts

@mojito1988 said:

83% MC now. 7.9 user average. (compare that to Xenoblade X at 84 MC and 8.9 user average) I think we can tell that FFXV is not all that great. Best part is Xenoblade had (I bet) 1/10th of the budget. Fanboys blindly act as if FF XV is such an amazing game, yet in 6 months or so it will not even be seen as top 5 in the series. You can take that to the bank.

It is back to 84 on metacritic. And the user score is pretty much worthless since there are tons of trolls giving it 0/10 scores for the lulz. And yes, it is certainly not a masterpiece. The game has plenty of flaws but overall I think its a solid game.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#2 quakeknight1991
Member since 2006 • 1528 Posts

For the people saying those are bad numbers for FFXV, I hope you guys realize that it is still the fastest selling ps4 game in Japan so far.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#3 quakeknight1991
Member since 2006 • 1528 Posts

http://gematsu.com/2016/12/nier-automata-demo-launches-december-22-west

Can't wait.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#4  Edited By quakeknight1991
Member since 2006 • 1528 Posts

@texasgoldrush said:
@quakeknight1991 said:

No, the gameplay is not shallow. I am very well aware that you have not played the game, so please do not go around saying how functional the combat system is. I am over 23 hours in the game, I am still in chapter 3 as I have mostly done just sidequests and hunts and let me tell you one thing, there are quite a few hunts with monsters that kill you in 2 hits, so no, its far from "easy".

functionality doesn't mean depth....they are two different things.

Quite a few monsters can kill you in two hits in any RPG, especially if you are underlevelled.

My point is that since you have not played the game you are not in the position to comment on either the fuctionality or depth of the combat system. And the monsters I am talking about were just 4 levels above me, so I was not that underleveled.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#5  Edited By quakeknight1991
Member since 2006 • 1528 Posts

No, the gameplay is not shallow. I am very well aware that you have not played the game, so please do not go around saying how functional the combat system is. I am over 23 hours in the game, I am still in chapter 3 as I have mostly done just sidequests and hunts and let me tell you one thing, there are quite a few hunts with monsters that kill you in 2 hits, so no, its far from "easy".

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#6  Edited By quakeknight1991
Member since 2006 • 1528 Posts

@ArchoNils2 said:
@killered3 said:

@Netret0120:

I had my guess that it would range no higher than an 8. I was right!! And I was right for the exact same reasons. Generic music, forgettable characters, uninteresting story... Square Enix really needs to start hiring better writers! See, this was never an issue with Hyperdimension Neptunia rpg's. It already has well written, likeable characters and funny, interesting storylines.

But Final Fantasy 15 still has good gameplay and that's one thing it does better than other jrpg competitors. This isn't much of a loss when you think about it. Final Fantasy 15 still wins the 8/10 for being a good game in itself which is what matters most in the game industry. We can't all be like Uncharted 4, the child with the golden butthole.

I also totally disagree on gameplay. All you do is: Switch weapoin to the one that is effective, warp-attack enemy, hole circle until it's dead, warp-attack other enemy, hold circle. Sometimes you need to war somewhere else to heal. Hit L1 for a special attack from time to time and that's pretty much it. If it wasn't for the mana absorbing evading, the game would barely any gameplay and the evading is sadly only something you need in harder fights.

I'd much rather take a turn based strategic gameplay like in HN, where you actually have to think what to do instead of holding circle until nothing moves anymore.

There is much more to the combat than "holding circle"

If you just hold circle, you probably end up performing this badly against some of the bosses

Oh yeah and spoilers since its a story boss

https://www.youtube.com/watch?v=Co2eF-wBGKI

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#7  Edited By quakeknight1991
Member since 2006 • 1528 Posts

@texasgoldrush said:
@quakeknight1991 said:
@texasgoldrush said:
@quakeknight1991 said:

First, some of the hunts and late game dungeons are actually really damn hard, so you are wrong on that regard. There are only like 3 set pieces in the game with actual QTEs. The combat is actually really fluid compared to other action RPGs and it actually has a combo system with quite a lot of options. There have been people are dismissing it as "hold O to win" for quite a while but it is far more than that. Each type of weapon has a set of specials that can be executed by either pushing the left stick in different direction while holding the attack button or with delayed imputs. There are 8 categories of weapons with different movesets and each weapon in the "Royal Arms" category has its own unique moveset. So yeah, there is pretty decent amount of options for your combos. And on top of that you also have stuff like link arts, team commands, warps, arminger..... So yeah the combat system is really good compared to other games of the genere that are currently on the market. Also from what I am hearing the monster are very well designed in this game so maybe these "standard kill quests" might be quite enjoyable. Also like I said, most sidequests in the Witcher 3 are structured exactly like I said in my previous post, like it or not.

Also most people that got the game early loved the combat system for the reasons I stated.

But it is still hold O to win. I am not a fan of the combat in the Dragon Age series, but it calls for tactics more than FFXV. Hell, FFXII beats it in this department as well. The combat is bland and lacks the tactics that past games required. The combat is not that fluid, as there are camera and lock on problems. Yes, some of the hunts and late game dungeons are well done, but once again, most of the side content is fetch quests.

And once again, you are wrong on The Witcher 3. Many Witcher 3 quests are dialogue heavy, some are investigative, and many are something different entirely. The reason why Witcher 3 quests are hailed because they do break from formula and provide surprises. Things are not always what they seem.

Did you even read my previous post? No its not hold O to win. Also FF did not require any tactics ever since FF6 came out. Since then FF became a casual series that never required any tactics or skill. Atleast this game does require some skill and execution for your combos. And from what I hear with the day one patch that just came out you can fix most of the camera problems by going to the camera options menu and turning auto correction on.

And by investigative I guess you mean searching shit with your witcher senses which is exactly what I said. And it being dialogue heavy is not something that changes the actual gameplay mechanics related to each sidequest. Like I said, it enhances the presentation of each sidequest by adding some narrative but it does not change it mechanically. Most of the praise that The Witcher 3 got was not because the sidequests were mechanically very different from your avarege RPG, but rather because they offered additional narrative.

However, the witcher senses are a key component of the gameplay, that exists outside of quests as well. That's not being repetitive so much as it utilizing its gameplay mechanics. And don't equate Witcher 3's quest variety with the fetch and kill quests of FFXV that take most of the game.

And even if the combat was good, it would not matter. Final Fantasy games are always judged first, on its story. There is a reason why FFVI is widely considered the best in the series, even though the gameplay is series average. The writing and story to FFXV is terrible, near FFXIII bad. And expect Cindy to be the postergirl for the games criticisms.

I do agree that the poor story will prevent it from being considered one of the top FF games. However, that does not stop it from being a good game. Considering good gameplay as irrelevent is absolutely ridiculous. It is perfectly possible to love a game despite it having a poor story. There is more to a game than just story. In fact the game itself seems to focus more on gameplay than story judging from first half of the game. Xenoblade Chronicles X had a terrible story and despite of that it is considered a solid game. And just like FFXV it is a JRPG too.

Also the use of a certain gameplay mechanic can make the game feel repetitive if it is a chore to use.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#8  Edited By quakeknight1991
Member since 2006 • 1528 Posts

@texasgoldrush said:
@quakeknight1991 said:
@texasgoldrush said:
@quakeknight1991 said:

I do agree that the story is a mess, however the combat mechanics are far above most AAA RPGs such as Dragon Age Inquisition, Skyrim or the Witcher which make up for the poor story. Also I would not trust the leaks as they got parts of the story wrong. Also the side content in the witcher 3 was just as repetitive as other RPGs from a mechanical point of view. It was basically most of the time:

1. Use witcher senses to lead you to your objective.

2. Fight enemy.

3. Speak to NPC.

What people praise about the witcher 3 is how the sidequests were presented with some story, but like I said mechamically it was as repetitive as other RPGs.

No it isn't. Those that have played the game called it too easy and that you can easily outlevel the content. The side quests themselves are the standard fetch and kill quests. It has 2006 ideas, not 2016 ideas. The Witcher 3 on the other hand have variety and depth to their side quests and no, outside of Witcher contracts, the quests are different. Second, the combat is not good in FFXV, its more style over substance and many of the bosses are more flash than strategy. And QTE also is in, yuck. It shows that its in development far too long, and in a couple weeks, we will see the backlash.

And the game itself leaked a couple of days ago. That's what I go by, and the entire story was up a day before release.

First, some of the hunts and late game dungeons are actually really damn hard, so you are wrong on that regard. There are only like 3 set pieces in the game with actual QTEs. The combat is actually really fluid compared to other action RPGs and it actually has a combo system with quite a lot of options. There have been people are dismissing it as "hold O to win" for quite a while but it is far more than that. Each type of weapon has a set of specials that can be executed by either pushing the left stick in different direction while holding the attack button or with delayed imputs. There are 8 categories of weapons with different movesets and each weapon in the "Royal Arms" category has its own unique moveset. So yeah, there is pretty decent amount of options for your combos. And on top of that you also have stuff like link arts, team commands, warps, arminger..... So yeah the combat system is really good compared to other games of the genere that are currently on the market. Also from what I am hearing the monster are very well designed in this game so maybe these "standard kill quests" might be quite enjoyable. Also like I said, most sidequests in the Witcher 3 are structured exactly like I said in my previous post, like it or not.

Also most people that got the game early loved the combat system for the reasons I stated.

But it is still hold O to win. I am not a fan of the combat in the Dragon Age series, but it calls for tactics more than FFXV. Hell, FFXII beats it in this department as well. The combat is bland and lacks the tactics that past games required. The combat is not that fluid, as there are camera and lock on problems. Yes, some of the hunts and late game dungeons are well done, but once again, most of the side content is fetch quests.

And once again, you are wrong on The Witcher 3. Many Witcher 3 quests are dialogue heavy, some are investigative, and many are something different entirely. The reason why Witcher 3 quests are hailed because they do break from formula and provide surprises. Things are not always what they seem.

Did you even read my previous post? No its not hold O to win. Also FF did not require any tactics ever since FF6 came out. Since then FF became a casual series that never required any tactics or skill. Atleast this game does require some skill and execution for your combos. And from what I hear with the day one patch that just came out you can fix most of the camera problems by going to the camera options menu and turning auto correction on.

And by investigative I guess you mean searching shit with your witcher senses which is exactly what I said. And it being dialogue heavy is not something that changes the actual gameplay mechanics related to each sidequest. Like I said, it enhances the presentation of each sidequest by adding some narrative but it does not change it mechanically. Most of the praise that The Witcher 3 got was not because the sidequests were mechanically very different from your avarege RPG, but rather because they offered additional narrative.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#9  Edited By quakeknight1991
Member since 2006 • 1528 Posts

@texasgoldrush said:
@quakeknight1991 said:
@texasgoldrush said:
@Jag85 said:

Have you actually played through the game? It's only just released.

I seen much of the leak and know much of the story, and its a mess.

It makes the same mistakes so many open world games make. The side content is so behind games like The Witcher 3.

It shows that development hell put Final Fantasy far behind its AAA competitors. Once the honeymoon period is over, look out.

I do agree that the story is a mess, however the combat mechanics are far above most AAA RPGs such as Dragon Age Inquisition, Skyrim or the Witcher which make up for the poor story. Also I would not trust the leaks as they got parts of the story wrong. Also the side content in the witcher 3 was just as repetitive as other RPGs from a mechanical point of view. It was basically most of the time:

1. Use witcher senses to lead you to your objective.

2. Fight enemy.

3. Speak to NPC.

What people praise about the witcher 3 is how the sidequests were presented with some story, but like I said mechamically it was as repetitive as other RPGs.

No it isn't. Those that have played the game called it too easy and that you can easily outlevel the content. The side quests themselves are the standard fetch and kill quests. It has 2006 ideas, not 2016 ideas. The Witcher 3 on the other hand have variety and depth to their side quests and no, outside of Witcher contracts, the quests are different. Second, the combat is not good in FFXV, its more style over substance and many of the bosses are more flash than strategy. And QTE also is in, yuck. It shows that its in development far too long, and in a couple weeks, we will see the backlash.

And the game itself leaked a couple of days ago. That's what I go by, and the entire story was up a day before release.

First, some of the hunts and late game dungeons are actually really damn hard, so you are wrong on that regard. There are only like 3 set pieces in the game with actual QTEs. The combat is actually really fluid compared to other action RPGs and it actually has a combo system with quite a lot of options. There have been people are dismissing it as "hold O to win" for quite a while but it is far more than that. Each type of weapon has a set of specials that can be executed by either pushing the left stick in different direction while holding the attack button or with delayed imputs. There are 8 categories of weapons with different movesets and each weapon in the "Royal Arms" category has its own unique moveset. So yeah, there is pretty decent amount of options for your combos. And on top of that you also have stuff like link arts, team commands, warps, arminger..... So yeah the combat system is really good compared to other games of the genere that are currently on the market. Also from what I am hearing the monster are very well designed in this game so maybe these "standard kill quests" might be quite enjoyable. Also like I said, most sidequests in the Witcher 3 are structured exactly like I said in my previous post, like it or not.

Also most people that got the game early loved the combat system for the reasons I stated.

Avatar image for quakeknight1991
quakeknight1991

1528

Forum Posts

0

Wiki Points

16

Followers

Reviews: 4

User Lists: 0

#10  Edited By quakeknight1991
Member since 2006 • 1528 Posts

@texasgoldrush said:
@Jag85 said:
@texasgoldrush said:
@Jag85 said:

It's worth noting that XIII's score was bolstered by lots of positive pre-release buzz, thanks to the huge FF hype machine, which led to reviewers at the time vastly overrating the game, as they usually do for games from major franchises.

This time it's different, with XV instead being plagued by endless pre-release negativity, with doom and gloom galore, and many predicting it to fail. FF is no longer such a huge franchise, so XV doesn't have the kind of pre-release hype that XIII got back then. So it's fair to say that the review scores this time around should be more reflective of its quality, unlike the overrated review scores that XIII got back then.

Yet FFXII also was overrated to hell, as was FFVIII and X-2.

Also a factor in overrating a game is that the critics just want it to be the one game that rights the ship and will ignore clear flaws (see Force Awakens). This is the case with FFXV. The story is bad, the voice acting is all over the map, the second half of the game is poorly paced, the combat is easy, the side quests are mostly MMO style fetch quests, and the visuals have development hell moments.

This does not bode well in the test of time.......its a mid tier FF game at best.

Have you actually played through the game? It's only just released.

I seen much of the leak and know much of the story, and its a mess.

It makes the same mistakes so many open world games make. The side content is so behind games like The Witcher 3.

It shows that development hell put Final Fantasy far behind its AAA competitors. Once the honeymoon period is over, look out.

I do agree that the story is a mess, however the combat mechanics are far above most AAA RPGs such as Dragon Age Inquisition, Skyrim or the Witcher which makes up for the poor story. Also do not trust the leaks as they got parts of the story wrong. Also the side content in the witcher 3 was just as repetitive as other RPGs from a mechanical point of view. It was basically most of the time:

1. Use witcher senses to lead you to your objective.

2. Fight enemy.

3. Speak to NPC.

What people praise about the witcher 3 is how the sidequests were presented with some story, but like I said mechamically it was as repetitive as other RPGs.