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patriotplayer90

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#1 patriotplayer90
Member since 2005 • 561 Posts

It really feels like a missed opportunity. The potential for a really fun action fighting system was there, if not necessarily as complex as devil May Cry. But they went the direction of Batman, which is more restrictive and really takes away from the feeling that you get of actually being Spiderman while free roaming.

First of all, the combat looks gorgeous, and you can string together some great looking combos which allow you to be creative. But constantly having to look at your character's head for signals to dodge instead of being able to focus on and perfect the combat and string together some really fun and cool combos takes away from it. If I get beat, I want it to be because I'm not good enough or I try to do too much. I don't want it to be because I failed to press a button which would interrupt the fun that I was having . It's like having to watch your car in Rocket league for button prompts instead of becoming good at the actual gameplay. No fun.

So close. The amazing free roam gameplay combined with a fun, stylish beat em up as opposed to a fairly on rails timing based combat system would have been great.

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patriotplayer90

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#2 patriotplayer90
Member since 2005 • 561 Posts

The original Infamous. Demo seemed okay, story seemed run of the mill. But I found a good deal on it, and couldn't stop playing once I had started.

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#3  Edited By patriotplayer90
Member since 2005 • 561 Posts

I never played the original in its entirety when it was released, and I find visiting the 32 bit era 3D platformers more fun in theory than in reality. But hidden underneath those rough PS1 jaggies and frustrating camera (by today's standards) was an excellent platformer.

It impresses me how well everything holds up. The dash and glide mechanics are game changers in the 3d platformer genre, and present many satisfying opportunities and just a really fun time traversing the environment and finding all of the items. Even the fire breathing mechanic is unique. It wasn't really a time where projectile attacks were well-implemented, and most platformers used the simple "jump on enemy" or hit attacks, so to see Spyro introduce several unique mechanics which worked so well is very impressive. The controls in this game are GREAT. Absolutely no added difficulty in this game due to archaic control schemes. Plays like a dream.

These games feel WAY ahead of their time. Combined with the absolutely fantastic job that Toys for Bob did, this feels like a release which people would absolutely be gushing over if it were a brand new title. The levels and hubs allow you to explore and progress as you please, but you always know what you are supposed to be doing. There were so many small details in these old games which are very impressive by even today's standards with the new coat of paint. The world feels very much alive, it did in the original game, but the charm and visual fidelity have been cranked to 11.

So, in summary- Toys for Bob took a fun, ambitious, polished PS1 platformer and turned it into a brilliant game. These games were always meant to be played with Dreamwork-caliber animations and on a big screen. Insomniac- You guys are amazing. If only you had this technology at the time.

Meanwhile, please get Toys for Bob some more legit work , Activision. The sequel to Spyro, sequel to Crash, something. That is an incredibly talented group. I cannot believe that they pulled this off in a relatively short amount of time.

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patriotplayer90

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#4 patriotplayer90
Member since 2005 • 561 Posts

The AAA Third party gaming market is garbage now. The games look better, but that doesn't matter if they suck . You are left with a bunch of strategy games that most people don't care about, FPS games which play better on PC but have become completely stale, and a lot of unfinished work in progress games that usually aren't worth the time of a working professional . I was super excited when I got my PC, because the games were cheap and plentiful, but it didn't take long to sort through the ones actually worth playing. Sony and Nintendo are killing third-party developers as far as AAA titles go now.

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#5 patriotplayer90
Member since 2005 • 561 Posts

@Vatusus: Wow, that kind of sounds like MGS5. At least it's pretty.