Why are Games So Dark?

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patriotplayer90

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#1  Edited By patriotplayer90
Member since 2005 • 594 Posts

By far, the most impressive visual achievement in modern videogames is the lighting system. It can turn fairly unremarkable settings into eye-popping visual feasts for the eyes. But far too many times I have to wonder- where is the lighting??

I have posted pictures of a few games for reference.

Crysis 3 for Xbox 360

Last of Us Part 2

Resident Evil 4 remake

Notice how much more pronounced the lighting is in the first game? It gives a level of depth and contrast which gives a "Wow" effect that the others are lacking

Resident Evil 4 especially- where is the "wow" factor? With the incredible contrast ratios televisions are capable of, and the graphics that modern consoles and PCs are capable of producing, why are developers resorting to such drab settings?

Technology is still a long ways away from realistic character models or animations. But they can certainly produce convincing lighting. I just wish more games took advantage of it.

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firedrakes

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#2 firedrakes
Member since 2004 • 4366 Posts

hide weakness in game engine.

most tv passable contrast.

(hdr and display tech a rabbit hole subject)

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RSM-HQ

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#3  Edited By RSM-HQ
Member since 2009 • 11671 Posts

Resident Evil lack of color and focus on the darkness is to heighten the tension which is an artistic/ aspect of horror. The lack of light is intentional. Suppose to make the game look lifeless and unsettling.

This isn't new to the recent RE Engine games either. Here is a game from 2002_

The original Resident Evil Remake on Gamecube.

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patriotplayer90

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#4 patriotplayer90
Member since 2005 • 594 Posts

@RSM-HQ: that game also utilized lighting moreso than RE4, so that the contrast made the darkness seem even darker while making the image pop. RE4 is desperately in need of some lighting

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mrbojangles25

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#5 mrbojangles25
Member since 2005 • 58322 Posts

I wouldn't say games are necessarily dark as a matter of nature, but by artistic choice.

Many games tend to be serious or grim or horror, and all those benefit from a darker palette. It also makes more sense for games set in pre-industrial setting, or games that take place during a post-societal collapse where there is no electricity.

There's plenty of bright games as well.

@firedrakes said:

hide weakness in game engine.

...

Also this.

The more fog and darkness there is, the less distant detail needs to be rendered. At least that's what I've read.

It's not really a negative, it's just making the best with what you have. You can render more detail up close and then just say it was an artistic choice to have everything so dark, win-win.

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#6 firedrakes
Member since 2004 • 4366 Posts

@mrbojangles25 said:

I wouldn't say games are necessarily dark as a matter of nature, but by artistic choice.

Many games tend to be serious or grim or horror, and all those benefit from a darker palette. It also makes more sense for games set in pre-industrial setting, or games that take place during a post-societal collapse where there is no electricity.

There's plenty of bright games as well.

@firedrakes said:

hide weakness in game engine.

...

Also this.

The more fog and darkness there is, the less distant detail needs to be rendered. At least that's what I've read.

It's not really a negative, it's just making the best with what you have. You can render more detail up close and then just say it was an artistic choice to have everything so dark, win-win.

look at early ps 1 and 2 games. Hardware just was not their for enough draw distance.

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RSM-HQ

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#7  Edited By RSM-HQ
Member since 2009 • 11671 Posts
@mrbojangles25 said:

@firedrakes said:

hide weakness in game engine.

...

Also this.

The more fog and darkness there is, the less distant detail needs to be rendered. At least that's what I've read.

I doubt that is true for Resident Evil, as it uses the RE Engine, which is also used for Street Fighter VI and is that game lacking in color? hardily. The demo is proof of that.

(not related but the character creator seems pretty ambitious for a Fighting game)_

Loading Video...

Every current and upcoming game from Capcom runs of the RE Engine. This includes Monster Hunter, Exoprimal, and Dragon's Dogma 2.

Resident Evil happens to be dark and foggy because it fits the games tone.

@patriotplayer90 Resident Evil 4 Remake looks great in my opinion, but its clearly a cross-generational title. It's not winning any "best graphics eva" awards am sure, but the art direction is spot-on and very good as a long-time fan of the franchise.

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#8 judaspete
Member since 2005 • 7272 Posts

@RSM-HQ: Those images from REMake actually reenforce the point @patriotplayer90: is making. Dark scenery, but with lighting that adds contrast to the image.

Back in late gen 6/early gen 7, there were lots of complaints about overuse of bloom lighting. I never got it, bloom lighting is awesome. Same with lens flair. It's why Blur holds up so well visually.

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#9  Edited By judaspete
Member since 2005 • 7272 Posts

Old games that make good use of lighting hold up well visually.

Game from 2010 looks better than most stuff released this year.  JJ Abrams was right about lens flair all along.
Game from 2010 looks better than most stuff released this year. JJ Abrams was right about lens flair all along.
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#10  Edited By RSM-HQ
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@judaspete: I'm not really familiar with various lighting techniques, I just look at the tone and mood Resident Evil games are aiming for, and seems both games captured that really well artistically, for its franchise few games in the series can claim to be on-par. And I don't think either is known for being particularly colorful, and they are both notably dark.

That's why both use a light source for various sections of both games. They are not intending to pop with vibrant colors.

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#11 judaspete
Member since 2005 • 7272 Posts

@RSM-HQ: They don't have vibrant colors, but the REMake images you posted have high contrast. Most of scene is dark, but the harsh bright lights create highlights around objects in the image. You don't get as much of that in the RE4 pictures posted here. Despite being fully rendered in 3D, the image looks kinda flat. Ironically, the 2D backgrounds in the pictures from REMake seem more 3 dimensional here.

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#12  Edited By RSM-HQ
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@judaspete: Well I would be lying if I found OPs screenshots a good representation of the recent remake. I've played both games pretty extensively and find them both graphically appealing games and fit the tone of what the franchise aims for. And they both do spend most the time in the darkness scrapping and any sign of lighting in the distance. Furthermore I just don't think the lighting in 4R is that bad. It's just rare because it wasn't designed to be a colorful game.

The ones I picked for Gamecube Remake are admittedly shots that I think are really nice, as some one who has played that game countless times. I had my eyes on some others but I restricted it to three lol.

The ones OP picked for the thread are just not very good honestly, outside the low-res small image, the others are from the opening hour too so representing little the game offers in terms of setting and day/night transitioning. The low-res one is based during the first night scene and actually has some impressive use of lighting, rain and fog effects are more than I expected. It's all very nice visually.

I'll share some variety in Remake 4 though so you can better decide for yourself_

Screenshots can only show so much when it was intended to be explored and seen in motion, both games look great for what they aim to achieve and that's the hill I will die on ツ

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#13 agusagung
Member since 2023 • 1 Posts

It more logical to me that game supposed to maintain the players to stay for long time. bright light seems not really comforting for a long run. i also frequently need some companion to talk in the game to maintain my sanity. if there is no friend along, i usually turn on my streaming device and start playing eventho there is no one watching. i also explore some gaming tools, my favorite one is eklipse.gg to convert my gaming clip into shareable social media format.

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#14 Alexander2cents
Member since 2012 • 712 Posts

Big boy games have to be dark to pander to adults.

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#15 fenriz275
Member since 2003 • 2383 Posts

I think it comes down to one of two reasons. 1. Artistic choice or 2. to hide mediocre textures and lack of detail in the surrounding environment. If the devs are proud of the work they've put into the details of the levels then they'll want it lit up to show it off.

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#16  Edited By YukoAsho
Member since 2004 • 3737 Posts

Don't you know? Dark=mature!

Also, with the obvious exception of RE4 (which is horror, as mentioned), the dark games tend to be American developed. Japanese devs continue to acknowledge the utility of brightness, much like how they kept the rest of the color spectrum alive when the west was making every game as brown as possible.

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#17 Willy105
Member since 2005 • 26101 Posts

I think it’s because of the proliferation of OLED TVs, images with very dark levels can now be displayed fairly well; but of course that means anyone with a regular LED/LCD set is out of luck.

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#18 jeffbuckley1
Member since 2004 • 270 Posts

Its the small text that gets me. We dont all play at a monitor. Gaming on consoles should have the options

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#19 fenriz275
Member since 2003 • 2383 Posts

Sometimes it's a design choice but I suspect a lot of the time it's to hide mediocre graphics work.

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#20  Edited By mrbojangles25
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@judaspete said:

Old games that make good use of lighting hold up well visually.

Game from 2010 looks better than most stuff released this year. JJ Abrams was right about lens flair all along.
Game from 2010 looks better than most stuff released this year. JJ Abrams was right about lens flair all along.

Hey, Spielberg was doing lens flare decades before Abrams 😋😁😂

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#21  Edited By mrbojangles25
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@Willy105 said:

I think it’s because of the proliferation of OLED TVs, images with very dark levels can now be displayed fairly well; but of course that means anyone with a regular LED/LCD set is out of luck.

Are OLED's really that much better in that regard? Do they make OLED monitors, or do you kind of need to get a larger TV?

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#22  Edited By Gifford38
Member since 2020 • 7165 Posts

but then you have games like hfw2,ratchet and clank and more very colorful and bright.

those are dark type of games you listed

you expect res4 and last of us have candy land colors lol?

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#23  Edited By judaspete
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@mrbojangles25: Ha! There probably isn't anything JJ Abrams has ever done that Spielberg didn't do better. But Star Trek 2009 got a lot of shit for overusing lens flair, which I did not agree with. Might have missed the point of Star Trek, but the visuals were great.

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#24  Edited By RSM-HQ
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@gifford38: In fairness Resident Evil 4 Remake does offer a lot of optional filters so if someone wanted it to be more vibrant and colorful they can. It's not creators intent, but they can.

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#25 Willy105
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@mrbojangles25 said:
@Willy105 said:

I think it’s because of the proliferation of OLED TVs, images with very dark levels can now be displayed fairly well; but of course that means anyone with a regular LED/LCD set is out of luck.

Are OLED's really that much better in that regard? Do they make OLED monitors, or do you kind of need to get a larger TV?

Yes, but they are more expensive.

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#26 mrbojangles25
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@Willy105 said:
@mrbojangles25 said:
@Willy105 said:

I think it’s because of the proliferation of OLED TVs, images with very dark levels can now be displayed fairly well; but of course that means anyone with a regular LED/LCD set is out of luck.

Are OLED's really that much better in that regard? Do they make OLED monitors, or do you kind of need to get a larger TV?

Yes, but they are more expensive.

Yeah did some perusing earlier after posting. Looks like they exist, but they're very pricy. Like..."why bother" expensive.

The good news is it looks like they will become more commonplace in a year or two, seems like there are more options coming.

I wonder if the factory lines were just set up for TV's mostly and anything monitor-sized was like a special thing and they charged more.

Definitely something I'm going to look forward to in the future though.