By far, the most impressive visual achievement in modern videogames is the lighting system. It can turn fairly unremarkable settings into eye-popping visual feasts for the eyes. But far too many times I have to wonder- where is the lighting??
I have posted pictures of a few games for reference.
Crysis 3 for Xbox 360
Last of Us Part 2
Resident Evil 4 remake
Notice how much more pronounced the lighting is in the first game? It gives a level of depth and contrast which gives a "Wow" effect that the others are lacking
Resident Evil 4 especially- where is the "wow" factor? With the incredible contrast ratios televisions are capable of, and the graphics that modern consoles and PCs are capable of producing, why are developers resorting to such drab settings?
Technology is still a long ways away from realistic character models or animations. But they can certainly produce convincing lighting. I just wish more games took advantage of it.
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