@l3igl3oss said:
Metal Gear 2: Solid Snake from the MSX with the scope of an 8-bit graphics game, but with the processing power of a 16-bit one, like a what if scenario akin to Sonic Mania (the latter being: what if classic Sonic got a Saturn game), and a sound driver to faithfully recreate its music, because it was awesome! Make the necessary adjustments to fit the game in a 4:3 area with the radar, weapons and items display to its side for an aspect ratio of 16:9, with minimal scrolling inside the screen before it changes. Make it so that Solid Snake can walk behind geometry in perspective and not just where it ends on top. Use the old portraits or create all new ones based on whom the developers believe to best represent the characters. Many things that don't affect the gameplay really.
MSX2's graphics doesn't rival Sega Genesis or Amiga 500 graphics capabilties.
You got to be kidding me? This is not 16bit era video game quality.
Commodore 64's 8bit era video game graphics.
During 1980s, 8bit vs 16bit marketing wars mostly refers to the CPU while GPUs are not 16bit color graphics (65K color)
Both Sega Genesis's and Amiga 500's Motorola 68000 CPU has 32bit internal processing with 16bit external CPU bus.
Amiga ussually operates between 5 bit to 6 bit color registers with 12 bit color palette. Amiga has copper chip to change color registers with any of 12bit color palette with every scanline.
Sega Genesis ussually operates 6 bit color with 9 bit color palette.
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The real 16bit graphics refers 16bit color with 65K colors.
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