@Orgodemir: "the cloud" is just a phrase used to describe the housing of servers or applications in some on-line capacity. As a concept and practice it has been around as long as companies have offered servers for rent. Now vendors have various ways of abstracting the resources into something like just an app (SaaS - software as a service, like much of what Azue does, allowing people to build say an Exchange e-mail environment with SQL database servers and everything, that just appears like physical resources to them, or SaaS, storage, like Apple Cloud or Google Drive).
Basically it allows game devs, platform owners, etc, to leave the heavy lifting to others and save time. What Microsoft appears to be doing with game devs is working with them to move their application servers into their cloud platform, and customizing it with them. Same thing Amazon has been doing for about a decade.
@cmdr_danbo: what are you talking about? The man has already made some of the most beloved games in history. Metal Gear, Snatcher, Castlevania, Zone of the Enders, your mom's mouth.
@dexda: unlocking another core might allow them to place some processor intensive things in its own thread, freeing up the GPU. The PS4 was built with offloading compute to the GPU in mind. Many developers have had to do this for things like lighting or article effects, or for massive amounts of NPC's. The more stream processors free on the GPU, the more they can devote to it. It probably won't make a huge difference but it will make developer's lives easier.
@mrjoeyyaya: It was a pretty large leap this gen for consoles. I mean, the last gen is a decade old. Just look at Infamous Second Son compared to Infamous 2, or even the HD remakes of Last of Us or God of War 3.
@dexda: they don't have to be morons. Console gamers just have no concept of what it actually takes to push higher resolutions. Even 1440p is well beyond the range of consoles.
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