I've personally never seen definitions for terms change as rapidly as the JRPG/WRPG classifications. Both terms evolved from previous definitions which referred to the overall styIe of gameplay, rather than the country of origin. It wasn't until the early 2000's that these terms even existed.
"JRPG" is an evolution of the term "cRPG" (Console-RPG). Games such as Chrono Trigger, Final Fantasy, and Dragon Quest fell into this category. They typically feature turn-based battles, linear storylines, and for the most part, an anime-influenced art style. Most RPGs on consoles followed this style, and it just so happens most of them came from Japan.
"WRPG" is an evolution of CRPG (Computer-RPG). This is where the Elder Scrolls series falls. These games typically feature open worlds, quest driven branching storylines, and typically a more realistic art styIe. These types of games were almost exclusively found on PCs, and the majority of them happened to be made in so called "Western" countries.
Once the Computer RPGs started appearing on consoles, the terms had to change to differentiate the gameplay/aesthetic styIes. Hence the terms JRPG and WRPG.
Now that that little history lesson is over, you can probably understand why I don't agree with the "country of origin" argument. The King's Field and Souls series (made in Japan) have very little to nothing in common with Final Fantasy, yet Anachronox (made in Dallas, Texas) does. If SquareEnix decided to go through with an HD remake of Final Fantasy VII , but outsourced development to a studio in London, would this new version of FFVII be a WRPG, even though it's the same game? So the only thing stopping a JRPG hater from playing it is a resolution boost? That's silly.
Besides, no other genre makes any location based distinctions. In any case, I'm aware that definitions change and there isn't much I can do about it. But I'm old fashioned, so I'm sticking to my guns.:P /two cents
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