- too many filler episodes - no overarching story, no search for a cure or a solution - zombies took a backseat, they're just annoying things now and no longer the main antagonists - way too much nonsense in the writing, idiotic combat tactics
@n9302347078: It seems you think, and it's imo a common misconception in a lot of capitalist thinking, that there is a boundless untapped customer potential. In reality, the internet customer base has been largely tapped in the US. There are only small percentage shifts possible at this time. No company will invest more than the investment will return, so it's much more likely they will not invest at all unless something threatens their base. It would also be naive to believe that all these big corporations don't talk to each other. Not that they are necessarily colluding, but they will agree not to try to slash each others wrists. You won't see any positives coming from this repeal. I expect they'll even perform a little song and dance to lull the gullible masses as they slowly slid the shackles on the once free internet.
Maybe someone call Amnesty International. Free the internet! :P
Money will come rolling in anyway, it's Star Wars. This criticism is certainly not going to affect any highlevel shotcallers at EA. They'll laugh it away while wiping their arse with microtransaction cash.
This isn't about not giving money to microtransactions or rebel against certain business practices, but about understanding that if there's mass-"hysteria" around something, like Star Wars, they got you by the balls. They can package shit, slap a Star Wars logo on it and call it "Poodoo" and it will still sell.
@vfighter: Endgame is basically what a game turns into once you've reached max level. At that point the incentive to play the game basically changes. You are now no longer pushing to level your character, as such "experience gathering" drops off as the major activity to do.
A lot of games manage to make that transition fairly well. They offer ways to still improve your character and open up new content that was previously inaccessible.
You could say that Destiny tries this by letting you still find better loot and offering a raid, and you would be right. That is its endgame. However, what they offer is not enough by far. One raid and having you do the exact same things you did while leveling in order to incrementally improve your gear is not to be considered proper endgame.
Compare this to World of Warcraft for instance (not that these two are comparable games, but as an example of more elaborate endgame). In the latest Legion expansion, after you leveled up, a whole bunch of new activities becomes available:
- The 5 already available Instances can now be played on hard, mythic and mythic+ level,
- 3 new instances and 1 raid opens up (after patches its now up to 14 instances and soon to be 5 raids in total),
- The 5 or 6 gamezones offer new daily quests (world quests),
- Questlines open up for different things either story of gear-related.
All of that is next to the fact that WoW also has professions, class halls (with its own follower leveling system), artifact weapons (with their own leveling system), legendaries (very powerful rare drops, seasonal activities, pet battle system, collector opportunities (pets, mounts, esthetic gear). 12 very distinct classes with each from 2 to 4 again very distinctive specialisations, class campaigns, fun sideactivities (like Saving Chromie) and I'm probably forgetting stuff.
Sure, WoW has had over 10 years to get to all of that, and I'm not asking for Destiny to be the 100 layer cake that WoW is. However Destiny could at least go for a few more layers than the flimsy pancake they have now. People criticizing Destiny wouldn't be so on its case if we didn't acknowledge the game has the potential for greatness.
The only announcement I'm waiting for from Blizzard is about its next generation mmorpg! But I'll be playing Star Citizen loooong before that will happen ;/
TheBruuz's comments