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TheBruuz

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1. Give us the graphics of your first Division trailer! The reflections in the water, the smoke, the light, the weather effects. I want that kind of immersion!! Just "walking" around in such a world would be awesome!

2. Rethink lootgrinding, because it's the cause of bulletspunges. (Explanation: the quality of guns is only relevant if mobs are spunges. If mobs would die from a few bullets, your gear-quality wouldn't matter that much. Killing something in 4 or 5 bullets is not that much of a difference. ) If they were to rethink the reward system, we might see faster, more tactical fights. I wouldn't mind if the game was more intense in building up to a scrap, then unleash hell, and it being over in 30 seconds.

3. A lot more story. Maybe give us "classes" and a way to differentiate from others through personal story choices.

4. Rethink the whole pvp thing. I just kept out of the dark zone. I'm more of a pve player anyhow, but I may on occasion dip a toe into pvp. However, the dark zone was very unpleasant for casuals. Again, maybe too focused on gear-quality, instead of tactics.

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TheBruuz

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@fbplayer1064: I agree, but I think they can't due to the loot grind.

I would love for fights to be way shorter (and more realistic that way), so only a few shots downs an enemy. However, that would be against their lootgrind model. If you can kill mobs in a few shots, it doesn't really matter how good your gun is, right? It only matters if they are spunges and you can feel a difference between killing them in 30 seconds or in 15 seconds.

I would love for them to revamp that whole system though. Get it to be faster, more lethal, more tactical, less about the quality of the gear. But what would the reward system need to look like, if it's not about loot? I'm sure there are solutions. Maybe it should be about leveling skills, or customising equipment. But I'm afraid their second game won't veer that far from its original.

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It's a movie that only pleases fans.
As a standalone film, it fails on many fronts.

It makes the mistake of introducing way too many characters in a short span resulting in very shallow exposition.
It wants to tell too many things and ends up being a collage of all things warcraft, but offering little in the way of a comprehensive story.
(Compare this to The Fellowship of the Ring f.i., look at how they take the time to introduce hobbits and its main characters)

Except for maybe Durotan, I have no idea "why" any of the protagonists do what they do. What kind of king is Llane? What drives Anduin? What drives "Gul'dan" for that matter? He ends up being a stereotypical bad guy that kills cruelly and wants "power"..., while there is so much more to tell about this character.

You know what I would've liked. Take one single class, let's say a paladin, and take me through his/her life in Azeroth. Show me how he grew up, what he learned, how he got to become a paladin, who his role-models were. Show me what the light is and teach me about its most important wielders. Show me what this paladin believes and what he loves and what he hates, how he enters the service of the king and then has to fight in one of the iconic warcraft lore battles, and if he survives or not.

Don't try to teach me about the whole of warcraft in one sitting. You can't cram thousands of pages of lore into a 2-hour movie, it can only end in a shallow mess.

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STD is just what it sounds like. Something to get rid of asap.

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Sorry for posting this here, but why are the comments locked in:
"Why There's So Much Nudity And Violence In Netflix's Altered Carbon"
??
Is it getting that much hate?
Well...there is that much nudity because there's not a whole lot of story or acting...it needs to try entertain somehow. Then again, there's other, better things you can watch if you're out for nudity...

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@zmanbarzel: ...and let's not forget that Hollywood, now zealously pulling the metoo movement forward, were promoting this machismo behavior all too eagerly in the 70's and 80's.

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@The_Inebriator: Indeed. I wonder how long it's going to take for society to shun violence in movies and games, seeing it as abhorrent. 50 years from now, they may look back on us now thinking how uterly deprived we are to actually like shooting things up in a game, how we indulge our destructive impulses. However, today, none of us sees this as an issue. We all know that it would be shortsighted to think this way.
It doesn't mean we find violence justified, or celebrate it. However, it does have a place in the here and now. Violence, like sexuality, goes through cultural changes. It's not going to be the same in 50 years, like it wasn't the same 50 years ago.
You cannot judge the past with today's morality.

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@walidras: 581d 4h 27m played :P (264d on main character)

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TheBruuz

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Edited By TheBruuz

I already have a lvl 110 character of each class.
Can I get something else than the 110 lvl boost?
I also still have a lvl 100 boost I had no use for...

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TheBruuz

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Revenge is best served cold...and it's been 17 years!
Coming for you Lan-Di !!!