TheBruuz's comments

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

They could go the other way too. Make a new chapter within the universe. Introduce something new, build on the known, but keep the story close to the characters. There's nothing worse than seeing movies where you have absolutely zero rapport with the characters and no character development. Big scale only works if you take the time to lay the foundations which takes more than one movie (LoTR, Star Wars, all great space opera books take place over several books...).
Movies that try big scale without trying to lay the groundwork mostly fail (John Carter f.i.), one exception may be Avatar. But some moviemakers seem to be aware of that, f.i. the Avengers was "prequelled" by individual superhero movies that introduced most of these characters. If not for those "prequels", the Avengers wouldn't have been that good. There is simply no time to develop +10 characters in only 2 or 3 hours film

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

@CP2077 high heels AND half naked...pls


Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

Well...Resident Evil kinda rocks ;P

I know, they're not that good either, but Mila is yummi :D

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

Edited By TheBruuz

@jeffrobin

No, I play on pc or xbox or whatever platform. I'm a fan of games, not of platforms. And it's just because I play nearly every game that I may be harder to please.

I expected something different from Tomb Raider. But it's an Uncharted clone, and not a better one.

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

@wondernova

You're cheque is in the mail!

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

@Gravity_Slave

If you haven't played the Uncharted series, go for it, you'll see they have a definite edge over this Tomb Raider game.

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

Edited By TheBruuz

Been playing this for about 15 hours this weekend. I guess I was hoping at some point it would pick up, but it just doesn't. Tbh, it's boring, the story is silly, the dialogues are bland, characters seriously non-interesting, not even Lara. Nathan Drake at least has some personality, Lara in this game has none whatsoever.

I survived a sinking boat, a drop out of warbomber suspended on a cliff using a parachute..., a helicopter crash, 10 deathdrops, 20 houses on fire, 50 explosions,...and so on, in the end I didn't care if the earth was about tot explode, I'm sure she would've grabbed on to a comet, swung past a spacestation to grab a suit and landed safely on the moon.

Maybe something for young gamers, new to the genre. Waste of money for any harcore gamer.

Score: 6,5/10

Avatar image for TheBruuz
TheBruuz

216

Forum Posts

0

Wiki Points

2

Followers

Reviews: 16

User Lists: 0

Edited By TheBruuz

I postulate that violent behaviour is a result of frustration.

-In psychology, frustration is a common emotional response to opposition. Related to anger and disappointment, it arises from the perceived resistance to the fulfillment of individual will.(wikipedia)-

As such violent behaviour (resulting from anger and disappointment) can be experienced when playing games, but it is directed AT the game, or AT one's own ability, NOT AT the outside world.

Depicted violence in games can only lead to outside violence if it clearly engages in seeding frustrations against this outside world.

I'm confident that there are enough controls in place to weed out such games from the market that would entice these emotions.

But as it stands, I still fail to see the link between outside violence and violence in games. It's an unenlightened and easy stance, which I even find more dangerous, because it deflects from the real reasons for violence in the world.