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TheBruuz

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@sauigoodman if you have 250M to spend on marketing, you may be damn sure some press got bought...

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TheBruuz

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I wonder if Activision decided to take Blizzard's concept "Titan" off their hands and let Bungie run it, and that's why "Titan" got shelved. Pure conjecture, though.

Good review and a fair score.

I'm afraid that this kind of marketing may actually succeed. There will be no need for quality if we keep on buying whatever they dangle long enough in our face. 500M dollars, GTAV was only half that budget, which makes me believe that half this budget was used exclusively for marketing. It's a sad day for game lovers. A whole lot of people seem to be gobbling it up and that will only mean one thing, more of the same, because it makes financial sense.
If we keep on buying bad games if hyped enough, the money behind their creation will not look any further and will continue to serve us what we want...bad games just hyped enough...

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TheBruuz

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It actually took this dlc to teach me that summoning npc to help you out increases boss stats (more hitpoints for one, don't know about anything else), something I was unaware of before.

I kept failing Fume with npc help, solo was the way to go.

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TheBruuz

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@Lord_Python1049 In Dark Souls, you couldn't teleport from one bonfire to the other, which you can in DS2. That explains the need for the interconnectivity in DS, and not so much in DS2. The layout in DS was nothing short of genius, and it improves immersion somewhat over DS2.


DS2 has it's own unfrogettable moments though. I especially liked the fog-zone with ghostly, near invisible enemies, making for intense exploration and jitters when one of them backstabs you out of nowhere ;P

Also, fighting the biggest frigging dragon in the history of any game I can remember. It's an optional fight, but that thing is just awesome.

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I play games mainly for story and because they give me "access" to experiences I may never live in real life, f.i. fly a spaceshuttle, command an army, survive horror (from the safety of my home, as I'm not inclined to live that for real ;P).

The sims always seemed a bit too "realistic", hanging with friends, building a house, modifying your looks...isn't that what everyone already does on a daily basis? Why not live it for real then? (granted you'll look silly in a wrestling mask, but if that's your thing...why not...)

I guess, for me, it just doesn't offer enough "escapism".

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TheBruuz

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@vegasdan30 @TheBruuz Does a backstab in this game deal different damage? Just asking, I don't know, really.

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@vegasdan30 @TheBruuz someone dropping a dome shield can make the other players hurry to get under it in sticky situations, it changes the way other players behave. A self-shield doesn't.

And yes, skills that influence group behavior are good additions.

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@vegasdan30 The dome shield is an ok addition, it can change how you play as a group. The knee attack is just fluff.

As for the other changes, how will you use teleportation to your advantage? What kind of gameplay do you think will flow from that? Or is it again just fluff?

As for the hunter invisibility, good, but only if it gives the hunter something else, like dropping aggro if enabled midfight, or doing double dmg on your next attack from stealth. Stealth by itself is only useful for bypassing enemies, and is that what you would like to do, just bypass enemies and run through?