TC, are you playing this game on the PS2? If so, then the problem lies within the backwards compatibiltiy of PSOne games.
Rej72380's forum posts
Tetris for the old Nintendo Gameboy from 20 years ago.
I've been playing alot of the GameCube version of the classic suvival horror game Resident Evil, and it is turning out to be interesting. So far, I'm at the part of Hiking mode, where Barry is talking to someone in the Residence area. I'm currently playing as Jill.
BTW, what are your opinions of the GameCube version of the game>
TC, it appears that your copy of MP1 needs to be repaired, as those white marks are actually deep scratches, which are causing the GameCube to send out the DREs.
Dragon Quest VIII--100% Turn-based and a ton of fun.
Final Fantasy XII--The ADB system is completely revolutionary and should be used in more RPGs.
Baldur's Gate: Dark Alliance II--Real-time battle system that allows a group dynamic in multiplayer gameplay.
[QUOTE="Alter_Echo"]Final Fantasy 12 and that abysmal franchise milking dirge of cerberus. Didnt dig 12 at all even though it was a solid game and dirge was just downright horrible from the get go. Simulator_Shock
Yeah man, Final Fantasy XII was terrible. It's gameplay and Battle system was awesome because they made it work in kinda real time, i thought they did that really well, but unfortunatly the story was very shallow and unoriginal and it had the worst cast of characters.
Dirge of Cerberus was a pathitic milking on FFVII. Don't get me wrong I love FFVII to death but they were really overdoing the franchise milking with that terrible game. A real shame to see that happen, they should have just left it with Advent Children and Crisis Core....
Guys, I actually enjoyed Final Fantasy XII, so don't go bad-mouthing it because it is completely different from the other Final Fantasy titles.
A two-way tie between Shaq Fu (GameBoy) and Dragon Ball Z: Ultimate Battle 22 (PSOne)
Final Fantasy I (NES/PSOne/GBA/PSP)--A complete faximille of the Dungeons & Dragons pen-and-paper RPG. You get to choose a party of four no-name characters from a pool of six character classes. The Magic system in the NES and PSOne versions of the game use the same method as D&D, meaning that spells come in the form of spell charges, not the usual MP cost from your character's MP pool.
Final Fantasy II (Famicom/PSOne/GBA/PSP)--The first title in the series to use character development in the storyline. The game had a unique (and abusable) stat growth and weapon mastery system that increased your stats, depending on which actions you take in battle. For example, the more you use physical attacks, the more likely your Strength will go up a point.
Final Fantasy III (Famicom/DS)--The first title in the series to implement the Job system. It uses the MP system from FFI, but it gives you more spell charges than the first game ever had. It was also the debute of the Summoner Job class, which would affect the series's history.
Final Fantasy IV (SNES/PSOne/GBA/DS)--The first Final Fantasy title to use the ATB, which allowed the monsters to attack you in consecutive turns if you don't make your move first. This installment was the only one to have an active party of five characters at a time.
Final Fantasy V (Super Famicom/PSOne/GBA)--This game had the Job system of FFIII, but allowed more veratility amoungst the characters, as the abilities and skills you learn from one job can be use in another job class. For example, you could have a Monk, normally brute-force first, cast summoning spells, completely throwing the enemies off guard.
Final Fantasy VI (SNES/PSOne/GBA)--Arguably the best title in ther series. Spells could be learned by equiping Magicite. Also, the Magicite would give you a stat increase at level-up depending on what Magicite you had equipped at level-up.
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