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Mcspanky37

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#1 Mcspanky37
Member since 2010 • 1693 Posts

Why don't ya make a thread for EVERY game you think is great and deserves a sequel.

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Mcspanky37

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#2 Mcspanky37
Member since 2010 • 1693 Posts

@noblecow said:

@Mcspanky37 said:

Logical explanation for the shortcomings? It's simply not powerful enough. Christ - it's not hard to understand. It will not play out like the PS3 because the Xbox One isn't difficult to code for like the PS3 is. The Xbox One is simply behind because developers are going to pick the strongest console for lead platform and that means the Xbox One will always have to deal with worse textures, lower FPS, and low resolutions. Microsoft took the gamble that they could make a console that combines the PS3+Wii appeal (multimedia + motion gaming) and what they produced was a console that doesn't do anything particularly well.

And quit the hyperbole - it's not barely stronger than the 360. You're smarter than that BluRayHiDef...right?

I don't think so. Have you read the reports about having an army developers for the Xbone version of multiplats? The army of devs wasn't needed because the Xbone was difficult to develop for. The army was there to provide every optimization technique in the book while the PS4 version was left unoptimized. Cows may be celebrating about the superior multiplats, but what they don't realize is that the PS4 version of multiplats were never optimized. The vast majority of the development budget went into development of the Xbone version of multiplats. In short, the Xbone has hit its ceiling while the PS4's full potential hasn't even been tapped.

Also, there is no exotic architecture on either of the next-gen consoles. In laymen terms, the PS3 required learning another programming language while the only thing limiting the Xbone is the small power pool compared to the PS4. Devs are finding it "difficult" to dev their games on the Xbone not because their programs never compiled due to some odd error like the PS3's dev environment, but because the power pool is so small that the Xbone can't even run their games at an FPS higher than 2. Because of this, they had to scale back their projects and they're having trouble finding the right balance.

You sound pretty confused. Microsoft sent out teams to help developers optimize the games precisely because the XB1 is the weaker platform. Having an extra helping hand from Microsoft doesn't make the XB1 version's the lead platform. They have to take the PS4 version, and scale it down to make it into the XB1 version. You said it yourself - neither console has exotic architecture, therefore there is no significant gains to be found in optimization. Purely because the PS4 is capable of 1080P games - the Xbox One is set up against that standard and obviously it has trouble competing. If the PS4 wasn't more powerful or chosen to be the lead platform, games wouldn't look any better than the XB1 version.

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#3  Edited By Mcspanky37
Member since 2010 • 1693 Posts

Logical explanation for the shortcomings? It's simply not powerful enough. Christ - it's not hard to understand. It will not play out like the PS3 because the Xbox One isn't difficult to code for like the PS3 is. The Xbox One is simply behind because developers are going to pick the strongest console for lead platform and that means the Xbox One will always have to deal with worse textures, lower FPS, and low resolutions. Microsoft took the gamble that they could make a console that combines the PS3+Wii appeal (multimedia + motion gaming) and what they produced was a console that doesn't do anything particularly well.

And quit the hyperbole - it's not barely stronger than the 360. You're smarter than that BluRayHiDef...right?

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#4 Mcspanky37
Member since 2010 • 1693 Posts

Sure - it's an ugly game, but it always looked cheap and ugly from the pre-release gameplay footage - I'm not sure why people are surprised.

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#5 Mcspanky37
Member since 2010 • 1693 Posts

Did ND announce her gayness to coincide with this game's release? What a bunch of fucking weirdos. Kids kissing kids? Oh my.

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#6 Mcspanky37
Member since 2010 • 1693 Posts

1080p is good chunk nicer looking than 720p. Sure from 10+ feet back you wouldn't be seeing all the detail anyways but if there is one thing you can pick out from that distance is the massive amount of jaggies.

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#7  Edited By Mcspanky37
Member since 2010 • 1693 Posts

@cyloninside said:

@KHAndAnime said:
@geminontraveler said:

i was neither crying, nor claiming the game "sucks"

mad fanboy is mad.... look at him go.

All you did was amass a bunch of random complaints against the game...many of which are false.

i think it is pretty obvious at this point that all that was really done was to make a standalone port of the mod that they could make money off of, instead of the complete overhaul that they initially were promising.

Sounds a lot like crying and claiming a game sucks to me. The SA is insanely far from being a mere port of the mod. Crybabies typically have to lie to try to make their point...(like saying the UI hasn't changed in functionality...and then claiming the controls are completely different when they are nearly identical to the mod).

jesus... you seem pretty mad dude. are you personally vested in dayz? stock or something? is rocket your boyfriend?

the guy did nothing of the sort KH. he neither claimed it sucked, nor was he "crying". you being a raging fanboy and rushing in with a bleeding heart defense for your precious game.

Claiming something is a mere port cash grab is another way of saying something sucks, genius.

So, you're also saying the UI hasn't been completely redesigned from the mod? Why can't you or your buddy elaborate on that a little bit? It was already explained how it's a completely different interface from the ground up...yet you failed to explain how it's similar to the old UI in one way. As KH said, If you have to go around spreading misinformation about games to try to make a point, it's pretty clear you don't have one...

he even said in his post that they WERE near identical to the mod, and that he was able to excuse it with the mod because it was limited to arma controls. the SA is NOT limited to arma controls, and yet the controls are still completely bonkers/unintuitive/drivel.

The game is still made on the ArmA engine, why the hell would you expect the game to have completely different controls? Expecting a night and day difference in terms of controls when it comes to the brand new alpha of the game...says a lot about your expectations from an alpha product. What's so bad about the controls again? WSAD too unintuitive for you?

This thread should be renamed "I bought an alpha expecting a finished game, why is this game so bad?!".

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#8 Mcspanky37
Member since 2010 • 1693 Posts

About time, considering preorders on Steam are always full price. Steam is pretty much the only place I buy PC games from these days (aside from key resellers).

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#9 Mcspanky37
Member since 2010 • 1693 Posts

Might just be the impression I get from your desktop and task manager, but your PC looks effed up. It typically should show how many background processes are running at the bottom left of your task manager.

Speaking of which - go to the processes tab and try to see how many you have running.

And yes - any programs running that you don't know about is a BAD thing. You should try to keep tabs at what's running all the time.

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#10 Mcspanky37
Member since 2010 • 1693 Posts

@lostrib:

@lostrib said:

@osan0 said:

they didnt release it for the PC and my consoles are in mothballs for now.

its on my to do list though. if i can get my PS3 up and running again i will pick it up at some stage.

if you have a 360, supposedly that is the better version

It is sadly, Its resolution is a touch lower on ps3 and missing out on a good chunk of foliage.