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BadDrogo

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@rosinmonkekyx17: http://swbstats.com/

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BadDrogo

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@pikachad8: Bioshock has been worth it for me so far. I bought the trilogy packed together also. I completed Bioshock 1 recently for the first time. The story, music, and atmosphere were awesome although the graphics and animation are dated. Felt a bit like steampunk meets Alice in Wonderland. I'm in #2 at the moment and, although it feels a bit more generic so far, it does play a lot smoother and look more up to date. Can't wait to make it to 3.

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BadDrogo

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@adam4897332: I have to agree. The game caught a lot of flack from the pc launch and the story's villain not being well-received, but I'm having a blast playing it at the moment on the PS4. I even eventually talked myself into the season pass after I browsed through what it offered. I haven't played the extra story missions yet which I heard are on the short side, but I'm loving the batmobile and batsuit skins, and have thoroughly enjoyed driving the tumbler and 1989 versions of the batmobiles in the races.

Arkham Asylum will always be the game with the best boss fights (with the exception of the mister freeze fight from Arkham City), but Arkham Knight has, imo, perfected every other aspect of the game in this series.

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BadDrogo

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@sol_pro: I have wanted a Warcraft 4 for a long time now, but I'm not certain how they'd pull it off story wise. WoW is the problem. After the 2nd expansion hit they passed known lore for that universe and now they're making new shit up as they go. And in my opinion it mostly sucks. How could they craft an epic setting for a new Warcraft RTS now? Work with material they've already written? Add a new chapter? I don't see how they use a WC4 to write a new piece of the story though now that they're committed to churning out wow expansions faster than ever. Since some of their interviews have indicated that they plan to continue expansions for WoW over the next 10 years I'd wager an unfortunate guess that the RTS side of Warcraft is done.

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BadDrogo

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Edited By BadDrogo

@billzihang: Then perhaps where DICE messed up was ever making the Rebel-side goal to actually stop/destroy the AT-ATs. As one Star Wars aficionado above pointed out, the goal of the movie defense was to delay the Imperial forces long enough for the transports to escape. That might be the best victory dynamic for this game mode. Delay the assault long enough, transports take off, Rebels get the Victory, but the array still goes down to keep in line with lore. Imperial forces progress fast enough and both array and transports are destroyed for their Victory scenario.

If the Rebel goal is simply to slow down the assault in a point to point progression, then ultimately the AT-AT's become invincible as a result (or maybe the game allows one to go down but not both). Then that means DICE could add better defensive weapons/vehicles for the Rebels and help even this match out between sides without worrying that it'll help the Rebel side destroy the walkers faster.

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BadDrogo

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@TwinStripeUK: I actually didn't know this game didn't include splitscreen. I was planning on using that to invite over a good college friend of mine who doesn't own an xbox one and play doubles with him again. We use to maintain a top 20 Doubles Team back in Halo 2 on the 360 when we were roommates. It's easy to throw around statements claiming no one will gain benefit from a feature if you yourself aren't using it. I mean, we can still take turns playing and he'll gain exposure to the game, but it won't be the same.