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28362g

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@Mkeegs79 @Willie_Dynamite Wasn't Guacamelee a indie game? I could be wrong.

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28362g

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@Dang_Man Its DLC for people who want a more challenging experience with a platformer. Don't see the problem.

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28362g

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@Sikrion @Mugzippit @Sniper_Wolf25 What form a game becomes is based on its players. Smash for example can be played both competitively and casually. No matter what developers say, if players find the game more fun in a different way, they are free to play the game in however fashion they want. No one has a right to say that you can't play the way you enjoy because I said so.

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28362g

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@charliezard @demonniggler Proof is a universal thing, not just a court case issue.

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@irish-b33r @demonniggler First of all, nail it in your heads that competitive Melee is NOT FUCKING JUST FOX VS FOX ON FINAL DESTINATION. The best Melee player in the world is a damn Peach play for gods sake.

And second of all, Brawl has an even smaller scope of playable characters than Melee. Do NOT use Salem as an example of this. He's an exception.

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@ajay1708 @DarkE0n They should be scared of MS and Sony. Even if Wii U was a popular console, they would still be overshadowed by the announcement of the new consoles. Nintendo Direct is plenty for Nintendo, and they've proved at this point that E3 isn't an absolute necessity if they plan accordingly. Also, Nintendo's future games look promising too, don't count them out.

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"A simple video showing upcoming Wii U games would be more than enough to excite those who bleed every color of the Pikmin rainbow, and we won't have to sit through the endless monologues that so often plague full-blown press conferences. Nintendo has shown they can deliver speedy announcements with the semi-regular Nintendo Direct series, so there's no reason to think they're taking a backseat at E3 just because they're eschewing the press conference format."

I agree with this.

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@area51_33 Wait, I don't get what you're saying. Are you blaming Nintendo for making good games that the public enjoys? Regardless whether they do really well in the market, shouldn't we, as consumers, be happy with the content that they give us? Why is it so bad that they're making more money than other companies?

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@johnners2981 Start playing online lol. You'll be welcome to a world of pain.

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Edited By 28362g

@Uruca 1. Eh, I can agree with that. DmC art style is beautiful, but it really is not... DmC.

2. Okay, this arguable, because personally, and also a lot of people I have asked, LOVE the game and mechanics. Moves look awesome, feels satisfying, has a variety of cool moves, and so on and so forth. I really don't think the lack of 60FPS makes the game any worse. If it's still fun as hell, why not sacrifice some FPS to make a better looking game? Besides, many people, including yourself apparently, like the unique artstyle that DmC has compared to other games, and plus the dynamic setting also makes for interesting gameplay. I guess you can argue that the game "feels" different, but honestly I don't think it's reason to hate or be angry at the game. I think that's just going too far. If the lack of 60 FPS actually made it unplayable, then I could see your argument.

3. Again, I really don't see this as a reason to "hate" the game. you might dislike it a little and think "well, I wish they could've done this," or "It's kind of frustrating that they put it on the Xbox360, wish they could've put on the PS3." If you're going "AHHH GOD IT'S ON THE XBOX360 NOW THE GAME SUCKS" then that really seems like you just want to hate the game for the sake of it. I mean it's not like the fact it's on a different console makes the game any worse.

And it's sort of a known fact that more people own Xbox360's than PS3's, and the features of Xbox live are much more appealing then the PSNetwork, so imo I think it was a better business decision. And it's not like they didn't make a PS3 port at all. I mean, come on.


I mean no aggression; I'd be interested to read your response.