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28362g

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Shout-outs to the Hikari Kingdom Hearts Soundtrack!

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28362g

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What... the hell is happening. Kazunoko, Latif, Fuudo, Justin Wong, Ricky Ortiz, Mike Ross... seriously, EVO 2012 is HYPE.

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Edited By 28362g

@LoganWesker First - I haven't seen your Link before. But I'll give you the benefit of the doubt. But honestly, with a cast of 12 characters its hard to tell the unbalances. But Pikachu was freaking cheap. Just saying from personally exp.

Second - I can understand the clones. Not everyone likes them. In particular, I did not like Young Link or Ganondorf. I thought Dr. Mario was cool, but unnecessary. Pichu was stupid. Falco and Luigi were the only ones I really liked. But I grew to ignore the "clones" due to the fact that I learned that they play much differently than each other. Stage Hazards aren't really in issue in Melee where it makes it really irritating. In fact, I would say Brawl Hazards are even more annoying. New Pork City, get eaten by the monster, one hit KO. Palkia on Spear Pillar fucks shit up. That spike in that waterfall stage is an almost instant KO. If you ever play on the Super Mario stage, the game becomes less of a fighter and becomes "who can pick up the shell and throw it out someone else first". I could go on.

Third - I still don't understand your point about "Jigglypuff being as strong as Ganondorf". Jigglypuff, for one, isn't as strong as Ganondorf unless you use Rest. But most Puff players don't tend to use Rest too much becomes its relatively unreliable at points, so they rely on flexible aerial movement. Some players use Rest as a substitute for Smash attacks and such at higher percents, which doesn't seem to be as cheap.

Fourth - Wait so let me get this straight... You hate Melee... because they nerfed your favorite characters? That's it? That's why you have so much animosity towards Melee? I'm sorry but that's silly. If the game nerfs a character, just change up the style. Fox, even without the laser, is considered the best in the game, especially when he uses his shine attacks. Even though the boomerang is not as flexible as its 64 counterpart, it's still Link's best spacing tool and it is still very effective as it has plenty of hitstun for Link to just go crazy with his tilts and aerials (which is what he's best in). And killing someone from a throw at 60%... That doesn't seem cheap to you? Killing someone with a throw is entirely possible from any percent as long as you gimp properly, but killing someone with a raw throw at mid-percents is just cheap. Besides, DK has a more effective cargo throw now that he can chain grab when utilizing his up and neutral airs and finish foes off with a charged Giant Punch. His ground pound thing sets up for some nice juggles too. You shouldn't hate a game for nerfing your favorite characters, especially when they're still perfectly playable.

Fifth - DK is ambidextrous.

Sixth - Brawl was not better in Melee. In terms of clones and modes, yes, but in terms of overall gameplay, Brawl was much more inferior to Melee and 64. But I think we can all agree that the online was shit.

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Edited By 28362g

@LoganWesker @lmaocarrots Yes, there were lots of unplayable stages! Cause in Final Destination you had to dodge... oh wait nothing nevermind. Well in Battlefield you had to dodge... I can't think of anything. Yoshi's Story on the other hand... oh yeah nothing to dodge. Fourside was tricky because... oh wait all you had to do was hop between buildings. Onett was unplayable because... but then again you can dodge the car easily. Fountain of Dreams has... oh right, no stage hazards. Great Bay was difficult because... well there was nothing that really killed you. In Mushroom Kingdom there was... only blocks nevermind. WELL MUSHROOM KINGDOM II... oh wait it's even simpler than MK1. Kongo Jungle, the past stage, was... wait, no stage hazards. Right. WELL FINE. POKEFLOATS. But then again, if you played on the stage long enough, you already know the patterns and its hard to get killed after that... Well I'm pretty sure that Pokemon Stadium has stage hazards! Oh wait, none of them kill you. Well I'm sure that the Temple Stage has... oh right, nothing in it but platforms. Well how about Kongo Jungle?! The one with the rap in it that also has the occasional Klap Trap?! But then again, if you ever get hit by that, the chances are you already far off the stage to even make it... Well... YOSHI'S ISLAND. Oh yeah, there were only blocks. Hmmm... How about the past stage Yoshi's Island? Wait, only platforms.... AHAH! DREAMLAND! That's it! OH WAIT. THERE'S NOTHING THAT KILLS YOU THERE. DERP.

So 18/29 stages are relatively untouched by stage hazards and all of them pretty much have zero stage obstacles. And yet you claim that "Melee is all about dodging stage hazards. Riiiiiigghhht. And hate to break it to you, but SSB1 had almost just as much stage hazards has Melee.

And are you saying that Jigglypuff shouldn't be as powerful as Ganondorf? That Jigglypuff should just be put as the worst character cause it reflects its nature? Give me a break. The fact that Jigglypuff can be as powerful as Ganondorf shows the game that it does have some balance. If you want to look for better examples, stick to referencing Mewtwo and Pichu.

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Edited By 28362g

@LoganWesker Just don't play on those boards. There are plenty of other quality stages you can play in that don't interrupt gameplay. And if you keep on getting constantly killed in Poke Floats and Mute City (both are very easy stages to adapt to, and normally, after a while, you don't really get killed by the stage hazards that easily) due to factors outside of your opponents skill level, it's not that the game is unfair. It just means you suck.

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Edited By 28362g

@ticasfox @TheBlackEclipse Olimar is one of the most broken characters in the game. Well maybe not "broken" cause he actually takes skill to play, but he is really, really, really good. And the reason why we're bitchy about the game being unbalanced is that we don't want to just play the best characters. We want to play with the characters that feel the most unique the ones that we like, and so on and so forth. So if it's unfair, our only choices shouldn't be "play or don't play". It should be fixed and we have every right to complain about it. That's a very stupid judgement on your part.

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@Dyna_Blade Man, I love Project M. It feels so crisp and new. Not the way I thought it was going to be like.

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Edited By 28362g

@ticasfox Sorry, but if you think Meta Knights are easy to beat, your either one of the best players in the world or you haven't really faced proper Meta Knights. And it doesn't matter if they're weak attacks. He has two methods of killing you. Gradually building up damage (which he is very good at) or gimping you off the side of the stage (which doesn't necessarily need damage in order to perform). Meta Knight is not only the best character in the game but he is also the easiest to learn.

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Edited By 28362g

@ticasfox Meta Knight is really overpowered. That's because he has moves that can easily rank up damage, has very fast kill moves, can gimp characters really easy, and has arguable one of the best recoveries in the game. He's also pretty light so he's hard to combo.

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Edited By 28362g

@alvarokike What? No. Just have proper spacing and then you'll be fine. Or if you have a really fast character. Ike is extremely easy to gimp. You can even shine-spike him. He's far from overpowered, but he's a solid character alright.