[QUOTE="The_Capitalist"]
[QUOTE="XVision84"]
Since my other thread got locked, I'll just put in what I think of it here:
You have got to be kidding me...I can't believe that we're going to have MoH and Battlefield yearly releases now. Well it's not necessarily the same game every year like CoD, it's MoH one year, Battlefield the next, then MoH, then Battlefield, but I hope this doesn't get out of hand. My guess is that we'll be having Bad Company every 2 years, then a new Battlefield game after, say, 5-7 years. What's your take on this? Do you like EA's strategy of fighting Activision by also having yearly releases? I wish they'd let DICE have a small break from Battlefield and really work hard on the next Mirror's Edge, it was a fantastic idea, and worked very well. They alreadyplan on having Mirror's Edge 2 with Frostbite 2, so that'll at least turn out great. I don't want a franchise like Battlefield to be milked, and MoH seems to have promise, I presonally think it needs a lot of work online, but I know friends who are huge fans of the game. I really dislike this vibe of devs needing to release these games every 2 years, I'd rather just give them freedom to at least support Battlefield 3 a lot, or create something new.
It's really unfortunate that they're doing this :( EA was the angel in comparison with Activision, I doubt they'd go as low as Activision does.
XVision84
Gamers are so naive. Video game publishers live and die based on the amount of R&D they do. You need to keep pushing new product each year. If you are not doing that, then you are dead. Even sales of old titles would not keep you afloat.
At least it's a new game every two years for each franchise, which isn't too bad. Doesn't sound too much like milking to me, unlike Activision, which puts out a new title from the same old franchise each year. Would you rather have yearly DLC or new games every year? Take your pick.
I'm glad you are not running EA or Activision. I'd sell my shares more quickly than a rat would chew through cheese on a mouse trap.
I'm not clueless as to really think that publisher's are able to let developers do what they want, but you do realize that giving dev's freedom builds great relationships, right? If you ran EA or Activision with the same strict motto or rules, then many devs would leave you. Bungie left Microsoft, Valve switched from favoring 360 to favoring PS3, there was the whole Infinity Ward and Activision debacle, and many more. Why did all that happen? Because of freedom. If you think forcing yearly or every 2 year releases of the same game without giving devs freedom to expand is good, then you're terribly mistaken. In the past Battlefield has never been an "every 2 years" release, it's like Elder Scrolls. Sony has a great reputation with devs because they give them freedom, it's why their first party is so great too, freedom in moderation is the key.
That might be true, but long hours and working on stuff that is very disinteresting is pretty much the norm in the industry.
I believe that developers should be allowed to incorporate new features as necessary (in order to keep the games fresh), but deadlines are deadlines. Imagine a world without deadlines. That wouldn't bode so well for most people on Earth.
Video game development has gone commercial a long time ago. Only indie developers can take their sweet time to come up with their stuff... More mainstream development is geared towards meeting goals and deadlines of some sort. It's a business. You can only generate revenue if you keep pushing development forward.
The naivete is astounding. It's a business, and if you don't like game developers getting trampled upon, then don't support developers that encourage such practices.
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