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sandbox3d

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#1 sandbox3d
Member since 2010 • 5166 Posts

@spicymeatball27 said:

Nice. I agree since they done soooo much with this game since it released. The game has a AMAZING soundtrack which other fighters lack like SF5/ MKX. Those feel like a ghost town compared to Killer instinct lol. The music even beats to your Ultra Combo. The game runs at 90fps i believe on XB1 so its runs extremely well and looks Gorgeous!!!. One of the best exclusvies on XB1. The stages look amazing & change scenery in a third round which is damn kool.

The gameplay beats out SF5. SF5 lacks combos & have a VERY small amount of moves which is just bare bones. When i rented it i was like Uh....whre are the rest of the moves at?? lolol. I see why SF5 is dead on arrival & worst SF ever. The game never evolved & its Capcom lol. The massive failures right next to Konami. Ahhh Capcom is crying right now killing off there last decent franchise lolol. Killer instinct has so many fighting combos & u have to time your combo breaker right and learn it or you'll get crushed by a great or even good player if u dont play defense.

Glad to see many loving Killer instinct and being a amazing fighter. Killer Instinct/ MKX & DOA5 are the new kings of fighters since they're the new hits of fighters in 2016 while SF5 is old stale & run by a shit company known as Capcom. Theyre known for now as Kings of Disc Locked Content not King of fighting games anymore LOL Buh Bye Capcom

Why is this becoming a trend among the more scrubby KI fans?

I've noticed you guys can't just speak on the games merits, you have to try dragging down better fighting games in the process, namely SFV as of late. You never see this kind of talk from the core KI fans, it's always scrubs on general boards. But guys like you come off like crazed Smash fans trying to find a place at the table.

The other trend is you guys equating combos to depth or quality in a fighting game. The funny part is that historically the opposite has been true. Look at ST or 3S. They're still among the finest games in the genre today and still played competitively on a regular basis. Those games are minimal in combo length. Compare those games to their contemporaries like the old KI games or UMK3 that are loaded down with combos. Nobody takes those games seriously at all.

Every moment spent in a lengthy combo is a moment not spent in neutral or mix ups. Once you get that first hit confirm you're in auto pilot as long as your execution is on point and you don't drop a link.

Combos are one small piece of the bigger picture with fighting games. They're a way for you to maximize punishment when you find an opening, they're not meant to drive the entire experience. Games that fall into the latter are typically shallow games.

@spicymeatball27 said:

Killer instinct has so many fighting combos & u have to time your combo breaker right and learn it or you'll get crushed by a great or even good player if u dont play defense.

This is hilarious btw. Now you know your ABCs lol.

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#2 sandbox3d
Member since 2010 • 5166 Posts

What a delusional thread.

The appeal of PC gaming is lost on you if you believe that PC gamers are only in it for the better graphics and performance.

Is the Neo magically going to amass the largest and most varied gaming library? No. Is the Neo going to defy the inherent drawbacks of gaming on a closed platform? No.

Even if the Neo was more powerful than a $4,000 rig, it still wouldn't provide the same experience that PC gaming delivers.

But getting back to reality here, the Neo is already outdated and it hasn't even released. It's already weaker than a mid range PC, before it even had a chance.

So there is literally no advantage that this platform will have over a gaming PC.

Just accept it for what it is. It's a slightly better version of an already outdated platform.

Do you want to know what brings PC gamers over to consoles? Games. Good games. Lots of them. The Neo isn't going to solve that issue.

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#3 sandbox3d
Member since 2010 • 5166 Posts
@dynamitecop said:

The literal forward momentum pushing you in regular attacks is there, that's one of the biggest things that makes button mashing viable, you can push your character forward while mashing.

Some normals do, but most don't. What the hell though, are you saying meaty normals make mashing viable? Forward momentum off of a normal has no correlation with mashing aside from the fact that most of them have more start up frames which in turn makes you more likely to eat a counter or reversal. They're unsafe moves, typically negative on block, good for a gamble on mix ups, but also easy to read. When countered, the hit stun will be greater, leaving you wide open to eat any number of punishes. You'll never mash your way to victory against even an intermediate player using such tactics. What you will do is eat 30+% damage regularly.

Do you even play fighting games? This is 101 level fighting game basics and you seem to have no clue. The fact that you're placing KI on a pedestal here only reinforces that.

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#4  Edited By sandbox3d
Member since 2010 • 5166 Posts

Double Standards: The Topic.

This was a fun morning read.

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#5 sandbox3d
Member since 2010 • 5166 Posts

@FireEmblem_Man said:
@Kashiwaba said:

@FireEmblem_Man:

well I will save this and answer it when SFV season 2 starts.

So you will spend another $60 for minor tweaks and arcade mode included as well as a name change to Super Street Fighter V: TE?

Modes and balancing changes are free. Not only did they explicitly state this, they made good on that promise a week ago.

Character, stages and costumes can be unlocked with points you earn in game, or with real money if you don't play enough. I've already earned enough in-game fight money to buy all the season 1 characters.

If you do want to just buy the season pass instead of earning in-game currency, it's $30, not $60.

I understand that this is the game to hate right now, though you could at least attempt to speak from responsible knowledge.

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#6 sandbox3d
Member since 2010 • 5166 Posts
@blueinheaven said:

Witcher 3 because actual gameplay elements are just so BAD.

Geralt's tired, boring adventure with disastrous game design inhibiting you at every turn.

Right?

Witcher 3 and its widespread acclaim among gamers signifies two things. Gamers standards have taken the plunge. Gamers now put gameplay in the back seat. The industry has conditioned us to sing praise for the sub-par and the bottom has finally fallen out.

It is a decent game at times. It is not the best game this year. It's not even a top 10 game this year. It's not even the best rpg on PS4 or PC this year.

Witcher 3 is a big beautiful world. Beautiful and big enough it seems, to distract many gamers from gameplay that crescendos into mediocrity in its finest moments.

I only hope that its popularity doesn't set a precedent. It would be a shame if other developers get the idea that the Witcher 3 formula is something to settle for. It would also be a shame if CDPR thinks this is the way to continue, but I'm sure they do. Unfortunate really, I was hoping that Cyberpunk 2077 would be something to look forward to. Yet when the gaming masses join together to service CDPR with fellatio in unison, you can't expect them to learn from their mistakes.

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#7 sandbox3d
Member since 2010 • 5166 Posts

@sHaDyCuBe321 said:

Def a big blow to MS, especially if the pre-MGS5 Kojima shows up. I can't for the life of me understand the love for MGS5. It was ok at best IMO.

Some people just like really great gameplay, crazy concept I know.

MGSV has by far the best gameplay of any Kojima game, easily the best gameplay of any release this year and some of the best gameplay of any title to release this gen. To top it off, it's very easily 80 hours of great content, few hundred if you're really a completionist.

Pre MGSV Kojima just means intrusive cutscenes and a lesser quality of play so I'd hope not.

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#8 sandbox3d
Member since 2010 • 5166 Posts

The movement and shooting aren't even as good as MGSV, let alone a proper tps.

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#9 sandbox3d
Member since 2010 • 5166 Posts

@mjorh said:
@SpinoRaptor24 said:

Pretty sad time to be a gamer when games with the worst gameplay like Witcher 3 and all these walking simulators win GOTY.

You need to reconsider your definition of "Gameplay".

There are a good deal of games that play better than Witcher 3 this year. Witcher 3 is a hit because it excels at everything else while the core gameplay is only passable.

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#10 sandbox3d
Member since 2010 • 5166 Posts

@texasgoldrush said:
@SpinoRaptor24 said:

Pretty sad time to be a gamer when games with the worst gameplay like Witcher 3 and all these walking simulators win GOTY.

Rather for incomplete games like MGSV or dumbed down games like Fallout 4 win?

Interesting take.

MGSV is just as lengthy as Witcher 3, just as content packed as Witcher 3, but also plays substantially better than Witcher 3 and has a flexibility to its gameplay that bodes for far more replayability than Witcher 3 and most games in general. As an added bonus, it technically polished to a sheen, unlike Witcher 3.

So if MGSV is incomplete then what does that make Witcher 3?

Say what you will about a loose end to a subplot, but if we're calling MGSV incomplete as a game, then we might as well start calling most other games demos.

I do understand that the game leaves obvious traces that Kojima didn't get to fully follow through on all aspects. That doesn't take away from the games excellence. All it shows is that Kojima was on his way to making one of the best games of all time, but due to circumstances he had to release a slightly flawed gem instead.

Though as it is, I have about 250 hours logged on a stealth game. That's insane. One of the best playing stealth games ever created no less. One that takes a massive leap forward for the genre by incorporating genuinely great stealth gameplay into a wide open sandbox. One that allows for satisfying action as well.

I'm still finding awesome new ways to complete different missions. I'm not talking about some simple guns blazing vs. ghosting. The systems lend themselves to some very organic scenarios that can foster wildly different experiences. Even with all these hours logged I'm still only at 70% completion. It's ridiculous.

If you're going to criticize MGSV then go about it legitimately. It's far from being a perfect game. Calling it incomplete though? That's just a lazy knock against one of this generations best titles.