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plasticreality

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@bunchanumbers Lucky's Tale is a third person platformer (like Mario 64) exclusive for the Rift, and apparently quite good. Do a search on it, I think you'll find it interesting.

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plasticreality

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If this is meant to be a serious comparison, they should let us know what resolution the video is playing at. I remember GS videos being limited to 720p in the past. Either way, with compression you can't a good comparison, so this seems almost pointless.

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plasticreality

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Does anyone else think it's a bit sad we have to look to the mod community to bring this up to current PC standards? I had hoped the developers would take the PC version more seriously this time. Once you get used to better graphics it's hard to accept such a straight port of a PS3/Xbox 360 game. Graphics aren't everything, but they do matter - especially when most other PC versions get better treatment.

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plasticreality

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I played the PC beta, and it wasn't that amazing. In fairness, I'm not so much into competitive multiplayer (you people confuse me), so it would take a lot more to impress me than added movement and mechs. However, it was fun for the time I played it (a few hours). I just don't like unjustified hype, and I hate Microsoft.


I'm not defending people who leave stupid comments, but reducing their anger to being juvenile is a bit unfair. To use the sandwich metaphor, people eating sandwiches I don't like has little impact on my ability to eat sandwiches I do like - I can always go make my own high quality sandwich wasting little money or time. I can't build my own AAA game (or indie game for that matter). AAA studios base investment decisions on past successes, so people paying for games I don't like affects the types of games I'll get to play in the future, and the type of business practices adopted (e.g. DLC, pay-to-win, etc).


Regardless, multiplayer only is a good thing for most consumers. I'm tired of mediocre multiplayer modes being shoehorned into single player games, and I'm sure the multiplayer crowd could do without the generic single player campaigns. And, Titanfall is a step away from the military shooter genre and its idolization of the U.S. military. For once we're not killing brown people in the third world. That's progress.

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plasticreality

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I played the Titanfall beta on PC, and honestly I do think it's over-hyped. Sure, I had some fun playing it for a few hours, and would probably play it again for free. The introduction of more fluid movement combined with mechs is certainly cool, but the idea this is a "next-gen" experience is a bit ridiculous. The graphics weren't even that impressive, and the PC version probably looks a little better than the Xbox One version.


I don't own either of the new consoles at the moment, but if I were going to buy one it would definitely be the PS4. Not because of the price necessarily, but the fact that it's more powerful and is likely to have better exclusives down the road (obviously just my own opinion). If money is not a concern to you, build a high-end gaming PC or Steam machine when they're released. That's they real way to go if you can afford it.


If you're dead set on buying an Xbox One, wait until the next price drop. I'd bet money they will offer a $400 version without Kinect at some point, or simply drop the price with the hardware included once it's obvious sales won't meet their projections.

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plasticreality

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My guess is he's working on narrative experiences in virtual reality, which would require a smaller team. If he isn't, that would be sad, as it's what he should be doing.

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Edited By plasticreality

@Crzy1 @plasticreality I'm with you on waiting for Steam Sales, but I don't agree that developers should be allowed to charge high prices for beta access. It's just not an ethical business practice (imo). Obviously people are willing to pay the money, but I think it's a bad trend.


Either way, I think this needs to be explored more by gaming journalists, instead of them (perhaps unwittingly) acting like cheerleaders for Steam without any critical discussion.

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Edited By plasticreality

Main my concern with Steam Early Access is the pricing. Most of the games I see available for it are asking full retail price, despite being unfinished and in some cases seriously plagued with bugs. If anything, the games should be cheaper prior to being finished. After all, you are buying an unfinished product and giving valuable feedback to developers free of charge.


Here's a personal example. I first purchased State of Decay on Xbox Live for $20. Despite being an engaging experience, the graphics were quite blurry and the framerate was ridiculously inconsistent - it was common for the game to freeze mid-gameplay for a few seconds. Still, it was a fun game, so I was happy to hear that they were planning a PC release that would hopefully fix these issues (it did for the most part).


I paid $20 once again for the game via Steam Early Access. It was technically a finished game and close to official release, so it seemed like a good idea. Less than two weeks after the game came out, however, the price dropped by half during a Steam Sale. Basically, I got a worse deal by taking part in Early Access, and that doesn't seem very fair. This seems to be a trend.


I can honestly see the benefits of Steam Early Access, but I resent the idea that we should pay full price for an unfinished product. For those of you who would respond with "you don't have to buy it," my main concern is the precedent that is set by this. Just like DLC, when people are openly willing to be ripped off by developers/publishers it affects us all by setting new pricing standards. We really need to think about what it means to "vote with your dollars."

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Edited By plasticreality

@kalipekona @plasticreality @quaker04 Notice journalists have not emphasized that point, as it would likely kill some of the hype surrounding the Rift. Most people likely don't realize that they will be unable to use the Rift when it comes out without a substantial upgrade to their computer. Of course, eventually the tech will work with smartphones and tablets, but for the immediate future (the next year or so) you will need a decent gaming PC to have any real fun.

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@quaker04 No problem, glad to help. The fact that I have a dev kit should tell you I'm ridiculously excited for VR (I've been patiently waiting since the early 90's), so I understand what it's like to get caught up in the hype.

The reality is pretty exciting indeed, but people need to be made aware that this will require a reasonably expensive gaming PC in order to run the newest AAA titles (e.g. Metro: Last Light). For someone who doesn't have a gaming PC, they should expect to spend roughly $1500-2000 altogether (the Rift will be around $300). A person with a lower-end computer they could still use the Oculus Rift for less demanding games (e.g. indie titles) or watching movies, but their experiences would be somewhat limited.