My longtime friend has sample units as he is the manager for the tech support center for this product. He recently met some of the creators of the oculus 1/2 month prior - I'm very jealous.
It just requires some real-time thinking and optimize (your character) to your play style.
*THE* hardest part of the game is knowing what you can and can not do, physically, as the player. It's okay to go slow and take your time. It's okay to back off and try another area.
@Dezuria They own their own IP, so in fact - they did have a say.
Think back during early development; several years ago... they knew exactly what platforms there were about to invests thousands of man hours on. Not everything is the publishers fault.
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