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ThePlothole

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#1 ThePlothole
Member since 2007 • 11515 Posts
he pulled a guy through a wall.....like the guy materialized through the wall.eboyishere
Maybe they just haven't animated the door blowing open yet.
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ThePlothole

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#2 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="C_Rule"][QUOTE="nintendoboy16"][QUOTE="C_Rule"] What? That made no sense.

ThePlothole said The Conduit wouldn't be any better on any system. You said because it's an FPS, it would be better, I said that it wouldn't, no matter what platform or genre.

If they chose a platform/console, more suited to FPS games, as leading platform/, it would have been better.

The Conduit is an extremely generic shooter. It could have better graphics on the PS3 or 360, but that isn't going to change the fact that it is a generic shooter. The PS3 and 360 are flooded with these.
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ThePlothole

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#3 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="SoraX64"][QUOTE="StealthMonkey4"]I think it's just another version of the DS, all it has extra is 3D and some online features, the DSi was bigger leap from the DSL than the 3DS is from the DSi, I don't know why people consider it a brand new system. I think most consumers also see at as a revision of the DS as the sales have been mediocre so far.StealthMonkey4
-The DSi was a bigger leap from the DSL than the 3DS is from the DSi? Where is the logic in that? The 3DS has improved hardware, tons more features, and new games that can only be played on the 3DS. The DSi only added a camera and a few new features, it didn't change the hardware from the DSL at all. Your claims make no sense, in fact, they are amusingly funny. -Consumers don't know about how well the 3DS is selling; they know what games are out, they know how much it costs, and they know where to buy it. Consumers don't play the sales game, they just buy the products.

The DSi featured an online store, new size, AR games, camera, more RAM, faster CPU, SD card slot, voice recording.... that's quite a difference.... I didn't say they did. I said that, to consumers, the 3DS looks like another revision of the DS and not a new handheld, probably why the sales are mediocre.

The DSi processor, while possessing a higher clock speed, is otherwise the exact same processor used in the DS. The 3DS processors (there are two of them) belong to a completely different generation of ARM processors.
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#4 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="campzor"]

its below subpar on the wii with no fps presence at all barely on the wii... why would anyone want this game when there is a plethora of great fps on the ps3.

C_Rule
I guess the devs realised their mistake on making a Wii exclusive FPS, and are trying to suck some more money out of it, by giving it to other platforms.

Developing it for another platform wouldn't have made Conduit any better.
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#5 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Chemical_Viking"]

[QUOTE="Bread_or_Decide"]If you're dying of thirst you'll drink brown water. This game was just brown water for the Wii's thirsty FPS fans.Bread_or_Decide

And nothing more. I mean, there's nothing inherently wrong with being generic, if the game is polished enough, but this wasn't even that. It felt like it would have been average ten years ago and look at the FPS's we've had since then!

The PS3 needs this like the vatican city needs more religion.

The first Halo wipes the floor with this game.

The first halo wipes the floor with a lot of games. Even some of its own sequels.
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#6 ThePlothole
Member since 2007 • 11515 Posts
Ummm tough decision. KZ3 with Move or Conduit with Move. Really tough decision....Bread_or_Decide
They are both pretty generic shooters.
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#7 ThePlothole
Member since 2007 • 11515 Posts

[QUOTE="TH1Sx1SxSPARTA"]im not worried, its not like nintendo will just release the console not working properly lol, when has nintendo ever released unreliable hardwareFilthybastrd

:P

Oooops, my mouse slipped.

For the umpteenth time, the Power Glove was not made by Nintendo!
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#8 ThePlothole
Member since 2007 • 11515 Posts

Put it this way: A major reason i bought a Move was so that I could play FPS on my PS3 the same way. It's too bad that so few PS3 FPS actually support it.

Well Nintendo hasn't completely abandoned the Wiimote with the Wii U. So we'll see. I'm also interested in that hybrid analog/gyro control that Ubi showed off.

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#9 ThePlothole
Member since 2007 • 11515 Posts
Analogues have been part of gaming since Atari,Nintendo wasn't the first to have analogues stick on the controller,but Sony did took it next level with the introduction of 2 analogues,which deliver far more freedom of control.tormentos

I didn't say they were the first to have an analog sticks. Though previous attempts were designed to be manipulated with your fingers rather than your thumbs. And, more importantly, Nintendo was the first manufacturer to be relatively successful with it. The Atari 5200 and Vectrex both flopped big time. Furthermore Nintendo did consider that the camera would need its own controls. That's why they gave the N64 c-buttons, and before that they gave the Virtual Boy a second D-pad.

Getting back to the point, Sony probably would not have even developed the DualShock if not for Nintendo. The PlayStation was launched with an all-digital controller. Their first analog controller, the Dual Analog (vibration-less precursor to the Dual Shock), was released a year after the N64 hit the market.

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#10 ThePlothole
Member since 2007 • 11515 Posts

That's the only surprise here, though. The DSi revision added the eShop (or DSi Shop) and removed GBA support. Quite the features added back then; what surprises people now is that Nintendo is doing it so soon.

mmmwksil
And only a small number of full retail titles took advantage of the DSi's hardware features. Even fewer, I think maybe like one or two Japan only releases, actually required them.