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NYrockinlegend

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#1 NYrockinlegend
Member since 2008 • 2025 Posts

Although not the worst offender of false advertising, I agree that companies should be brought to justice over false claims of advertisement. A lot of companies do it, but that doesn't make it right. I think more companies should be called out and punished for false advertisement. Maybe then there will be more honesty in marketing. We need to set new ethical standards for doing business in this country.

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NYrockinlegend

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#2 NYrockinlegend
Member since 2008 • 2025 Posts

@IcyFlamez96:

I agree that it's an effective toolkit for aspiring game designers or level editors. It's got a steep learning curve and will take up several long hours to create at least a decent level, but it's got a lot of neat tools to use for customization, building, and designing levels. It's a pretty good level editor and it's fully featured. If you have the time and patience for it, it can really be worthwhile to experiment with.

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NYrockinlegend

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#3 NYrockinlegend
Member since 2008 • 2025 Posts

An FPS should have a good single player and multiplayer. Otherwise, it should just not include the single player component if they really want to focus on multiplayer. Whatever's included must deliver or it gets points docked off- simple as that. There's both improvements in the new KZ and some downgraded aspects. At the end of the day, it's a good game, but it's nothing groundbreaking or outstanding. The campaign relies too heavily on close corridor combat. I like KZ games, but the single player in this one is kind of dull from what I've seen of it. The multiplayer is good, but it's standard KZ fare making it a good offering but not great. It may seem worse to BF or COD due to a lower review score, but that isn't necessarily true either because different reviewers reviewed those games and each had different expectations. Actually, all three of them have problems keeping them from being great games imo. Hopefully Titanfall breathes some new life into the FPS genre, and judging by what I've seen and heard and the amount of critical acclaim it got at E3, I expect it to do so.

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NYrockinlegend

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#4 NYrockinlegend
Member since 2008 • 2025 Posts

@StrifeDelivery said:

@Gue1 said:

@StrifeDelivery said:

@DarkLink77 said:

Oh my God, there's more of us.

And yeah, the linearity is a result of the setting and the story. It makes sense, but it does hurt the game.

Yes it is sad to see all the flak that 13 gets. The linearity does hurt the game, but as you stated, it makes sense for the setting and the story. A lot of extra stuff opens up as you near the end of the game, as well as being able to do stuff after the game is over. I'm not going to go too deep into story/extras because you said you just beat Barthandelus. It is a departure from other FF's as the openess is more apparent in the previous games, but it wouldn't make sense in this particular setting. It was nice to see the character dynamics; everyone wasn't a merry band of travelers that just happened to stumble upon each other. At times there was a lot of tension and discomfort, made it feel more dynamic and real instead of "get new character here". But perhaps one of the more pleasant things for me was the depth of the battle system. Finally a FF where doing buffs/debuffs actually matters, and you can pump them out with speed instead of like the days of old.

the game never opens up... All you get mid-through game is an empty plane where you go in circles killing things. And is just a very short chapter before you go back to the same corridors till you beat the game.

That's exactly what they are, merry band of travelers that just happened to stumble upon each other, all branded by the same fal'cie by chance. And what deepness is in the battle system? There is no strategy at all. The enemies are not weak to anything. All you do in this game is spam and spam and spam without even thinking what you're doing.

The characters, who are they anyway? You only know their motives but you don't know who they are. They never plan anything, there is no story progression or a bad guy. All this game has for story is a bunch of pep-talks until they decide to attack Cocoon to kill the Orphan because they felt like doing it.

-----

Linearity is not result of the story. They had plenty of moments when they weren't being chased by anybody but they still kept going through corridors. An example of this was on Chapter 8 when Vanille and Sahz were on Nautilus, the equivalent of the Gold Saucer of FFVII but not even a single mini-game could be played there! A huge missed opportunity.

By story setting you know that Cocoon people are afraid of those that live below but when you actually go to Pulse it's empty! There is absolutely no one. No village, no people, no nothing. Just an empty flat plane. This was another huge missed opportunity to truly expand the game.

You may wish to indicate spoilers since some people in this thread have said they haven't finished 13.

Spoilers:

Did you do anything after the game? Since the Crystarium opens up another level and you can continue doing side stuff? Especially with doing Mark Missions and checking out the Faultwarrens, checking out Yashchas Massif or even spending a little extra time in Vallis Media, let alone doing anything with the Chocobos. What I meant by "merry band of travelers that just happened to stumble upon each other" was the fact that yes, initially they are all together, branded by the fal'cie by chance. However, what you avoided to realize was that they aren't docile, static individuals. Each person has their own motives, goals, and viewpoints. You say "you only know their motives but you don't know who they are" is simply not true, since over the time of the game, you learn more about Lightning and Snow's background with Serah's involvement, the point to why Sazh is even there, along with Vanille and Fang. I don't know how you missed such obvious information. They definitely are not compatible at first, and even separate from time to time because of their differences.

There are several "bad guys", and a pretty straightforward story progression. Yet again, another thing that is hard to overlook but somehow you did. You do know there was a reason why Pulse was "empty", right? The fact that Cocoon was told for years and years that Pulse was an evil, dangerous place; the citizens of Cocoon believed it. It didn't matter if it was filled with people or not, because they believed the story. But, when you do encounter the town of Oerba, it is a ghost town, save for the tons of Cie'th roaming the area. Pulse is a giant, dangerous area, which partially took out the citizens of Pulse along with the fal'cie invariably turning people into Cie'th. You stumble across several ruins throughout the game, remnants of the old civilization. There was a huge gap of time between Vanille and Fang traveling to Cocoon and when they awaken again.

If you can't understand the depth of the battle system, then that is your loss. The enemies are weak to a lot of elements, you have to use Libra, and then you can see their weaknesses, which then your other party members will utilize to their advantage. Again, not sure how you can be oblivious to Libra, since they make it pretty apparent very early on in the game. Every FF game you can just spam attack and be done with a battle, but not necessarily 13's. Good luck trying to take down a Long Gui with just Com Com Com, or even Com Rav Rav. The battle system's depth comes from the speed of paradigm shifts as well as the multiplier effects of setting up your paradigm shifts. This game allows you to quickly debuff your opponent with say Sab Sab Sen or even just pure Sab Sab Sab, then shift to buff your party with Syn Syn Syn, then go into all out attack or defense (Com Rav Rav or even Com Sen Rav). The multiplier effects comes from having more than one of the same roles: Having 3 Sen's greatly boosts the defense capabilities vs. just having one Sen. 13's system actually makes it worthwhile to spend time doing buffs/debuffs, being able to quickly cast protect/shell/haste and deprotect/deshell/slow etc.

End Spoilers:

It really goes to show that you seem to know very little about 13. It seems that you decided to put on your blinders, play and beat the game without even thinking about doing stuff after the game is beat (or maybe you didn't even finish the game who knows), and not even think about the story, characters, or battle system. You brought up the strongest points of the game as flaws without even touching the actual flaws of the game.

I agree with the points you stated. I feel alot of people initially feel they don't like it so they just play through the game not liking it without really trying to understand and enjoy the game, or they clinged too much to the other FF games to accept that this one was perhaps different. If you enjoy it for what it is and stop lingering on the ideas of it not being a traditional FF, it can be enjoyed and understood. Is it perfect? Not by any means, and perhaps it's not the best FF. But I enjoyed it, and imo it has one of the best combat systems in the series. The ATB battle system only featured slight modifications per game so I grew tired of it, and this made it difficult for me to play through all the older FF games. I also like XIII-2's gameplay, but I agree that the story is a bit of a mess and not presented well though it is engaging, and the lead characters aren't as exciting either. I'm kind of looking forward to Lightning Returns, but the saga does feel kind of weird now. On the other hand, it could end on a positive note which is good and then we can move on to 15. I don't understand all the hatred 13 gets, and now it seems like that turned off people from the rest of the FF series. Oh well I guess.

I'm also looking forward to FF15. I like how it's more cinematic but still with a good amount of gameplay, and the gameplay seems very interactive and blends a bunch of action elements together even including some shooter elements like cover. It's more of an action RPG than other FFs like Kingdom Hearts. The characters seem cool, but I think we should refrain from stereotyping them as "emo" as that is a very limited, narrow perspective of characterizing them. Like 13, I'm looking to enjoy this game for what it is and refraining from clinging to unreasonable, unrealistic expectations that can't be attained.

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NYrockinlegend

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#5 NYrockinlegend
Member since 2008 • 2025 Posts

Game reviewers judge (for the most part) a game objectively by its own merits and flaws. Yes, a review is an opinion. It's actually heavily debatable whether art can be judged as good or bad, or if how good it is subjective to the one experiencing it. It's even true that some people enjoying the highest rated games may find some fun in the lower rated games. I believe it to be somewhere in the middle as some people just don't sound good when they sing for example. How can I say they are a good singer if their technique is incorrect? It's interesting to see that such a game as Knack is polarizing; the reviewers don't like it, but some people do. This happens with movie reviews too sometimes. You'll notice for some movies the rating is "rotten" on rottentomatoes from reviewers, but the audience loved it. Sometimes reviewers fail to enjoy something as it is and expected something else out of it or preconceived standards that they feel every piece of art needs. So individually, it is true that the only way to tell if something is "good" or "bad" for yourself is to experience it yourself. But quality is still subjective. On the other hand, game reviewers judge on objective criteria. They may not be "right" about what they criticize it on, but they are not "wrong" either. It's just that- an opinion, and an opinion can't be "wrong". The whole point of game reviews is to inform the consumer which games are of high quality and which ones are duds. Opinions may vary, but that is their intent. However, to understand the perspective of the reviewer, you need to read the review before just judging it on the score. For example, Batman Origins could be seen as a great game as it plays well. The reviewer gave it a 6 because it sticks to the formula and doesn't try anything new. I still plan to pick up sometime even if I may not enjoy it as much as Arkham City; it's still good Batman gameplay, but it's nothing outstanding. I kinda like how Knack looks too though I am disappointed to hear it's a simplistic beat-em-up as I feel it had more potential to be something worthwhile. However, some of the combat mechanics in Knack look good so I may still check it out.

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NYrockinlegend

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#6 NYrockinlegend
Member since 2008 • 2025 Posts
Witcher and Ni No Kuni are not mainstream RPGs. But out of that list, Ni No Kuni is my favorite.
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#7 NYrockinlegend
Member since 2008 • 2025 Posts
No, the Wii U has a niche audience, but the PS4 will likely get the core gamer audience. The PS4 is leading in pre-orders towards the XBO which is why I think, at least in the early run, that it will sell more than the XBO and be the primary choice for core gamers at launch. The XBO's tech with the Kinect 2 and Cloud may push it forward later in the gen though.
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#8 NYrockinlegend
Member since 2008 • 2025 Posts

If you dont see the potential in the kinect then your blind quite frankly. The facial scans alone already add a level of immersivness to any game that allows that customisation feature.

Fallout with my face
A game like skyrim with my face

Can i be a COG soldier....yeah I can

Playing fight night against my best friend and seeing the cuts and bruises between rounds, except its not a customised model its a scan of his face....thats cool.

The potential of the kinect is limited only by gamers that lack the foresight and creativity to implement it in fun and interesting ways...luckily some of these devs are creative visionaries and dont just trash tech because Microsoft made it. 

 

 

always_explicit
Yeah, it's common for ppl to write off new tech as pointless. I'm intrigued by what I'm seeing so far and looking forward to seeing more of what it can do. I'm always into new tech and this seems impressive. Or we could just play games the same way we've been playing them for DECADES.:roll: Just because a motion control device is implemented doesn't mean you can't use buttons and/or a keyboard&mouse. The Kinect tech has great potential for things like customization, scanning, voice commands, gestures, motion sensors, heart rate detection(could be good for horror games), etc. It's mostly small things, but these small things all play a role in changing up the gameplay experience and immersing yourself into it further. In hindsight, no, it's not going to look like it's groundbreaking, but there's a bunch of cool things that the Kinect 2 can do. It's integrated into the system allowing for further experimentation by devs to implement it in their own creative ways. Sure, it sounds like a bunch of hot air right now, but let's at least wait to see how it's implemented into the games in action before we write it off as another cheap gimmick.
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NYrockinlegend

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#9 NYrockinlegend
Member since 2008 • 2025 Posts
It doesn't bother me if they price it at full because several months-a year down the line, the price will most likely be more even with the other console's. I don't buy ports right away. Game devs/publishers need to turn a profit from the ports they make, and it likely took hiring some people to complete the port. I think it's fair to price them at full price as people will still buy it anyway. I'll just wait until it goes down in price.
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NYrockinlegend

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#10 NYrockinlegend
Member since 2008 • 2025 Posts
Looks great. Haters gonna hate.:roll: