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Michformer

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#1  Edited By Michformer
Member since 2008 • 167 Posts

Whoever has the gold makes the rules. Vote with your wallet.

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Michformer

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#2 Michformer
Member since 2008 • 167 Posts

Easily the Condemned series. Great atmosphere, great combat, great everything! The first game is available on 360 and PC, whereas the sequel is available on PS3 and 360.

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Michformer

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#3  Edited By Michformer
Member since 2008 • 167 Posts

Personally, I would love to see an anime FPS. By that I mean a game that combines anime aesthetics with fast-paced, gory, and OTT action (think F.E.A.R., Syndicate (2012), and Wolfenstein: The New Order). Monolith Productions' Shogo: Mobile Armor Division did something similar in 1998 and while the game itself was a blast to play, I wish there were more of it.

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#4  Edited By Michformer
Member since 2008 • 167 Posts

Oh, and here are two more links:

https://www.youtube.com/watch?v=O4lwpYLlVvM

https://www.youtube.com/watch?v=mcDD_rKUm0

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#5  Edited By Michformer
Member since 2008 • 167 Posts

Hey guys, recently I got the chance to play Drakengard 3, which was good in terms of gameplay and incredible story-wise. While playing the game, the thing that struck me the most (aside from the characterization) was the game's soundtrack. I thought it was decent and nicely complemented the gameplay, but I was wondering what game developers could do to make their games sound even more epic and memorable. JRPGs always had good scores, and yet I was yearning for something more arousing and poignant after finishing Drakengard 3. When I was done with that game, I was instantly reminded of another game: Darksiders II. That game happens to be my GOTY 2012 and it featured an absolutely masterful score. That game's soundtrack perfectly embodied the feeling of adventure and made every moment feel epic! What I'm trying to say is that JRPGs should try to feature soundtracks in the same vein as Darksiders II. Here's a link to a YouTube video that features the entire DSII soundtrack. Let me know what you think:

https://www.youtube.com/watch?v=nX7VFc35Bws

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#6 Michformer
Member since 2008 • 167 Posts

@Byshop:

If I had to make an anime FPS, I would start by taking an already established anime property and adapt it into a FPS (assuming the source material is appropriate enough for such an adaptation) before creating a new IP with the same idea. One example would be to adapt Valkyria Chronicles into a tactical FPS a la Brothers In Arms. Another would be to mix Highschool of the Dead with Left 4 Dead or Dead Island

Of course, one thing I failed to mention in my original comment was the fact that an anime FPS would be tonally different to your average anime. What do I mean by that?

Let's go back to the VC/BIA example: BIA is known for sporting a traumatizing and realistic depiction of war, with all the blood, gore and language that was common in WWII. VC is a lot tamer in comparison (and it has a few anime tropes), but it shares the same themes of loss and friendship as BIA (although it handles them with a lighter tone.) What would happen if you took the gruesome reality and tone of BIA and jammed it into VC?

As for the HOTD/L4D/DI example, it's a bit more complicated considering the anime's source material. But since both L4D and DI have some zaniness of their own, it would be fine to transplant the original anime tone into an FPS game. As such, that example isn't as bold as the VC/BIA one.

But then comes the issue of being faithful to the original source material. It's a bit more complicated since on one hand, you don't want to piss off the existing anime fanbase, but on the other, you want to show a different take on anime. I guess the safe thing to do would be to have a balance between familiarty and originality.

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#7  Edited By Michformer
Member since 2008 • 167 Posts

@Byshop:

I understand that FPS games aren't very popular in Japan right now (the same could be said about anime-style games here on our shores if purely looking at sales.) But as Brian Moriarty once said to me:

"The most important thing I learned during my career was to not get stuck in a rut. As a game designer, you have to keep your mind open and keep exploring, don’t assume that there’s a right or wrong way to do anything. Stay open to any possibilities and the stranger the better, because there are lots of me-too games out there and you have to be willing to try stuff and willing to fail. Because if you don’t take risks, you won’t be likely to be doing anything of much interest. It seems that over the years, the more I do, the less I know. Be willing to experiment if you want to work your way to the top of the food chain, because otherwise, your chances of succeeding are very slim. At the best, you’ll do a successful clone should you play it safe."

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#8 Michformer
Member since 2008 • 167 Posts

You probably noticed the fact that I jammed anime and FPS into the same sentence. That's not a typo: that's what I meant. Let me explain.

A few months ago, I decided to revisit my love for anime by watching shows on Crunchyroll and while doing that, something else hit me: I was reminded of my time playing Shogo: Mobile Armor Division when I was younger. Its mix of anime with FPS gameplay was unlike anything I've ever seen before, and it was a fine example of an unusual combo that proved to be suprisingly good (think PB&J.)

Monolith Productions proved that it was possible to succesfully merge two genres that normally were mutually exclusive together, and Shogo was a very good game. I'm a huge fan of anime and FPS games, and I can't help but wonder what would happen if another developer took a jab at mixing anime and FPS elements.

What do you guys think? Is it too ridiculous to be true?

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#9 Michformer
Member since 2008 • 167 Posts

Here's a question that might seem strange: how many members are there on GameSpot?

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Michformer

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#10 Michformer
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In your opinion, what is the greatest setting you've ever witnessed in a video game? Personally, The Zone from the S.T.A.L.K.E.R. series is the greatest gaming environment ever.