Lamb_Jalfrezi's forum posts
Nice one, Arx Fatalis is a really good, old school RPG. There is a demo on Steam I think.I'd recommend Arx Fatalis if you like games like that. It's fairly recent (2004 I believe) and really a huge homage to the Ultima games. It's a FPS RPG kinda like the Elder Scrolls series, but takes place entirely inside a huge multi-level dungeon. One of my favorite RPG's ever...and by far one of the most atmospheric games ever made.
I'd also suggest Temple of Elemental Evil. It's turn based RPG but the art is fantastic, the D&D ruleset has never been done better, and once you get to the Temple it's a fantastic dungeon crawl. Highly recommended.
Both can be purchased at gog.com for very cheap and with zero DRM.
Renevent42
Dark Messiah currently has a demo on Steam. Worth a look.Severance: Blade of Darkness
Demons/Dark Souls
Dark Messiah
bussinrounds
They are API's(application programming interface) that developers use to do 3D design short and simple. You can basically think of them as a tool kits. If you were going to say build a chair out of wood would you use your hands? Of course not. You would use stuff like a saw, hammer, nails ect to assemble the chair. Direct x and OpenGL work the same way, they provide all the tools or functions needed to program stuff like a game. Everything from the visual side of it to the input from devices.
The difference between Direct X and Open GL is that well MS owns and develops Direct x themselves while OpenGL is worked on by a a group of organizations. Also i think OpenGL is non profit while Direct x has to be licensed. Both are always being updated though and are both are capable of pulling off most of the same things although Direct x is def the more advanced one.
Hopefully that helps.
Gen007
That is not entirely accurate. OpenGL handles graphics only (OpenGL = Open Graphics Library), the equivalent part of the DirectX system is Direct3D. Both OpenGL and Direct3D were developed to provide a single programming interface to graphics hardware, so that programmers could write something once and it would work on any supporting graphics card. Both do pretty much the same sort of thing, but I use OpenGL since I develop applications for Linux professionally.
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